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-rw-r--r--engines/agi/detection.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 6b65526226..9caf09fd28 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -2126,7 +2126,7 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
- const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
+ const Common::ADGameDescription *fallbackDetect(const Common::FSList *fslist) const;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
@@ -2189,7 +2189,7 @@ SaveStateList AgiMetaEngine::listSaves(const char *target) const {
return saveList;
}
-const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fslist) const {
+const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList *fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
@@ -2198,7 +2198,7 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fsl
WagFileParser wagFileParser;
Common::String wagFilePath;
Common::String description;
- FSList fslistCurrentDir; // Only used if fslist == NULL
+ Common::FSList fslistCurrentDir; // Only used if fslist == NULL
// // Set the defaults for gameid and extra
_gameid = "agi-fanmade";
@@ -2211,8 +2211,8 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fsl
if (path.empty())
path = ".";
- FilesystemNode fsCurrentDir(path);
- fsCurrentDir.getChildren(fslistCurrentDir, FilesystemNode::kListFilesOnly);
+ Common::FilesystemNode fsCurrentDir(path);
+ fsCurrentDir.getChildren(fslistCurrentDir, Common::FilesystemNode::kListFilesOnly);
fslist = &fslistCurrentDir;
}
@@ -2227,7 +2227,7 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fsl
g_fallbackDesc.version = 0x2917;
// First grab all filenames and at the same time count the number of *.wag files
- for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
+ for (Common::FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
Common::String filename = file->getName();
filename.toLowercase();