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-rw-r--r--engines/agi/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 21ff5deb2c..a0736d0cc3 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -473,7 +473,7 @@ bool AgiBase::canLoadGameStateCurrently() {
bool AgiBase::canSaveGameStateCurrently() {
if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
return true;
-
+
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}