diff options
Diffstat (limited to 'engines/agi/graphics.cpp')
-rw-r--r-- | engines/agi/graphics.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index f1407715cc..a9b1a1c730 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -277,7 +277,7 @@ void GfxMgr::render_Block(int16 x, int16 y, int16 width, int16 height, bool copy bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth, int16 clipAgainstHeight) { if ((x >= clipAgainstWidth) || ((x + width - 1) < 0) || - (y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) { + (y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) { return false; } @@ -367,7 +367,7 @@ void GfxMgr::transition_Amiga() { screenStepPos = screenPos >> 1; posY = screenStepPos / SCRIPT_WIDTH; posX = screenStepPos - (posY * SCRIPT_WIDTH); - + posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar posX *= 2; // adjust for display screen @@ -602,7 +602,7 @@ void GfxMgr::drawCharacter(int16 row, int16 column, byte character, byte foregro // get font data of specified character fontData = _vm->getFontData() + character * FONT_BYTES_PER_CHARACTER; - + // Now figure out, if special handling needs to be done (for graphical mode only) if (_vm->_game.gfxMode) { if (background & 0x08) { @@ -730,7 +730,7 @@ int16 GfxMgr::priorityToY(int16 priority) { // // Priority bands were working properly in: 3.001.098 (Black Cauldron) uint16 agiVersion = _vm->getVersion(); - + if (agiVersion <= 0x3086) { return 168; // Buggy behavior, see above } |