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-rw-r--r--engines/agi/graphics.cpp79
1 files changed, 39 insertions, 40 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index a4554919de..3be0318cbb 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -505,22 +505,22 @@ static const uint8 vgaPalette[256 * 3] = {
};
static const uint16 cgaMap[16] = {
- 0x0000, /* 0 - black */
- 0x0d00, /* 1 - blue */
- 0x0b00, /* 2 - green */
- 0x0f00, /* 3 - cyan */
- 0x000b, /* 4 - red */
- 0x0b0d, /* 5 - magenta */
- 0x000d, /* 6 - brown */
- 0x0b0b, /* 7 - gray */
- 0x0d0d, /* 8 - dark gray */
- 0x0b0f, /* 9 - light blue */
- 0x0b0d, /* 10 - light green */
- 0x0f0d, /* 11 - light cyan */
- 0x0f0d, /* 12 - light red */
- 0x0f00, /* 13 - light magenta */
- 0x0f0b, /* 14 - yellow */
- 0x0f0f /* 15 - white */
+ 0x0000, // 0 - black
+ 0x0d00, // 1 - blue
+ 0x0b00, // 2 - green
+ 0x0f00, // 3 - cyan
+ 0x000b, // 4 - red
+ 0x0b0d, // 5 - magenta
+ 0x000d, // 6 - brown
+ 0x0b0b, // 7 - gray
+ 0x0d0d, // 8 - dark gray
+ 0x0b0f, // 9 - light blue
+ 0x0b0d, // 10 - light green
+ 0x0f0d, // 11 - light cyan
+ 0x0f0d, // 12 - light red
+ 0x0f00, // 13 - light magenta
+ 0x0f0b, // 14 - yellow
+ 0x0f0f // 15 - white
};
struct UpdateBlock {
@@ -540,22 +540,22 @@ GfxMgr::GfxMgr(AgiBase *vm) : _vm(vm) {
}
-/*
- * Layer 4: 640x480? ================== User display
- * ^
- * | do_update(), put_block()
- * |
- * Layer 3: 640x480? ================== Framebuffer
- * ^
- * | flush_block(), put_pixels()
- * |
- * Layer 2: 320x200 ================== AGI engine screen (console), put_pixel()
- * |
- * Layer 1: 160x336 ================== AGI screen
- *
- * Upper half (160x168) of Layer 1 is for the normal 16 color & control line/priority info.
- * Lower half (160x168) of Layer 1 is for the 256 color information (Used with AGI256 & AGI256-2).
- */
+//
+// Layer 4: 640x480? ================== User display
+// ^
+// | do_update(), put_block()
+// |
+// Layer 3: 640x480? ================== Framebuffer
+// ^
+// | flush_block(), put_pixels()
+// |
+// Layer 2: 320x200 ================== AGI engine screen (console), put_pixel()
+// |
+// Layer 1: 160x336 ================== AGI screen
+//
+// Upper half (160x168) of Layer 1 is for the normal 16 color & control line/priority info.
+// Lower half (160x168) of Layer 1 is for the 256 color information (Used with AGI256 & AGI256-2).
+//
#define SHAKE_MAG 3
@@ -638,9 +638,8 @@ void GfxMgr::putTextCharacter(int l, int x, int y, unsigned char c, int fg, int
_agiScreen[xx + yy * GFX_WIDTH] = 15;
}
- /* FIXME: we don't want this when we're writing on the
- * console!
- */
+ // FIXME: we don't want this when we're writing on the
+ // console!
flushBlock(x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);
}
@@ -670,16 +669,16 @@ void GfxMgr::drawFrame(int x1, int y1, int x2, int y2, int c1, int c2) {
int y, w;
uint8 *p0;
- /* top line */
+ // top line
w = x2 - x1 + 1;
p0 = &_agiScreen[x1 + y1 * GFX_WIDTH];
memset(p0, c1, w);
- /* bottom line */
+ // bottom line
p0 = &_agiScreen[x1 + y2 * GFX_WIDTH];
memset(p0, c2, w);
- /* side lines */
+ // side lines
for (y = y1; y <= y2; y++) {
_agiScreen[x1 + y * GFX_WIDTH] = c1;
_agiScreen[x2 + y * GFX_WIDTH] = c2;
@@ -890,7 +889,7 @@ int GfxMgr::getAGIPalFileNum() {
return _agipalFileNum;
}
-/* put a block onto the screen */
+// put a block onto the screen
void GfxMgr::gfxPutBlock(int x1, int y1, int x2, int y2) {
if (x1 >= GFX_WIDTH)
x1 = GFX_WIDTH - 1;
@@ -1151,7 +1150,7 @@ void GfxMgr::doUpdate() {
gfxPutBlock(update.x1, update.y1, update.x2, update.y2);
}
- /* reset update block variables */
+ // reset update block variables
update.x1 = MAX_INT;
update.y1 = MAX_INT;
update.x2 = 0;