diff options
Diffstat (limited to 'engines/agi/inv.cpp')
| -rw-r--r-- | engines/agi/inv.cpp | 14 | 
1 files changed, 7 insertions, 7 deletions
| diff --git a/engines/agi/inv.cpp b/engines/agi/inv.cpp index bf9de04d74..4c1f524638 100644 --- a/engines/agi/inv.cpp +++ b/engines/agi/inv.cpp @@ -57,7 +57,7 @@ static uint8 *intobj = NULL;  static void print_item(int n, int fg, int bg)  { -	print_text(object_name(intobj[n]), 0, n % 2 ? 39 - strlen(object_name(intobj[n])) : 1, +	_text->print_text(object_name(intobj[n]), 0, n % 2 ? 39 - strlen(object_name(intobj[n])) : 1,  			(n / 2) + 2, 40, fg, bg);  } @@ -88,7 +88,7 @@ static int show_items() {  	}  	if (i == 0) { -		print_text(NOTHING_MSG, 0, NOTHING_X, NOTHING_Y, 40, STATUS_FG, STATUS_BG); +		_text->print_text(NOTHING_MSG, 0, NOTHING_X, NOTHING_Y, 40, STATUS_FG, STATUS_BG);  	}  	return i; @@ -166,7 +166,7 @@ void inventory() {  	game.color_bg = 15;  	clear_screen(game.color_bg); -	print_text(YOUHAVE_MSG, 0, YOUHAVE_X, YOUHAVE_Y, 40, STATUS_FG, STATUS_BG); +	_text->print_text(YOUHAVE_MSG, 0, YOUHAVE_X, YOUHAVE_Y, 40, STATUS_FG, STATUS_BG);  	/* FIXME: doesn't check if objects overflow off screen... */ @@ -176,9 +176,9 @@ void inventory() {  	n = show_items();  	if (getflag(F_status_selects_items)) { -		print_text(SELECT_MSG, 0, SELECT_X, SELECT_Y, 40, STATUS_FG, STATUS_BG); +		_text->print_text(SELECT_MSG, 0, SELECT_X, SELECT_Y, 40, STATUS_FG, STATUS_BG);  	} else { -		print_text(ANY_KEY_MSG, 0, ANY_KEY_X, ANY_KEY_Y, 40, STATUS_FG, STATUS_BG); +		_text->print_text(ANY_KEY_MSG, 0, ANY_KEY_X, ANY_KEY_Y, 40, STATUS_FG, STATUS_BG);  	}  	flush_screen(); @@ -197,12 +197,12 @@ void inventory() {  		wait_any_key();  	clear_screen(0); -	write_status(); +	_text->write_status();  	show_pic();  	game.color_fg = old_fg;  	game.color_bg = old_bg;  	game.has_prompt = 0; -	flush_lines(game.line_user_input, 24); +	_text->flush_lines(game.line_user_input, 24);  }  }                             // End of namespace Agi | 
