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-rw-r--r--engines/agi/objects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp
index 94eef92579..447cff2a3f 100644
--- a/engines/agi/objects.cpp
+++ b/engines/agi/objects.cpp
@@ -52,7 +52,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
// alloc memory for object list
// byte 3 = number of animated objects. this is ignored.. ??
- if (READ_LE_UINT16(mem) / padsize >= 256) {
+ if (READ_LE_UINT16(mem) / padsize > 256) {
// die with no error! AGDS game needs not to die to work!! :(
return errOK;
}