diff options
Diffstat (limited to 'engines/agi/opcodes.h')
-rw-r--r-- | engines/agi/opcodes.h | 416 |
1 files changed, 208 insertions, 208 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h index 3939b2d0a0..742b0d5fe9 100644 --- a/engines/agi/opcodes.h +++ b/engines/agi/opcodes.h @@ -38,217 +38,217 @@ struct AgiInstruction { extern AgiInstruction *logicNamesTest; extern AgiInstruction *logicNamesCmd; -void cmd_increment(AgiGame *state, uint8 *p); -void cmd_decrement(AgiGame *state, uint8 *p); -void cmd_assignn(AgiGame *state, uint8 *p); -void cmd_assignv(AgiGame *state, uint8 *p); -void cmd_addn(AgiGame *state, uint8 *p); -void cmd_addv(AgiGame *state, uint8 *p); -void cmd_subn(AgiGame *state, uint8 *p); -void cmd_subv(AgiGame *state, uint8 *p); // 0x08 -void cmd_lindirectv(AgiGame *state, uint8 *p); -void cmd_rindirect(AgiGame *state, uint8 *p); -void cmd_lindirectn(AgiGame *state, uint8 *p); -void cmd_set(AgiGame *state, uint8 *p); -void cmd_reset(AgiGame *state, uint8 *p); -void cmd_toggle(AgiGame *state, uint8 *p); -void cmd_set_v(AgiGame *state, uint8 *p); -void cmd_reset_v(AgiGame *state, uint8 *p); // 0x10 -void cmd_toggle_v(AgiGame *state, uint8 *p); -void cmd_new_room(AgiGame *state, uint8 *p); -void cmd_new_room_f(AgiGame *state, uint8 *p); -void cmd_load_logic(AgiGame *state, uint8 *p); -void cmd_load_logic_f(AgiGame *state, uint8 *p); -void cmd_call(AgiGame *state, uint8 *p); -void cmd_call_f(AgiGame *state, uint8 *p); -void cmd_load_pic(AgiGame *state, uint8 *p); // 0x18 -void cmd_draw_pic(AgiGame *state, uint8 *p); -void cmd_show_pic(AgiGame *state, uint8 *p); -void cmd_discard_pic(AgiGame *state, uint8 *p); -void cmd_overlay_pic(AgiGame *state, uint8 *p); -void cmd_show_pri_screen(AgiGame *state, uint8 *p); -void cmd_load_view(AgiGame *state, uint8 *p); -void cmd_load_view_f(AgiGame *state, uint8 *p); -void cmd_discard_view(AgiGame *state, uint8 *p); // 0x20 -void cmd_animate_obj(AgiGame *state, uint8 *p); -void cmd_unanimate_all(AgiGame *state, uint8 *p); -void cmd_draw(AgiGame *state, uint8 *p); -void cmd_erase(AgiGame *state, uint8 *p); -void cmd_position(AgiGame *state, uint8 *p); -void cmd_position_f(AgiGame *state, uint8 *p); -void cmd_get_posn(AgiGame *state, uint8 *p); -void cmd_reposition(AgiGame *state, uint8 *p); // 0x28 -void cmd_set_view(AgiGame *state, uint8 *p); -void cmd_set_view_f(AgiGame *state, uint8 *p); -void cmd_set_loop(AgiGame *state, uint8 *p); -void cmd_set_loop_f(AgiGame *state, uint8 *p); -void cmd_fix_loop(AgiGame *state, uint8 *p); -void cmd_release_loop(AgiGame *state, uint8 *p); -void cmd_set_cel(AgiGame *state, uint8 *p); -void cmd_set_cel_f(AgiGame *state, uint8 *p); // 0x30 -void cmd_last_cel(AgiGame *state, uint8 *p); -void cmd_current_cel(AgiGame *state, uint8 *p); -void cmd_current_loop(AgiGame *state, uint8 *p); -void cmd_current_view(AgiGame *state, uint8 *p); -void cmd_number_of_loops(AgiGame *state, uint8 *p); -void cmd_set_priority(AgiGame *state, uint8 *p); -void cmd_set_priority_f(AgiGame *state, uint8 *p); -void cmd_release_priority(AgiGame *state, uint8 *p); // 0x38 -void cmd_get_priority(AgiGame *state, uint8 *p); -void cmd_stop_update(AgiGame *state, uint8 *p); -void cmd_start_update(AgiGame *state, uint8 *p); -void cmd_force_update(AgiGame *state, uint8 *p); -void cmd_ignore_horizon(AgiGame *state, uint8 *p); -void cmd_observe_horizon(AgiGame *state, uint8 *p); -void cmd_set_horizon(AgiGame *state, uint8 *p); -void cmd_object_on_water(AgiGame *state, uint8 *p); // 0x40 -void cmd_object_on_land(AgiGame *state, uint8 *p); -void cmd_object_on_anything(AgiGame *state, uint8 *p); -void cmd_ignore_objs(AgiGame *state, uint8 *p); -void cmd_observe_objs(AgiGame *state, uint8 *p); -void cmd_distance(AgiGame *state, uint8 *p); -void cmd_stop_cycling(AgiGame *state, uint8 *p); -void cmd_start_cycling(AgiGame *state, uint8 *p); -void cmd_normal_cycle(AgiGame *state, uint8 *p); // 0x48 -void cmd_end_of_loop(AgiGame *state, uint8 *p); -void cmd_reverse_cycle(AgiGame *state, uint8 *p); -void cmd_reverse_loop(AgiGame *state, uint8 *p); -void cmd_cycle_time(AgiGame *state, uint8 *p); -void cmd_stop_motion(AgiGame *state, uint8 *p); -void cmd_start_motion(AgiGame *state, uint8 *p); -void cmd_step_size(AgiGame *state, uint8 *p); -void cmd_step_time(AgiGame *state, uint8 *p); // 0x50 -void cmd_move_obj(AgiGame *state, uint8 *p); -void cmd_move_obj_f(AgiGame *state, uint8 *p); -void cmd_follow_ego(AgiGame *state, uint8 *p); -void cmd_wander(AgiGame *state, uint8 *p); -void cmd_normal_motion(AgiGame *state, uint8 *p); -void cmd_set_dir(AgiGame *state, uint8 *p); -void cmd_get_dir(AgiGame *state, uint8 *p); -void cmd_ignore_blocks(AgiGame *state, uint8 *p); // 0x58 -void cmd_observe_blocks(AgiGame *state, uint8 *p); -void cmd_block(AgiGame *state, uint8 *p); -void cmd_unblock(AgiGame *state, uint8 *p); -void cmd_get(AgiGame *state, uint8 *p); -void cmd_get_f(AgiGame *state, uint8 *p); -void cmd_drop(AgiGame *state, uint8 *p); -void cmd_put(AgiGame *state, uint8 *p); -void cmd_put_f(AgiGame *state, uint8 *p); // 0x60 -void cmd_get_room_f(AgiGame *state, uint8 *p); -void cmd_load_sound(AgiGame *state, uint8 *p); -void cmd_sound(AgiGame *state, uint8 *p); -void cmd_stop_sound(AgiGame *state, uint8 *p); -void cmd_print(AgiGame *state, uint8 *p); -void cmd_print_f(AgiGame *state, uint8 *p); -void cmd_display(AgiGame *state, uint8 *p); -void cmd_display_f(AgiGame *state, uint8 *p); // 0x68 -void cmd_clear_lines(AgiGame *state, uint8 *p); -void cmd_text_screen(AgiGame *state, uint8 *p); -void cmd_graphics(AgiGame *state, uint8 *p); -void cmd_set_cursor_char(AgiGame *state, uint8 *p); -void cmd_set_text_attribute(AgiGame *state, uint8 *p); -void cmd_shake_screen(AgiGame *state, uint8 *p); -void cmd_configure_screen(AgiGame *state, uint8 *p); -void cmd_status_line_on(AgiGame *state, uint8 *p); // 0x70 -void cmd_status_line_off(AgiGame *state, uint8 *p); -void cmd_set_string(AgiGame *state, uint8 *p); -void cmd_get_string(AgiGame *state, uint8 *p); -void cmd_word_to_string(AgiGame *state, uint8 *p); -void cmd_parse(AgiGame *state, uint8 *p); -void cmd_get_num(AgiGame *state, uint8 *p); -void cmd_prevent_input(AgiGame *state, uint8 *p); -void cmd_accept_input(AgiGame *state, uint8 *p); // 0x78 -void cmd_set_key(AgiGame *state, uint8 *p); -void cmd_add_to_pic(AgiGame *state, uint8 *p); -void cmd_add_to_pic_f(AgiGame *state, uint8 *p); -void cmd_status(AgiGame *state, uint8 *p); -void cmd_save_game(AgiGame *state, uint8 *p); -void cmd_load_game(AgiGame *state, uint8 *p); -void cmd_init_disk(AgiGame *state, uint8 *p); -void cmd_restart_game(AgiGame *state, uint8 *p); // 0x80 -void cmd_show_obj(AgiGame *state, uint8 *p); -void cmd_random(AgiGame *state, uint8 *p); -void cmd_program_control(AgiGame *state, uint8 *p); -void cmd_player_control(AgiGame *state, uint8 *p); -void cmd_obj_status_f(AgiGame *state, uint8 *p); -void cmd_quit(AgiGame *state, uint8 *p); -void cmd_show_mem(AgiGame *state, uint8 *p); -void cmd_pause(AgiGame *state, uint8 *p); // 0x88 -void cmd_echo_line(AgiGame *state, uint8 *p); -void cmd_cancel_line(AgiGame *state, uint8 *p); -void cmd_init_joy(AgiGame *state, uint8 *p); -void cmd_toggle_monitor(AgiGame *state, uint8 *p); -void cmd_version(AgiGame *state, uint8 *p); -void cmd_script_size(AgiGame *state, uint8 *p); -void cmd_set_game_id(AgiGame *state, uint8 *p); -void cmd_log(AgiGame *state, uint8 *p); // 0x90 -void cmd_set_scan_start(AgiGame *state, uint8 *p); -void cmd_reset_scan_start(AgiGame *state, uint8 *p); -void cmd_reposition_to(AgiGame *state, uint8 *p); -void cmd_reposition_to_f(AgiGame *state, uint8 *p); -void cmd_trace_on(AgiGame *state, uint8 *p); -void cmd_trace_info(AgiGame *state, uint8 *p); -void cmd_print_at(AgiGame *state, uint8 *p); -void cmd_print_at_v(AgiGame *state, uint8 *p); // 0x98 -//void cmd_discard_view(AgiGame *state, uint8 *p); // Opcode repeated from 0x20 ? -void cmd_clear_text_rect(AgiGame *state, uint8 *p); -void cmd_set_upper_left(AgiGame *state, uint8 *p); -void cmd_set_menu(AgiGame *state, uint8 *p); -void cmd_set_menu_item(AgiGame *state, uint8 *p); -void cmd_submit_menu(AgiGame *state, uint8 *p); -void cmd_enable_item(AgiGame *state, uint8 *p); -void cmd_disable_item(AgiGame *state, uint8 *p); // 0xa0 -void cmd_menu_input(AgiGame *state, uint8 *p); -void cmd_show_obj_v(AgiGame *state, uint8 *p); -void cmd_open_dialogue(AgiGame *state, uint8 *p); -void cmd_close_dialogue(AgiGame *state, uint8 *p); -void cmd_mul_n(AgiGame *state, uint8 *p); -void cmd_mul_v(AgiGame *state, uint8 *p); -void cmd_div_n(AgiGame *state, uint8 *p); -void cmd_div_v(AgiGame *state, uint8 *p); // 0xa8 -void cmd_close_window(AgiGame *state, uint8 *p); -void cmd_set_simple(AgiGame *state, uint8 *p); -void cmd_push_script(AgiGame *state, uint8 *p); -void cmd_pop_script(AgiGame *state, uint8 *p); -void cmd_hold_key(AgiGame *state, uint8 *p); -void cmd_set_pri_base(AgiGame *state, uint8 *p); -void cmd_discard_sound(AgiGame *state, uint8 *p); -void cmd_hide_mouse(AgiGame *state, uint8 *p); // 0xb0 -void cmd_allow_menu(AgiGame *state, uint8 *p); -void cmd_show_mouse(AgiGame *state, uint8 *p); -void cmd_fence_mouse(AgiGame *state, uint8 *p); -void cmd_mouse_posn(AgiGame *state, uint8 *p); -void cmd_release_key(AgiGame *state, uint8 *p); -void cmd_adj_ego_move_to_x_y(AgiGame *state, uint8 *p); +void cmdIncrement(AgiGame *state, uint8 *p); +void cmdDecrement(AgiGame *state, uint8 *p); +void cmdAssignN(AgiGame *state, uint8 *p); +void cmdAssignV(AgiGame *state, uint8 *p); +void cmdAddN(AgiGame *state, uint8 *p); +void cmdAddV(AgiGame *state, uint8 *p); +void cmdSubN(AgiGame *state, uint8 *p); +void cmdSubV(AgiGame *state, uint8 *p); // 0x08 +void cmdLindirectV(AgiGame *state, uint8 *p); +void cmdRindirect(AgiGame *state, uint8 *p); +void cmdLindirectN(AgiGame *state, uint8 *p); +void cmdSet(AgiGame *state, uint8 *p); +void cmdReset(AgiGame *state, uint8 *p); +void cmdToggle(AgiGame *state, uint8 *p); +void cmdSetV(AgiGame *state, uint8 *p); +void cmdResetV(AgiGame *state, uint8 *p); // 0x10 +void cmdToggleV(AgiGame *state, uint8 *p); +void cmdNewRoom(AgiGame *state, uint8 *p); +void cmdNewRoomF(AgiGame *state, uint8 *p); +void cmdLoadLogic(AgiGame *state, uint8 *p); +void cmdLoadLogicF(AgiGame *state, uint8 *p); +void cmdCall(AgiGame *state, uint8 *p); +void cmdCallF(AgiGame *state, uint8 *p); +void cmdLoadPic(AgiGame *state, uint8 *p); // 0x18 +void cmdDrawPic(AgiGame *state, uint8 *p); +void cmdShowPic(AgiGame *state, uint8 *p); +void cmdDiscardPic(AgiGame *state, uint8 *p); +void cmdOverlayPic(AgiGame *state, uint8 *p); +void cmdShowPriScreen(AgiGame *state, uint8 *p); +void cmdLoadView(AgiGame *state, uint8 *p); +void cmdLoadViewF(AgiGame *state, uint8 *p); +void cmdDiscardView(AgiGame *state, uint8 *p); // 0x20 +void cmdAnimateObj(AgiGame *state, uint8 *p); +void cmdUnanimateAll(AgiGame *state, uint8 *p); +void cmdDraw(AgiGame *state, uint8 *p); +void cmdErase(AgiGame *state, uint8 *p); +void cmdPosition(AgiGame *state, uint8 *p); +void cmdPositionF(AgiGame *state, uint8 *p); +void cmdGetPosn(AgiGame *state, uint8 *p); +void cmdReposition(AgiGame *state, uint8 *p); // 0x28 +void cmdSetView(AgiGame *state, uint8 *p); +void cmdSetViewF(AgiGame *state, uint8 *p); +void cmdSetLoop(AgiGame *state, uint8 *p); +void cmdSetLoopF(AgiGame *state, uint8 *p); +void cmdFixLoop(AgiGame *state, uint8 *p); +void cmdReleaseLoop(AgiGame *state, uint8 *p); +void cmdSetCel(AgiGame *state, uint8 *p); +void cmdSetCelF(AgiGame *state, uint8 *p); // 0x30 +void cmdLastCel(AgiGame *state, uint8 *p); +void cmdCurrentCel(AgiGame *state, uint8 *p); +void cmdCurrentLoop(AgiGame *state, uint8 *p); +void cmdCurrentView(AgiGame *state, uint8 *p); +void cmdNumberOfLoops(AgiGame *state, uint8 *p); +void cmdSetPriority(AgiGame *state, uint8 *p); +void cmdSetPriorityF(AgiGame *state, uint8 *p); +void cmdReleasePriority(AgiGame *state, uint8 *p); // 0x38 +void cmdGetPriority(AgiGame *state, uint8 *p); +void cmdStopUpdate(AgiGame *state, uint8 *p); +void cmdStartUpdate(AgiGame *state, uint8 *p); +void cmdForceUpdate(AgiGame *state, uint8 *p); +void cmdIgnoreHorizon(AgiGame *state, uint8 *p); +void cmdObserveHorizon(AgiGame *state, uint8 *p); +void cmdSetHorizon(AgiGame *state, uint8 *p); +void cmdObjectOnWater(AgiGame *state, uint8 *p); // 0x40 +void cmdObjectOnLand(AgiGame *state, uint8 *p); +void cmdObjectOnAnything(AgiGame *state, uint8 *p); +void cmdIgnoreObjs(AgiGame *state, uint8 *p); +void cmdObserveObjs(AgiGame *state, uint8 *p); +void cmdDistance(AgiGame *state, uint8 *p); +void cmdStopCycling(AgiGame *state, uint8 *p); +void cmdStartCycling(AgiGame *state, uint8 *p); +void cmdNormalCycle(AgiGame *state, uint8 *p); // 0x48 +void cmdEndOfLoop(AgiGame *state, uint8 *p); +void cmdReverseCycle(AgiGame *state, uint8 *p); +void cmdReverseLoop(AgiGame *state, uint8 *p); +void cmdCycleTime(AgiGame *state, uint8 *p); +void cmdStopMotion(AgiGame *state, uint8 *p); +void cmdStartMotion(AgiGame *state, uint8 *p); +void cmdStepSize(AgiGame *state, uint8 *p); +void cmdStepTime(AgiGame *state, uint8 *p); // 0x50 +void cmdMoveObj(AgiGame *state, uint8 *p); +void cmdMoveObjF(AgiGame *state, uint8 *p); +void cmdFollowEgo(AgiGame *state, uint8 *p); +void cmdWander(AgiGame *state, uint8 *p); +void cmdNormalMotion(AgiGame *state, uint8 *p); +void cmdSetDir(AgiGame *state, uint8 *p); +void cmdGetDir(AgiGame *state, uint8 *p); +void cmdIgnoreBlocks(AgiGame *state, uint8 *p); // 0x58 +void cmdObserveBlocks(AgiGame *state, uint8 *p); +void cmdBlock(AgiGame *state, uint8 *p); +void cmdUnblock(AgiGame *state, uint8 *p); +void cmdGet(AgiGame *state, uint8 *p); +void cmdGetF(AgiGame *state, uint8 *p); +void cmdDrop(AgiGame *state, uint8 *p); +void cmdPut(AgiGame *state, uint8 *p); +void cmdPutF(AgiGame *state, uint8 *p); // 0x60 +void cmdGetRoomF(AgiGame *state, uint8 *p); +void cmdLoadSound(AgiGame *state, uint8 *p); +void cmdSound(AgiGame *state, uint8 *p); +void cmdStopSound(AgiGame *state, uint8 *p); +void cmdPrint(AgiGame *state, uint8 *p); +void cmdPrintF(AgiGame *state, uint8 *p); +void cmdDisplay(AgiGame *state, uint8 *p); +void cmdDisplayF(AgiGame *state, uint8 *p); // 0x68 +void cmdClearLines(AgiGame *state, uint8 *p); +void cmdTextScreen(AgiGame *state, uint8 *p); +void cmdGraphics(AgiGame *state, uint8 *p); +void cmdSetCursorChar(AgiGame *state, uint8 *p); +void cmdSetTextAttribute(AgiGame *state, uint8 *p); +void cmdShakeScreen(AgiGame *state, uint8 *p); +void cmdConfigureScreen(AgiGame *state, uint8 *p); +void cmdStatusLineOn(AgiGame *state, uint8 *p); // 0x70 +void cmdStatusLineOff(AgiGame *state, uint8 *p); +void cmdSetString(AgiGame *state, uint8 *p); +void cmdGetString(AgiGame *state, uint8 *p); +void cmdWordToString(AgiGame *state, uint8 *p); +void cmdParse(AgiGame *state, uint8 *p); +void cmdGetNum(AgiGame *state, uint8 *p); +void cmdPreventInput(AgiGame *state, uint8 *p); +void cmdAcceptInput(AgiGame *state, uint8 *p); // 0x78 +void cmdSetKey(AgiGame *state, uint8 *p); +void cmdAddToPic(AgiGame *state, uint8 *p); +void cmdAddToPicF(AgiGame *state, uint8 *p); +void cmdStatus(AgiGame *state, uint8 *p); +void cmdSaveGame(AgiGame *state, uint8 *p); +void cmdLoadGame(AgiGame *state, uint8 *p); +void cmdInitDisk(AgiGame *state, uint8 *p); +void cmdRestartGame(AgiGame *state, uint8 *p); // 0x80 +void cmdShowObj(AgiGame *state, uint8 *p); +void cmdRandom(AgiGame *state, uint8 *p); +void cmdProgramControl(AgiGame *state, uint8 *p); +void cmdPlayerControl(AgiGame *state, uint8 *p); +void cmdObjStatusF(AgiGame *state, uint8 *p); +void cmdQuit(AgiGame *state, uint8 *p); +void cmdShowMem(AgiGame *state, uint8 *p); +void cmdPause(AgiGame *state, uint8 *p); // 0x88 +void cmdEchoLine(AgiGame *state, uint8 *p); +void cmdCancelLine(AgiGame *state, uint8 *p); +void cmdInitJoy(AgiGame *state, uint8 *p); +void cmdToggleMonitor(AgiGame *state, uint8 *p); +void cmdVersion(AgiGame *state, uint8 *p); +void cmdScriptSize(AgiGame *state, uint8 *p); +void cmdSetGameID(AgiGame *state, uint8 *p); +void cmdLog(AgiGame *state, uint8 *p); // 0x90 +void cmdSetScanStart(AgiGame *state, uint8 *p); +void cmdResetScanStart(AgiGame *state, uint8 *p); +void cmdRepositionTo(AgiGame *state, uint8 *p); +void cmdRepositionToF(AgiGame *state, uint8 *p); +void cmdTraceOn(AgiGame *state, uint8 *p); +void cmdTraceInfo(AgiGame *state, uint8 *p); +void cmdPrintAt(AgiGame *state, uint8 *p); +void cmdPrintAtV(AgiGame *state, uint8 *p); // 0x98 +//void cmdDiscardView(AgiGame *state, uint8 *p); // Opcode repeated from 0x20 ? +void cmdClearTextRect(AgiGame *state, uint8 *p); +void cmdSetUpperLeft(AgiGame *state, uint8 *p); +void cmdSetMenu(AgiGame *state, uint8 *p); +void cmdSetMenuItem(AgiGame *state, uint8 *p); +void cmdSubmitMenu(AgiGame *state, uint8 *p); +void cmdEnableItem(AgiGame *state, uint8 *p); +void cmdDisableItem(AgiGame *state, uint8 *p); // 0xa0 +void cmdMenuInput(AgiGame *state, uint8 *p); +void cmdShowObjV(AgiGame *state, uint8 *p); +void cmdOpenDialogue(AgiGame *state, uint8 *p); +void cmdCloseDialogue(AgiGame *state, uint8 *p); +void cmdMulN(AgiGame *state, uint8 *p); +void cmdMulV(AgiGame *state, uint8 *p); +void cmdDivN(AgiGame *state, uint8 *p); +void cmdDivV(AgiGame *state, uint8 *p); // 0xa8 +void cmdCloseWindow(AgiGame *state, uint8 *p); +void cmdSetSimple(AgiGame *state, uint8 *p); +void cmdPushScript(AgiGame *state, uint8 *p); +void cmdPopScript(AgiGame *state, uint8 *p); +void cmdHoldKey(AgiGame *state, uint8 *p); +void cmdSetPriBase(AgiGame *state, uint8 *p); +void cmdDiscardSound(AgiGame *state, uint8 *p); +void cmdHideMouse(AgiGame *state, uint8 *p); // 0xb0 +void cmdAllowMenu(AgiGame *state, uint8 *p); +void cmdShowMouse(AgiGame *state, uint8 *p); +void cmdFenceMouse(AgiGame *state, uint8 *p); +void cmdMousePosn(AgiGame *state, uint8 *p); +void cmdReleaseKey(AgiGame *state, uint8 *p); +void cmdAdjEgoMoveToXY(AgiGame *state, uint8 *p); -void cmd_set_speed(AgiGame *state, uint8 *p); -void cmd_unknown(AgiGame *state, uint8 *p); +void cmdSetSpeed(AgiGame *state, uint8 *p); +void cmdUnknown(AgiGame *state, uint8 *p); -void cond_equal(AgiGame *state, uint8 *p); -void cond_equalv(AgiGame *state, uint8 *p); -void cond_less(AgiGame *state, uint8 *p); -void cond_lessv(AgiGame *state, uint8 *p); -void cond_greater(AgiGame *state, uint8 *p); -void cond_greaterv(AgiGame *state, uint8 *p); -void cond_isset(AgiGame *state, uint8 *p); -void cond_issetv(AgiGame *state, uint8 *p); -void cond_has(AgiGame *state, uint8 *p); -void cond_obj_in_room(AgiGame *state, uint8 *p); -void cond_posn(AgiGame *state, uint8 *p); -void cond_controller(AgiGame *state, uint8 *p); -void cond_have_key(AgiGame *state, uint8 *p); -void cond_said(AgiGame *state, uint8 *p); -void cond_compare_strings(AgiGame *state, uint8 *p); -void cond_obj_in_box(AgiGame *state, uint8 *p); -void cond_center_posn(AgiGame *state, uint8 *p); -void cond_right_posn(AgiGame *state, uint8 *p); -void cond_unknown_13(AgiGame *state, uint8 *p); -void cond_unknown(AgiGame *state, uint8 *p); +void condEqual(AgiGame *state, uint8 *p); +void condEqualV(AgiGame *state, uint8 *p); +void condLess(AgiGame *state, uint8 *p); +void condLessV(AgiGame *state, uint8 *p); +void condGreater(AgiGame *state, uint8 *p); +void condGreaterV(AgiGame *state, uint8 *p); +void condIsSet(AgiGame *state, uint8 *p); +void condIsSetV(AgiGame *state, uint8 *p); +void condHas(AgiGame *state, uint8 *p); +void condObjInRoom(AgiGame *state, uint8 *p); +void condPosn(AgiGame *state, uint8 *p); +void condController(AgiGame *state, uint8 *p); +void condHaveKey(AgiGame *state, uint8 *p); +void condSaid(AgiGame *state, uint8 *p); +void condCompareStrings(AgiGame *state, uint8 *p); +void condObjInBox(AgiGame *state, uint8 *p); +void condCenterPosn(AgiGame *state, uint8 *p); +void condRightPosn(AgiGame *state, uint8 *p); +void condUnknown13(AgiGame *state, uint8 *p); +void condUnknown(AgiGame *state, uint8 *p); -void cond_isset_v1(AgiGame *state, uint8 *p); -void cond_said1(AgiGame *state, uint8 *p); -void cond_said2(AgiGame *state, uint8 *p); -void cond_said3(AgiGame *state, uint8 *p); +void condIsSetV1(AgiGame *state, uint8 *p); +void condSaid1(AgiGame *state, uint8 *p); +void condSaid2(AgiGame *state, uint8 *p); +void condSaid3(AgiGame *state, uint8 *p); } // End of namespace Agi |