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-rw-r--r--engines/agi/opcodes.h416
1 files changed, 208 insertions, 208 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index 3939b2d0a0..742b0d5fe9 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -38,217 +38,217 @@ struct AgiInstruction {
extern AgiInstruction *logicNamesTest;
extern AgiInstruction *logicNamesCmd;
-void cmd_increment(AgiGame *state, uint8 *p);
-void cmd_decrement(AgiGame *state, uint8 *p);
-void cmd_assignn(AgiGame *state, uint8 *p);
-void cmd_assignv(AgiGame *state, uint8 *p);
-void cmd_addn(AgiGame *state, uint8 *p);
-void cmd_addv(AgiGame *state, uint8 *p);
-void cmd_subn(AgiGame *state, uint8 *p);
-void cmd_subv(AgiGame *state, uint8 *p); // 0x08
-void cmd_lindirectv(AgiGame *state, uint8 *p);
-void cmd_rindirect(AgiGame *state, uint8 *p);
-void cmd_lindirectn(AgiGame *state, uint8 *p);
-void cmd_set(AgiGame *state, uint8 *p);
-void cmd_reset(AgiGame *state, uint8 *p);
-void cmd_toggle(AgiGame *state, uint8 *p);
-void cmd_set_v(AgiGame *state, uint8 *p);
-void cmd_reset_v(AgiGame *state, uint8 *p); // 0x10
-void cmd_toggle_v(AgiGame *state, uint8 *p);
-void cmd_new_room(AgiGame *state, uint8 *p);
-void cmd_new_room_f(AgiGame *state, uint8 *p);
-void cmd_load_logic(AgiGame *state, uint8 *p);
-void cmd_load_logic_f(AgiGame *state, uint8 *p);
-void cmd_call(AgiGame *state, uint8 *p);
-void cmd_call_f(AgiGame *state, uint8 *p);
-void cmd_load_pic(AgiGame *state, uint8 *p); // 0x18
-void cmd_draw_pic(AgiGame *state, uint8 *p);
-void cmd_show_pic(AgiGame *state, uint8 *p);
-void cmd_discard_pic(AgiGame *state, uint8 *p);
-void cmd_overlay_pic(AgiGame *state, uint8 *p);
-void cmd_show_pri_screen(AgiGame *state, uint8 *p);
-void cmd_load_view(AgiGame *state, uint8 *p);
-void cmd_load_view_f(AgiGame *state, uint8 *p);
-void cmd_discard_view(AgiGame *state, uint8 *p); // 0x20
-void cmd_animate_obj(AgiGame *state, uint8 *p);
-void cmd_unanimate_all(AgiGame *state, uint8 *p);
-void cmd_draw(AgiGame *state, uint8 *p);
-void cmd_erase(AgiGame *state, uint8 *p);
-void cmd_position(AgiGame *state, uint8 *p);
-void cmd_position_f(AgiGame *state, uint8 *p);
-void cmd_get_posn(AgiGame *state, uint8 *p);
-void cmd_reposition(AgiGame *state, uint8 *p); // 0x28
-void cmd_set_view(AgiGame *state, uint8 *p);
-void cmd_set_view_f(AgiGame *state, uint8 *p);
-void cmd_set_loop(AgiGame *state, uint8 *p);
-void cmd_set_loop_f(AgiGame *state, uint8 *p);
-void cmd_fix_loop(AgiGame *state, uint8 *p);
-void cmd_release_loop(AgiGame *state, uint8 *p);
-void cmd_set_cel(AgiGame *state, uint8 *p);
-void cmd_set_cel_f(AgiGame *state, uint8 *p); // 0x30
-void cmd_last_cel(AgiGame *state, uint8 *p);
-void cmd_current_cel(AgiGame *state, uint8 *p);
-void cmd_current_loop(AgiGame *state, uint8 *p);
-void cmd_current_view(AgiGame *state, uint8 *p);
-void cmd_number_of_loops(AgiGame *state, uint8 *p);
-void cmd_set_priority(AgiGame *state, uint8 *p);
-void cmd_set_priority_f(AgiGame *state, uint8 *p);
-void cmd_release_priority(AgiGame *state, uint8 *p); // 0x38
-void cmd_get_priority(AgiGame *state, uint8 *p);
-void cmd_stop_update(AgiGame *state, uint8 *p);
-void cmd_start_update(AgiGame *state, uint8 *p);
-void cmd_force_update(AgiGame *state, uint8 *p);
-void cmd_ignore_horizon(AgiGame *state, uint8 *p);
-void cmd_observe_horizon(AgiGame *state, uint8 *p);
-void cmd_set_horizon(AgiGame *state, uint8 *p);
-void cmd_object_on_water(AgiGame *state, uint8 *p); // 0x40
-void cmd_object_on_land(AgiGame *state, uint8 *p);
-void cmd_object_on_anything(AgiGame *state, uint8 *p);
-void cmd_ignore_objs(AgiGame *state, uint8 *p);
-void cmd_observe_objs(AgiGame *state, uint8 *p);
-void cmd_distance(AgiGame *state, uint8 *p);
-void cmd_stop_cycling(AgiGame *state, uint8 *p);
-void cmd_start_cycling(AgiGame *state, uint8 *p);
-void cmd_normal_cycle(AgiGame *state, uint8 *p); // 0x48
-void cmd_end_of_loop(AgiGame *state, uint8 *p);
-void cmd_reverse_cycle(AgiGame *state, uint8 *p);
-void cmd_reverse_loop(AgiGame *state, uint8 *p);
-void cmd_cycle_time(AgiGame *state, uint8 *p);
-void cmd_stop_motion(AgiGame *state, uint8 *p);
-void cmd_start_motion(AgiGame *state, uint8 *p);
-void cmd_step_size(AgiGame *state, uint8 *p);
-void cmd_step_time(AgiGame *state, uint8 *p); // 0x50
-void cmd_move_obj(AgiGame *state, uint8 *p);
-void cmd_move_obj_f(AgiGame *state, uint8 *p);
-void cmd_follow_ego(AgiGame *state, uint8 *p);
-void cmd_wander(AgiGame *state, uint8 *p);
-void cmd_normal_motion(AgiGame *state, uint8 *p);
-void cmd_set_dir(AgiGame *state, uint8 *p);
-void cmd_get_dir(AgiGame *state, uint8 *p);
-void cmd_ignore_blocks(AgiGame *state, uint8 *p); // 0x58
-void cmd_observe_blocks(AgiGame *state, uint8 *p);
-void cmd_block(AgiGame *state, uint8 *p);
-void cmd_unblock(AgiGame *state, uint8 *p);
-void cmd_get(AgiGame *state, uint8 *p);
-void cmd_get_f(AgiGame *state, uint8 *p);
-void cmd_drop(AgiGame *state, uint8 *p);
-void cmd_put(AgiGame *state, uint8 *p);
-void cmd_put_f(AgiGame *state, uint8 *p); // 0x60
-void cmd_get_room_f(AgiGame *state, uint8 *p);
-void cmd_load_sound(AgiGame *state, uint8 *p);
-void cmd_sound(AgiGame *state, uint8 *p);
-void cmd_stop_sound(AgiGame *state, uint8 *p);
-void cmd_print(AgiGame *state, uint8 *p);
-void cmd_print_f(AgiGame *state, uint8 *p);
-void cmd_display(AgiGame *state, uint8 *p);
-void cmd_display_f(AgiGame *state, uint8 *p); // 0x68
-void cmd_clear_lines(AgiGame *state, uint8 *p);
-void cmd_text_screen(AgiGame *state, uint8 *p);
-void cmd_graphics(AgiGame *state, uint8 *p);
-void cmd_set_cursor_char(AgiGame *state, uint8 *p);
-void cmd_set_text_attribute(AgiGame *state, uint8 *p);
-void cmd_shake_screen(AgiGame *state, uint8 *p);
-void cmd_configure_screen(AgiGame *state, uint8 *p);
-void cmd_status_line_on(AgiGame *state, uint8 *p); // 0x70
-void cmd_status_line_off(AgiGame *state, uint8 *p);
-void cmd_set_string(AgiGame *state, uint8 *p);
-void cmd_get_string(AgiGame *state, uint8 *p);
-void cmd_word_to_string(AgiGame *state, uint8 *p);
-void cmd_parse(AgiGame *state, uint8 *p);
-void cmd_get_num(AgiGame *state, uint8 *p);
-void cmd_prevent_input(AgiGame *state, uint8 *p);
-void cmd_accept_input(AgiGame *state, uint8 *p); // 0x78
-void cmd_set_key(AgiGame *state, uint8 *p);
-void cmd_add_to_pic(AgiGame *state, uint8 *p);
-void cmd_add_to_pic_f(AgiGame *state, uint8 *p);
-void cmd_status(AgiGame *state, uint8 *p);
-void cmd_save_game(AgiGame *state, uint8 *p);
-void cmd_load_game(AgiGame *state, uint8 *p);
-void cmd_init_disk(AgiGame *state, uint8 *p);
-void cmd_restart_game(AgiGame *state, uint8 *p); // 0x80
-void cmd_show_obj(AgiGame *state, uint8 *p);
-void cmd_random(AgiGame *state, uint8 *p);
-void cmd_program_control(AgiGame *state, uint8 *p);
-void cmd_player_control(AgiGame *state, uint8 *p);
-void cmd_obj_status_f(AgiGame *state, uint8 *p);
-void cmd_quit(AgiGame *state, uint8 *p);
-void cmd_show_mem(AgiGame *state, uint8 *p);
-void cmd_pause(AgiGame *state, uint8 *p); // 0x88
-void cmd_echo_line(AgiGame *state, uint8 *p);
-void cmd_cancel_line(AgiGame *state, uint8 *p);
-void cmd_init_joy(AgiGame *state, uint8 *p);
-void cmd_toggle_monitor(AgiGame *state, uint8 *p);
-void cmd_version(AgiGame *state, uint8 *p);
-void cmd_script_size(AgiGame *state, uint8 *p);
-void cmd_set_game_id(AgiGame *state, uint8 *p);
-void cmd_log(AgiGame *state, uint8 *p); // 0x90
-void cmd_set_scan_start(AgiGame *state, uint8 *p);
-void cmd_reset_scan_start(AgiGame *state, uint8 *p);
-void cmd_reposition_to(AgiGame *state, uint8 *p);
-void cmd_reposition_to_f(AgiGame *state, uint8 *p);
-void cmd_trace_on(AgiGame *state, uint8 *p);
-void cmd_trace_info(AgiGame *state, uint8 *p);
-void cmd_print_at(AgiGame *state, uint8 *p);
-void cmd_print_at_v(AgiGame *state, uint8 *p); // 0x98
-//void cmd_discard_view(AgiGame *state, uint8 *p); // Opcode repeated from 0x20 ?
-void cmd_clear_text_rect(AgiGame *state, uint8 *p);
-void cmd_set_upper_left(AgiGame *state, uint8 *p);
-void cmd_set_menu(AgiGame *state, uint8 *p);
-void cmd_set_menu_item(AgiGame *state, uint8 *p);
-void cmd_submit_menu(AgiGame *state, uint8 *p);
-void cmd_enable_item(AgiGame *state, uint8 *p);
-void cmd_disable_item(AgiGame *state, uint8 *p); // 0xa0
-void cmd_menu_input(AgiGame *state, uint8 *p);
-void cmd_show_obj_v(AgiGame *state, uint8 *p);
-void cmd_open_dialogue(AgiGame *state, uint8 *p);
-void cmd_close_dialogue(AgiGame *state, uint8 *p);
-void cmd_mul_n(AgiGame *state, uint8 *p);
-void cmd_mul_v(AgiGame *state, uint8 *p);
-void cmd_div_n(AgiGame *state, uint8 *p);
-void cmd_div_v(AgiGame *state, uint8 *p); // 0xa8
-void cmd_close_window(AgiGame *state, uint8 *p);
-void cmd_set_simple(AgiGame *state, uint8 *p);
-void cmd_push_script(AgiGame *state, uint8 *p);
-void cmd_pop_script(AgiGame *state, uint8 *p);
-void cmd_hold_key(AgiGame *state, uint8 *p);
-void cmd_set_pri_base(AgiGame *state, uint8 *p);
-void cmd_discard_sound(AgiGame *state, uint8 *p);
-void cmd_hide_mouse(AgiGame *state, uint8 *p); // 0xb0
-void cmd_allow_menu(AgiGame *state, uint8 *p);
-void cmd_show_mouse(AgiGame *state, uint8 *p);
-void cmd_fence_mouse(AgiGame *state, uint8 *p);
-void cmd_mouse_posn(AgiGame *state, uint8 *p);
-void cmd_release_key(AgiGame *state, uint8 *p);
-void cmd_adj_ego_move_to_x_y(AgiGame *state, uint8 *p);
+void cmdIncrement(AgiGame *state, uint8 *p);
+void cmdDecrement(AgiGame *state, uint8 *p);
+void cmdAssignN(AgiGame *state, uint8 *p);
+void cmdAssignV(AgiGame *state, uint8 *p);
+void cmdAddN(AgiGame *state, uint8 *p);
+void cmdAddV(AgiGame *state, uint8 *p);
+void cmdSubN(AgiGame *state, uint8 *p);
+void cmdSubV(AgiGame *state, uint8 *p); // 0x08
+void cmdLindirectV(AgiGame *state, uint8 *p);
+void cmdRindirect(AgiGame *state, uint8 *p);
+void cmdLindirectN(AgiGame *state, uint8 *p);
+void cmdSet(AgiGame *state, uint8 *p);
+void cmdReset(AgiGame *state, uint8 *p);
+void cmdToggle(AgiGame *state, uint8 *p);
+void cmdSetV(AgiGame *state, uint8 *p);
+void cmdResetV(AgiGame *state, uint8 *p); // 0x10
+void cmdToggleV(AgiGame *state, uint8 *p);
+void cmdNewRoom(AgiGame *state, uint8 *p);
+void cmdNewRoomF(AgiGame *state, uint8 *p);
+void cmdLoadLogic(AgiGame *state, uint8 *p);
+void cmdLoadLogicF(AgiGame *state, uint8 *p);
+void cmdCall(AgiGame *state, uint8 *p);
+void cmdCallF(AgiGame *state, uint8 *p);
+void cmdLoadPic(AgiGame *state, uint8 *p); // 0x18
+void cmdDrawPic(AgiGame *state, uint8 *p);
+void cmdShowPic(AgiGame *state, uint8 *p);
+void cmdDiscardPic(AgiGame *state, uint8 *p);
+void cmdOverlayPic(AgiGame *state, uint8 *p);
+void cmdShowPriScreen(AgiGame *state, uint8 *p);
+void cmdLoadView(AgiGame *state, uint8 *p);
+void cmdLoadViewF(AgiGame *state, uint8 *p);
+void cmdDiscardView(AgiGame *state, uint8 *p); // 0x20
+void cmdAnimateObj(AgiGame *state, uint8 *p);
+void cmdUnanimateAll(AgiGame *state, uint8 *p);
+void cmdDraw(AgiGame *state, uint8 *p);
+void cmdErase(AgiGame *state, uint8 *p);
+void cmdPosition(AgiGame *state, uint8 *p);
+void cmdPositionF(AgiGame *state, uint8 *p);
+void cmdGetPosn(AgiGame *state, uint8 *p);
+void cmdReposition(AgiGame *state, uint8 *p); // 0x28
+void cmdSetView(AgiGame *state, uint8 *p);
+void cmdSetViewF(AgiGame *state, uint8 *p);
+void cmdSetLoop(AgiGame *state, uint8 *p);
+void cmdSetLoopF(AgiGame *state, uint8 *p);
+void cmdFixLoop(AgiGame *state, uint8 *p);
+void cmdReleaseLoop(AgiGame *state, uint8 *p);
+void cmdSetCel(AgiGame *state, uint8 *p);
+void cmdSetCelF(AgiGame *state, uint8 *p); // 0x30
+void cmdLastCel(AgiGame *state, uint8 *p);
+void cmdCurrentCel(AgiGame *state, uint8 *p);
+void cmdCurrentLoop(AgiGame *state, uint8 *p);
+void cmdCurrentView(AgiGame *state, uint8 *p);
+void cmdNumberOfLoops(AgiGame *state, uint8 *p);
+void cmdSetPriority(AgiGame *state, uint8 *p);
+void cmdSetPriorityF(AgiGame *state, uint8 *p);
+void cmdReleasePriority(AgiGame *state, uint8 *p); // 0x38
+void cmdGetPriority(AgiGame *state, uint8 *p);
+void cmdStopUpdate(AgiGame *state, uint8 *p);
+void cmdStartUpdate(AgiGame *state, uint8 *p);
+void cmdForceUpdate(AgiGame *state, uint8 *p);
+void cmdIgnoreHorizon(AgiGame *state, uint8 *p);
+void cmdObserveHorizon(AgiGame *state, uint8 *p);
+void cmdSetHorizon(AgiGame *state, uint8 *p);
+void cmdObjectOnWater(AgiGame *state, uint8 *p); // 0x40
+void cmdObjectOnLand(AgiGame *state, uint8 *p);
+void cmdObjectOnAnything(AgiGame *state, uint8 *p);
+void cmdIgnoreObjs(AgiGame *state, uint8 *p);
+void cmdObserveObjs(AgiGame *state, uint8 *p);
+void cmdDistance(AgiGame *state, uint8 *p);
+void cmdStopCycling(AgiGame *state, uint8 *p);
+void cmdStartCycling(AgiGame *state, uint8 *p);
+void cmdNormalCycle(AgiGame *state, uint8 *p); // 0x48
+void cmdEndOfLoop(AgiGame *state, uint8 *p);
+void cmdReverseCycle(AgiGame *state, uint8 *p);
+void cmdReverseLoop(AgiGame *state, uint8 *p);
+void cmdCycleTime(AgiGame *state, uint8 *p);
+void cmdStopMotion(AgiGame *state, uint8 *p);
+void cmdStartMotion(AgiGame *state, uint8 *p);
+void cmdStepSize(AgiGame *state, uint8 *p);
+void cmdStepTime(AgiGame *state, uint8 *p); // 0x50
+void cmdMoveObj(AgiGame *state, uint8 *p);
+void cmdMoveObjF(AgiGame *state, uint8 *p);
+void cmdFollowEgo(AgiGame *state, uint8 *p);
+void cmdWander(AgiGame *state, uint8 *p);
+void cmdNormalMotion(AgiGame *state, uint8 *p);
+void cmdSetDir(AgiGame *state, uint8 *p);
+void cmdGetDir(AgiGame *state, uint8 *p);
+void cmdIgnoreBlocks(AgiGame *state, uint8 *p); // 0x58
+void cmdObserveBlocks(AgiGame *state, uint8 *p);
+void cmdBlock(AgiGame *state, uint8 *p);
+void cmdUnblock(AgiGame *state, uint8 *p);
+void cmdGet(AgiGame *state, uint8 *p);
+void cmdGetF(AgiGame *state, uint8 *p);
+void cmdDrop(AgiGame *state, uint8 *p);
+void cmdPut(AgiGame *state, uint8 *p);
+void cmdPutF(AgiGame *state, uint8 *p); // 0x60
+void cmdGetRoomF(AgiGame *state, uint8 *p);
+void cmdLoadSound(AgiGame *state, uint8 *p);
+void cmdSound(AgiGame *state, uint8 *p);
+void cmdStopSound(AgiGame *state, uint8 *p);
+void cmdPrint(AgiGame *state, uint8 *p);
+void cmdPrintF(AgiGame *state, uint8 *p);
+void cmdDisplay(AgiGame *state, uint8 *p);
+void cmdDisplayF(AgiGame *state, uint8 *p); // 0x68
+void cmdClearLines(AgiGame *state, uint8 *p);
+void cmdTextScreen(AgiGame *state, uint8 *p);
+void cmdGraphics(AgiGame *state, uint8 *p);
+void cmdSetCursorChar(AgiGame *state, uint8 *p);
+void cmdSetTextAttribute(AgiGame *state, uint8 *p);
+void cmdShakeScreen(AgiGame *state, uint8 *p);
+void cmdConfigureScreen(AgiGame *state, uint8 *p);
+void cmdStatusLineOn(AgiGame *state, uint8 *p); // 0x70
+void cmdStatusLineOff(AgiGame *state, uint8 *p);
+void cmdSetString(AgiGame *state, uint8 *p);
+void cmdGetString(AgiGame *state, uint8 *p);
+void cmdWordToString(AgiGame *state, uint8 *p);
+void cmdParse(AgiGame *state, uint8 *p);
+void cmdGetNum(AgiGame *state, uint8 *p);
+void cmdPreventInput(AgiGame *state, uint8 *p);
+void cmdAcceptInput(AgiGame *state, uint8 *p); // 0x78
+void cmdSetKey(AgiGame *state, uint8 *p);
+void cmdAddToPic(AgiGame *state, uint8 *p);
+void cmdAddToPicF(AgiGame *state, uint8 *p);
+void cmdStatus(AgiGame *state, uint8 *p);
+void cmdSaveGame(AgiGame *state, uint8 *p);
+void cmdLoadGame(AgiGame *state, uint8 *p);
+void cmdInitDisk(AgiGame *state, uint8 *p);
+void cmdRestartGame(AgiGame *state, uint8 *p); // 0x80
+void cmdShowObj(AgiGame *state, uint8 *p);
+void cmdRandom(AgiGame *state, uint8 *p);
+void cmdProgramControl(AgiGame *state, uint8 *p);
+void cmdPlayerControl(AgiGame *state, uint8 *p);
+void cmdObjStatusF(AgiGame *state, uint8 *p);
+void cmdQuit(AgiGame *state, uint8 *p);
+void cmdShowMem(AgiGame *state, uint8 *p);
+void cmdPause(AgiGame *state, uint8 *p); // 0x88
+void cmdEchoLine(AgiGame *state, uint8 *p);
+void cmdCancelLine(AgiGame *state, uint8 *p);
+void cmdInitJoy(AgiGame *state, uint8 *p);
+void cmdToggleMonitor(AgiGame *state, uint8 *p);
+void cmdVersion(AgiGame *state, uint8 *p);
+void cmdScriptSize(AgiGame *state, uint8 *p);
+void cmdSetGameID(AgiGame *state, uint8 *p);
+void cmdLog(AgiGame *state, uint8 *p); // 0x90
+void cmdSetScanStart(AgiGame *state, uint8 *p);
+void cmdResetScanStart(AgiGame *state, uint8 *p);
+void cmdRepositionTo(AgiGame *state, uint8 *p);
+void cmdRepositionToF(AgiGame *state, uint8 *p);
+void cmdTraceOn(AgiGame *state, uint8 *p);
+void cmdTraceInfo(AgiGame *state, uint8 *p);
+void cmdPrintAt(AgiGame *state, uint8 *p);
+void cmdPrintAtV(AgiGame *state, uint8 *p); // 0x98
+//void cmdDiscardView(AgiGame *state, uint8 *p); // Opcode repeated from 0x20 ?
+void cmdClearTextRect(AgiGame *state, uint8 *p);
+void cmdSetUpperLeft(AgiGame *state, uint8 *p);
+void cmdSetMenu(AgiGame *state, uint8 *p);
+void cmdSetMenuItem(AgiGame *state, uint8 *p);
+void cmdSubmitMenu(AgiGame *state, uint8 *p);
+void cmdEnableItem(AgiGame *state, uint8 *p);
+void cmdDisableItem(AgiGame *state, uint8 *p); // 0xa0
+void cmdMenuInput(AgiGame *state, uint8 *p);
+void cmdShowObjV(AgiGame *state, uint8 *p);
+void cmdOpenDialogue(AgiGame *state, uint8 *p);
+void cmdCloseDialogue(AgiGame *state, uint8 *p);
+void cmdMulN(AgiGame *state, uint8 *p);
+void cmdMulV(AgiGame *state, uint8 *p);
+void cmdDivN(AgiGame *state, uint8 *p);
+void cmdDivV(AgiGame *state, uint8 *p); // 0xa8
+void cmdCloseWindow(AgiGame *state, uint8 *p);
+void cmdSetSimple(AgiGame *state, uint8 *p);
+void cmdPushScript(AgiGame *state, uint8 *p);
+void cmdPopScript(AgiGame *state, uint8 *p);
+void cmdHoldKey(AgiGame *state, uint8 *p);
+void cmdSetPriBase(AgiGame *state, uint8 *p);
+void cmdDiscardSound(AgiGame *state, uint8 *p);
+void cmdHideMouse(AgiGame *state, uint8 *p); // 0xb0
+void cmdAllowMenu(AgiGame *state, uint8 *p);
+void cmdShowMouse(AgiGame *state, uint8 *p);
+void cmdFenceMouse(AgiGame *state, uint8 *p);
+void cmdMousePosn(AgiGame *state, uint8 *p);
+void cmdReleaseKey(AgiGame *state, uint8 *p);
+void cmdAdjEgoMoveToXY(AgiGame *state, uint8 *p);
-void cmd_set_speed(AgiGame *state, uint8 *p);
-void cmd_unknown(AgiGame *state, uint8 *p);
+void cmdSetSpeed(AgiGame *state, uint8 *p);
+void cmdUnknown(AgiGame *state, uint8 *p);
-void cond_equal(AgiGame *state, uint8 *p);
-void cond_equalv(AgiGame *state, uint8 *p);
-void cond_less(AgiGame *state, uint8 *p);
-void cond_lessv(AgiGame *state, uint8 *p);
-void cond_greater(AgiGame *state, uint8 *p);
-void cond_greaterv(AgiGame *state, uint8 *p);
-void cond_isset(AgiGame *state, uint8 *p);
-void cond_issetv(AgiGame *state, uint8 *p);
-void cond_has(AgiGame *state, uint8 *p);
-void cond_obj_in_room(AgiGame *state, uint8 *p);
-void cond_posn(AgiGame *state, uint8 *p);
-void cond_controller(AgiGame *state, uint8 *p);
-void cond_have_key(AgiGame *state, uint8 *p);
-void cond_said(AgiGame *state, uint8 *p);
-void cond_compare_strings(AgiGame *state, uint8 *p);
-void cond_obj_in_box(AgiGame *state, uint8 *p);
-void cond_center_posn(AgiGame *state, uint8 *p);
-void cond_right_posn(AgiGame *state, uint8 *p);
-void cond_unknown_13(AgiGame *state, uint8 *p);
-void cond_unknown(AgiGame *state, uint8 *p);
+void condEqual(AgiGame *state, uint8 *p);
+void condEqualV(AgiGame *state, uint8 *p);
+void condLess(AgiGame *state, uint8 *p);
+void condLessV(AgiGame *state, uint8 *p);
+void condGreater(AgiGame *state, uint8 *p);
+void condGreaterV(AgiGame *state, uint8 *p);
+void condIsSet(AgiGame *state, uint8 *p);
+void condIsSetV(AgiGame *state, uint8 *p);
+void condHas(AgiGame *state, uint8 *p);
+void condObjInRoom(AgiGame *state, uint8 *p);
+void condPosn(AgiGame *state, uint8 *p);
+void condController(AgiGame *state, uint8 *p);
+void condHaveKey(AgiGame *state, uint8 *p);
+void condSaid(AgiGame *state, uint8 *p);
+void condCompareStrings(AgiGame *state, uint8 *p);
+void condObjInBox(AgiGame *state, uint8 *p);
+void condCenterPosn(AgiGame *state, uint8 *p);
+void condRightPosn(AgiGame *state, uint8 *p);
+void condUnknown13(AgiGame *state, uint8 *p);
+void condUnknown(AgiGame *state, uint8 *p);
-void cond_isset_v1(AgiGame *state, uint8 *p);
-void cond_said1(AgiGame *state, uint8 *p);
-void cond_said2(AgiGame *state, uint8 *p);
-void cond_said3(AgiGame *state, uint8 *p);
+void condIsSetV1(AgiGame *state, uint8 *p);
+void condSaid1(AgiGame *state, uint8 *p);
+void condSaid2(AgiGame *state, uint8 *p);
+void condSaid3(AgiGame *state, uint8 *p);
} // End of namespace Agi