diff options
Diffstat (limited to 'engines/agi/opcodes.h')
-rw-r--r-- | engines/agi/opcodes.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h index f55a47fd4a..aac2756f86 100644 --- a/engines/agi/opcodes.h +++ b/engines/agi/opcodes.h @@ -45,7 +45,7 @@ void cmdAssignV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdAddN(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdAddV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSubN(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x08 +void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x08 void cmdLindirectV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdRindirect(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLindirectN(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -53,7 +53,7 @@ void cmdSet(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdReset(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdToggle(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetV(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x10 +void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x10 void cmdToggleV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -61,7 +61,7 @@ void cmdLoadLogic(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLoadLogicF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdCall(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdCallF(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x18 +void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x18 void cmdLoadPicV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDrawPic(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDrawPicV1(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -71,7 +71,7 @@ void cmdOverlayPic(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdShowPriScreen(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLoadView(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLoadViewF(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x20 +void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x20 void cmdAnimateObj(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdUnanimateAll(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDraw(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -81,8 +81,8 @@ void cmdPositionV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPositionF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPositionFV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGetPosn(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28 -void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28 +void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28 +void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28 void cmdSetView(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetViewF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetLoop(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -90,7 +90,7 @@ void cmdSetLoopF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdFixLoop(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdReleaseLoop(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetCel(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x30 +void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x30 void cmdLastCel(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdCurrentCel(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdCurrentLoop(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -98,7 +98,7 @@ void cmdCurrentView(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdNumberOfLoops(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetPriority(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetPriorityF(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x38 +void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x38 void cmdGetPriority(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStopUpdate(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStartUpdate(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -106,7 +106,7 @@ void cmdForceUpdate(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdIgnoreHorizon(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdObserveHorizon(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetHorizon(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x40 +void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x40 void cmdObjectOnLand(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdObjectOnAnything(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdIgnoreObjs(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -114,7 +114,7 @@ void cmdObserveObjs(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDistance(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStopCycling(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStartCycling(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x48 +void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x48 void cmdEndOfLoop(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdEndOfLoopV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdReverseCycle(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -126,7 +126,7 @@ void cmdStopMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStartMotion(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStartMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdStepSize(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x50 +void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x50 void cmdMoveObj(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdMoveObjF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdFollowEgo(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -134,7 +134,7 @@ void cmdWander(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdNormalMotion(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetDir(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGetDir(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x58 +void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x58 void cmdObserveBlocks(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdBlock(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdUnblock(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -143,7 +143,7 @@ void cmdGetV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGetF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDrop(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPut(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x60 +void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x60 void cmdGetRoomF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLoadSound(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSound(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -151,7 +151,7 @@ void cmdStopSound(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPrint(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPrintF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDisplay(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x68 +void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x68 void cmdClearLines(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdTextScreen(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGraphics(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -159,7 +159,7 @@ void cmdSetCursorChar(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetTextAttribute(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdShakeScreen(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdConfigureScreen(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x70 +void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x70 void cmdStatusLineOff(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetString(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGetString(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -167,7 +167,7 @@ void cmdWordToString(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdParse(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdGetNum(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPreventInput(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x78 +void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x78 void cmdSetKey(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdAddToPic(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdAddToPicV1(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -176,7 +176,7 @@ void cmdStatus(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdLoadGame(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdInitDisk(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x80 +void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x80 void cmdShowObj(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdRandom(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdRandomV1(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -186,7 +186,7 @@ void cmdObjStatusF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdQuit(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdQuitV1(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdShowMem(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x88 +void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x88 void cmdEchoLine(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdCancelLine(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdInitJoy(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -194,7 +194,7 @@ void cmdToggleMonitor(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdVersion(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdScriptSize(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetGameID(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x90 +void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x90 void cmdSetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdResetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdRepositionTo(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -202,15 +202,15 @@ void cmdRepositionToF(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdTraceOn(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdTraceInfo(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPrintAt(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x98 -//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // Opcode repeated from 0x20 ? +void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x98 +//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // Opcode repeated from 0x20 ? void cmdClearTextRect(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetUpperLeft(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetMenu(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetMenuItem(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSubmitMenu(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdEnableItem(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa0 +void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa0 void cmdMenuInput(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdShowObjV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdOpenDialogue(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -218,7 +218,7 @@ void cmdCloseDialogue(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdMulN(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdMulV(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDivN(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa8 +void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa8 void cmdCloseWindow(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetSimple(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdPushScript(AgiGame *state, AgiEngine *vm, uint8 *p); @@ -226,7 +226,7 @@ void cmdPopScript(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdHoldKey(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdSetPriBase(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdDiscardSound(AgiGame *state, AgiEngine *vm, uint8 *p); -void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xb0 +void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xb0 void cmdAllowMenu(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdShowMouse(AgiGame *state, AgiEngine *vm, uint8 *p); void cmdFenceMouse(AgiGame *state, AgiEngine *vm, uint8 *p); |