aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/opcodes.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/agi/opcodes.h')
-rw-r--r--engines/agi/opcodes.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index f55a47fd4a..aac2756f86 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -45,7 +45,7 @@ void cmdAssignV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdAddN(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdAddV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSubN(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x08
+void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x08
void cmdLindirectV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdRindirect(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLindirectN(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -53,7 +53,7 @@ void cmdSet(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdReset(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdToggle(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetV(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x10
+void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x10
void cmdToggleV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -61,7 +61,7 @@ void cmdLoadLogic(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLoadLogicF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdCall(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdCallF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x18
+void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x18
void cmdLoadPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDrawPic(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDrawPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -71,7 +71,7 @@ void cmdOverlayPic(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdShowPriScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLoadView(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLoadViewF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x20
+void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x20
void cmdAnimateObj(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdUnanimateAll(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDraw(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -81,8 +81,8 @@ void cmdPositionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPositionF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPositionFV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGetPosn(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28
-void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28
+void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28
+void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x28
void cmdSetView(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetViewF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -90,7 +90,7 @@ void cmdSetLoopF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdFixLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdReleaseLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetCel(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x30
+void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x30
void cmdLastCel(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdCurrentCel(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdCurrentLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -98,7 +98,7 @@ void cmdCurrentView(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdNumberOfLoops(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetPriority(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetPriorityF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x38
+void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x38
void cmdGetPriority(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStopUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStartUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -106,7 +106,7 @@ void cmdForceUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdIgnoreHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdObserveHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x40
+void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x40
void cmdObjectOnLand(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdObjectOnAnything(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdIgnoreObjs(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -114,7 +114,7 @@ void cmdObserveObjs(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDistance(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStopCycling(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStartCycling(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x48
+void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x48
void cmdEndOfLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdEndOfLoopV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdReverseCycle(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -126,7 +126,7 @@ void cmdStopMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStartMotion(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStartMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdStepSize(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x50
+void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x50
void cmdMoveObj(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdMoveObjF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdFollowEgo(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -134,7 +134,7 @@ void cmdWander(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdNormalMotion(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetDir(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGetDir(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x58
+void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x58
void cmdObserveBlocks(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdBlock(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdUnblock(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -143,7 +143,7 @@ void cmdGetV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGetF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDrop(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPut(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x60
+void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x60
void cmdGetRoomF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLoadSound(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSound(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -151,7 +151,7 @@ void cmdStopSound(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPrint(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPrintF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDisplay(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x68
+void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x68
void cmdClearLines(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdTextScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGraphics(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -159,7 +159,7 @@ void cmdSetCursorChar(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetTextAttribute(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdShakeScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdConfigureScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x70
+void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x70
void cmdStatusLineOff(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetString(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGetString(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -167,7 +167,7 @@ void cmdWordToString(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdParse(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdGetNum(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPreventInput(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x78
+void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x78
void cmdSetKey(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdAddToPic(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdAddToPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -176,7 +176,7 @@ void cmdStatus(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdLoadGame(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdInitDisk(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x80
+void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x80
void cmdShowObj(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdRandom(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdRandomV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -186,7 +186,7 @@ void cmdObjStatusF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdQuit(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdQuitV1(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdShowMem(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x88
+void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x88
void cmdEchoLine(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdCancelLine(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdInitJoy(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -194,7 +194,7 @@ void cmdToggleMonitor(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdVersion(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdScriptSize(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetGameID(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x90
+void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x90
void cmdSetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdResetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdRepositionTo(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -202,15 +202,15 @@ void cmdRepositionToF(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdTraceOn(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdTraceInfo(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPrintAt(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x98
-//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // Opcode repeated from 0x20 ?
+void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x98
+//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // Opcode repeated from 0x20 ?
void cmdClearTextRect(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetUpperLeft(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetMenuItem(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSubmitMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdEnableItem(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa0
+void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa0
void cmdMenuInput(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdShowObjV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdOpenDialogue(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -218,7 +218,7 @@ void cmdCloseDialogue(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdMulN(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdMulV(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDivN(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa8
+void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xa8
void cmdCloseWindow(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetSimple(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdPushScript(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -226,7 +226,7 @@ void cmdPopScript(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdHoldKey(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdSetPriBase(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDiscardSound(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xb0
+void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xb0
void cmdAllowMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdShowMouse(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdFenceMouse(AgiGame *state, AgiEngine *vm, uint8 *p);