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-rw-r--r--engines/agi/palette.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/engines/agi/palette.h b/engines/agi/palette.h
index 88ccce7441..4be29e4678 100644
--- a/engines/agi/palette.h
+++ b/engines/agi/palette.h
@@ -235,6 +235,28 @@ static const uint8 PALETTE_AMIGA_ALT[16 * 3] = {
};
/**
+ * 16 color Macintosh palette (CLUT format).
+ */
+static const uint16 PALETTE_MACINTOSH_CLUT[16 * 3] = {
+ 0x0000, 0x0000, 0x0000,
+ 0x0000, 0x0000, 0xC000,
+ 0x0000, 0xA800, 0x0000,
+ 0x0000, 0xA000, 0xA000,
+ 0xCE50, 0x0000, 0x0000,
+ 0xC080, 0x0000, 0xFFFF,
+ 0xD000, 0x6130, 0x32D0,
+ 0xC000, 0xC000, 0xC000,
+ 0x6000, 0x6000, 0x6000,
+ 0x6800, 0x6800, 0xFFFF,
+ 0x0000, 0xFFFF, 0x0000,
+ 0x0000, 0xFFFF, 0xFFFF,
+ 0xFFFF, 0x5390, 0x64B0,
+ 0xFFFF, 0x8000, 0x0000,
+ 0xFFFF, 0xFFFF, 0x0000,
+ 0xFFFF, 0xFFFF, 0xFFFF
+};
+
+/**
* 256 color palette used with AGI256 and AGI256-2 games.
* Uses full 8 bits per color component.
* This is NOT the standard VGA palette.