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path: root/engines/agi/preagi_mickey.cpp
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Diffstat (limited to 'engines/agi/preagi_mickey.cpp')
-rw-r--r--engines/agi/preagi_mickey.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 6d1eb445a2..ed4882fcab 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -150,7 +150,6 @@ void MickeyEngine::printStr(char *buffer) {
// Show the string on screen
_gfx->doUpdate();
- _system->updateScreen();
}
void MickeyEngine::printLine(const char *buffer) {
@@ -160,7 +159,6 @@ void MickeyEngine::printLine(const char *buffer) {
// Show the string on screen
_gfx->doUpdate();
- _system->updateScreen();
waitAnyKey(true);
}
@@ -284,7 +282,6 @@ void MickeyEngine::drawMenu(MSA_MENU menu, int sel0, int sel1) {
// Menu created, show it on screen
_gfx->doUpdate();
- _system->updateScreen();
}
void MickeyEngine::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
@@ -1364,7 +1361,6 @@ void MickeyEngine::flipSwitch() {
strcpy(_gameStateMickey.szAddr, (char *)IDS_MSA_ADDR_PLANET[_gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]]);
_gameStateMickey.nButtons = strlen(_gameStateMickey.szAddr);
_gfx->doUpdate();
- _system->updateScreen(); // TODO: this should go in the game's main loop
#endif
waitAnyKey(true);
@@ -1452,14 +1448,12 @@ void MickeyEngine::intro() {
//Set screen to white
_gfx->clearScreen(15);
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(IDI_MSA_ANIM_DELAY);
//Set back to black
_gfx->clearScreen(0);
_gfx->doUpdate();
- _system->updateScreen();
drawRoom();
printDesc(_gameStateMickey.iRoom);