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-rw-r--r--engines/agi/preagi_troll.h144
1 files changed, 72 insertions, 72 deletions
diff --git a/engines/agi/preagi_troll.h b/engines/agi/preagi_troll.h
index 41ddbea166..4f2be7056b 100644
--- a/engines/agi/preagi_troll.h
+++ b/engines/agi/preagi_troll.h
@@ -27,87 +27,87 @@ namespace Agi {
// strings
-#define IDS_TRO_DISK "ERROR ERROR !"
-#define IDS_TRO_PATH_PIC "%s"
-
-#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:"
-
-#define IDS_TRO_INTRO_0 "SIERRA ON-LINE INC."
-#define IDS_TRO_INTRO_1 "Presents :"
-#define IDS_TRO_INTRO_2 "Copyright 1984 Sierra On-Line Inc."
-#define IDS_TRO_INTRO_3 " Press any key to continue. "
-#define IDS_TRO_INTRO_4 "HAVE YOU PLAYED THIS GAME BEFORE ?"
-#define IDS_TRO_INTRO_5 "PRESS <Y> OR <N>"
-
-#define IDS_TRO_TUTORIAL_0 " First press the <space bar>.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more."
-#define IDS_TRO_TUTORIAL_1 " Press <return> to make your choice.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n 3. SEE a SURPRISE, and then more."
-//#define IDS_TRO_TUTORIAL_0 "First press the <space bar>."
-//#define IDS_TRO_TUTORIAL_1 "1. Turn the screen GREEN."
-//#define IDS_TRO_TUTORIAL_2 "2. Turn the screen BLACK."
-//#define IDS_TRO_TUTORIAL_3 "3. SEE a SURPRISE, and then more."
-//#define IDS_TRO_TUTORIAL_4 "Press <return> to make your choice."
-#define IDS_TRO_TUTORIAL_5 "Would you like more practice ?"
-#define IDS_TRO_TUTORIAL_6 "Press <Y> for yes, <N> for no."
-#define IDS_TRO_TUTORIAL_7 "The evil TROLL has hidden all the"
-#define IDS_TRO_TUTORIAL_8 "Treasures of MARK, the Dwarf King."
-#define IDS_TRO_TUTORIAL_9 "Help KING MARK find his Treasures."
-#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL"
-#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure."
-#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to"
-#define IDS_TRO_TUTORIAL_13 "make the picture change."
-#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you"
-#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>."
-#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound"
-#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key "
-#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key."
-#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:"
-
-#define IDS_TRO_CREDITS_0 "Prepare to enter the world of . . ."
-#define IDS_TRO_CREDITS_1 "TROLL'S TALE (tm)"
-#define IDS_TRO_CREDITS_2 "------------"
-#define IDS_TRO_CREDITS_3 "Written by MIKE MACCHESNEY"
-#define IDS_TRO_CREDITS_4 "Conversion by PETER OLIPHANT"
-#define IDS_TRO_CREDITS_5 "Graphic Art by DOUG MACNEILL"
-#define IDS_TRO_CREDITS_6 "Original Version by AL LOWE"
-
-#define IDS_TRO_TREASURE_0 "TREASURES FOUND"
-#define IDS_TRO_TREASURE_1 "---------------"
-#define IDS_TRO_TREASURE_2 "NONE"
-#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND"
-#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND"
-#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND"
-#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!"
-#define IDS_TRO_TREASURE_7 "THERE'S ONLY ONE MORE TREASURE TO FIND."
-#define IDS_TRO_TREASURE_8 "GREAT!! YOU HAVE FOUND EVERY TREASURE."
-#define IDS_TRO_TREASURE_9 "TAKE THE TREASURES TO THE GUARD."
-
-#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S"
-#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?"
+#define IDS_TRO_DISK "ERROR ERROR !"
+#define IDS_TRO_PATH_PIC "%s"
+
+#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:"
+
+#define IDS_TRO_INTRO_0 "SIERRA ON-LINE INC."
+#define IDS_TRO_INTRO_1 "Presents :"
+#define IDS_TRO_INTRO_2 "Copyright 1984 Sierra On-Line Inc."
+#define IDS_TRO_INTRO_3 " Press any key to continue. "
+#define IDS_TRO_INTRO_4 "HAVE YOU PLAYED THIS GAME BEFORE ?"
+#define IDS_TRO_INTRO_5 "PRESS <Y> OR <N>"
+
+#define IDS_TRO_TUTORIAL_0 " First press the <space bar>.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more."
+#define IDS_TRO_TUTORIAL_1 " Press <return> to make your choice.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n 3. SEE a SURPRISE, and then more."
+//#define IDS_TRO_TUTORIAL_0 "First press the <space bar>."
+//#define IDS_TRO_TUTORIAL_1 "1. Turn the screen GREEN."
+//#define IDS_TRO_TUTORIAL_2 "2. Turn the screen BLACK."
+//#define IDS_TRO_TUTORIAL_3 "3. SEE a SURPRISE, and then more."
+//#define IDS_TRO_TUTORIAL_4 "Press <return> to make your choice."
+#define IDS_TRO_TUTORIAL_5 "Would you like more practice ?"
+#define IDS_TRO_TUTORIAL_6 "Press <Y> for yes, <N> for no."
+#define IDS_TRO_TUTORIAL_7 "The evil TROLL has hidden all the"
+#define IDS_TRO_TUTORIAL_8 "Treasures of MARK, the Dwarf King."
+#define IDS_TRO_TUTORIAL_9 "Help KING MARK find his Treasures."
+#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL"
+#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure."
+#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to"
+#define IDS_TRO_TUTORIAL_13 "make the picture change."
+#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you"
+#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>."
+#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound"
+#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key "
+#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key."
+#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:"
+
+#define IDS_TRO_CREDITS_0 "Prepare to enter the world of . . ."
+#define IDS_TRO_CREDITS_1 "TROLL'S TALE (tm)"
+#define IDS_TRO_CREDITS_2 "------------"
+#define IDS_TRO_CREDITS_3 "Written by MIKE MACCHESNEY"
+#define IDS_TRO_CREDITS_4 "Conversion by PETER OLIPHANT"
+#define IDS_TRO_CREDITS_5 "Graphic Art by DOUG MACNEILL"
+#define IDS_TRO_CREDITS_6 "Original Version by AL LOWE"
+
+#define IDS_TRO_TREASURE_0 "TREASURES FOUND"
+#define IDS_TRO_TREASURE_1 "---------------"
+#define IDS_TRO_TREASURE_2 "NONE"
+#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND"
+#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND"
+#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND"
+#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!"
+#define IDS_TRO_TREASURE_7 "THERE'S ONLY ONE MORE TREASURE TO FIND."
+#define IDS_TRO_TREASURE_8 "GREAT!! YOU HAVE FOUND EVERY TREASURE."
+#define IDS_TRO_TREASURE_9 "TAKE THE TREASURES TO THE GUARD."
+
+#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S"
+#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?"
// picture
#define IDI_TRO_PICNUM 47
-#define IDI_TRO_PIC_WIDTH 160
-#define IDI_TRO_PIC_HEIGHT 168
-#define IDI_TRO_PIC_X0 0
-#define IDI_TRO_PIC_Y0 0
-#define IDI_TRO_PIC_FLAGS IDF_AGI_PIC_V15
+#define IDI_TRO_PIC_WIDTH 160
+#define IDI_TRO_PIC_HEIGHT 168
+#define IDI_TRO_PIC_X0 0
+#define IDI_TRO_PIC_Y0 0
+#define IDI_TRO_PIC_FLAGS IDF_AGI_PIC_V15
// max values
-#define IDI_TRO_MAX_TREASURE 16
-#define IDI_TRO_MAX_OPTION 3
+#define IDI_TRO_MAX_TREASURE 16
+#define IDI_TRO_MAX_OPTION 3
-#define IDI_TRO_SEL_OPTION_1 0
-#define IDI_TRO_SEL_OPTION_2 1
-#define IDI_TRO_SEL_OPTION_3 2
+#define IDI_TRO_SEL_OPTION_1 0
+#define IDI_TRO_SEL_OPTION_2 1
+#define IDI_TRO_SEL_OPTION_3 2
-#define IDI_TRO_MAX_ROW_PIC 21
+#define IDI_TRO_MAX_ROW_PIC 21
-#define IDI_TRO_NUM_ROOMDESCS 65
-#define IDI_TRO_NUM_OPTIONS 129
-#define IDI_TRO_NUM_NUMROOMS 43
+#define IDI_TRO_NUM_ROOMDESCS 65
+#define IDI_TRO_NUM_OPTIONS 129
+#define IDI_TRO_NUM_NUMROOMS 43
#define IDI_TRO_NUM_USERMSGS 34
@@ -120,7 +120,7 @@ namespace Agi {
#define IDA_TRO_BINNAME "troll.img"
#define IDO_TRO_DATA_START 0x3A40
-#define IDO_TRO_PIC_START 0x3EF5
+#define IDO_TRO_PIC_START 0x3EF5
#define IDO_TRO_LOCMESSAGES 0x1F7C
#define IDO_TRO_USERMESSAGES 0x34A4
#define IDO_TRO_ROOMDESCS 0x0082
@@ -198,7 +198,7 @@ private:
void playTune(int tune, int len);
- bool getMenuSel(const char*, int*, int);
+ bool getMenuSel(const char *, int *, int);
void drawMenu(const char *szMenu, int iSel);