diff options
Diffstat (limited to 'engines/agi/preagi_troll.h')
-rw-r--r-- | engines/agi/preagi_troll.h | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/engines/agi/preagi_troll.h b/engines/agi/preagi_troll.h index 41ddbea166..4f2be7056b 100644 --- a/engines/agi/preagi_troll.h +++ b/engines/agi/preagi_troll.h @@ -27,87 +27,87 @@ namespace Agi { // strings -#define IDS_TRO_DISK "ERROR ERROR !" -#define IDS_TRO_PATH_PIC "%s" - -#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:" - -#define IDS_TRO_INTRO_0 "SIERRA ON-LINE INC." -#define IDS_TRO_INTRO_1 "Presents :" -#define IDS_TRO_INTRO_2 "Copyright 1984 Sierra On-Line Inc." -#define IDS_TRO_INTRO_3 " Press any key to continue. " -#define IDS_TRO_INTRO_4 "HAVE YOU PLAYED THIS GAME BEFORE ?" -#define IDS_TRO_INTRO_5 "PRESS <Y> OR <N>" - -#define IDS_TRO_TUTORIAL_0 " First press the <space bar>.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more." -#define IDS_TRO_TUTORIAL_1 " Press <return> to make your choice.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n 3. SEE a SURPRISE, and then more." -//#define IDS_TRO_TUTORIAL_0 "First press the <space bar>." -//#define IDS_TRO_TUTORIAL_1 "1. Turn the screen GREEN." -//#define IDS_TRO_TUTORIAL_2 "2. Turn the screen BLACK." -//#define IDS_TRO_TUTORIAL_3 "3. SEE a SURPRISE, and then more." -//#define IDS_TRO_TUTORIAL_4 "Press <return> to make your choice." -#define IDS_TRO_TUTORIAL_5 "Would you like more practice ?" -#define IDS_TRO_TUTORIAL_6 "Press <Y> for yes, <N> for no." -#define IDS_TRO_TUTORIAL_7 "The evil TROLL has hidden all the" -#define IDS_TRO_TUTORIAL_8 "Treasures of MARK, the Dwarf King." -#define IDS_TRO_TUTORIAL_9 "Help KING MARK find his Treasures." -#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL" -#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure." -#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to" -#define IDS_TRO_TUTORIAL_13 "make the picture change." -#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you" -#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>." -#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound" -#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key " -#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key." -#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:" - -#define IDS_TRO_CREDITS_0 "Prepare to enter the world of . . ." -#define IDS_TRO_CREDITS_1 "TROLL'S TALE (tm)" -#define IDS_TRO_CREDITS_2 "------------" -#define IDS_TRO_CREDITS_3 "Written by MIKE MACCHESNEY" -#define IDS_TRO_CREDITS_4 "Conversion by PETER OLIPHANT" -#define IDS_TRO_CREDITS_5 "Graphic Art by DOUG MACNEILL" -#define IDS_TRO_CREDITS_6 "Original Version by AL LOWE" - -#define IDS_TRO_TREASURE_0 "TREASURES FOUND" -#define IDS_TRO_TREASURE_1 "---------------" -#define IDS_TRO_TREASURE_2 "NONE" -#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND" -#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND" -#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND" -#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!" -#define IDS_TRO_TREASURE_7 "THERE'S ONLY ONE MORE TREASURE TO FIND." -#define IDS_TRO_TREASURE_8 "GREAT!! YOU HAVE FOUND EVERY TREASURE." -#define IDS_TRO_TREASURE_9 "TAKE THE TREASURES TO THE GUARD." - -#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S" -#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?" +#define IDS_TRO_DISK "ERROR ERROR !" +#define IDS_TRO_PATH_PIC "%s" + +#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:" + +#define IDS_TRO_INTRO_0 "SIERRA ON-LINE INC." +#define IDS_TRO_INTRO_1 "Presents :" +#define IDS_TRO_INTRO_2 "Copyright 1984 Sierra On-Line Inc." +#define IDS_TRO_INTRO_3 " Press any key to continue. " +#define IDS_TRO_INTRO_4 "HAVE YOU PLAYED THIS GAME BEFORE ?" +#define IDS_TRO_INTRO_5 "PRESS <Y> OR <N>" + +#define IDS_TRO_TUTORIAL_0 " First press the <space bar>.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more." +#define IDS_TRO_TUTORIAL_1 " Press <return> to make your choice.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n 3. SEE a SURPRISE, and then more." +//#define IDS_TRO_TUTORIAL_0 "First press the <space bar>." +//#define IDS_TRO_TUTORIAL_1 "1. Turn the screen GREEN." +//#define IDS_TRO_TUTORIAL_2 "2. Turn the screen BLACK." +//#define IDS_TRO_TUTORIAL_3 "3. SEE a SURPRISE, and then more." +//#define IDS_TRO_TUTORIAL_4 "Press <return> to make your choice." +#define IDS_TRO_TUTORIAL_5 "Would you like more practice ?" +#define IDS_TRO_TUTORIAL_6 "Press <Y> for yes, <N> for no." +#define IDS_TRO_TUTORIAL_7 "The evil TROLL has hidden all the" +#define IDS_TRO_TUTORIAL_8 "Treasures of MARK, the Dwarf King." +#define IDS_TRO_TUTORIAL_9 "Help KING MARK find his Treasures." +#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL" +#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure." +#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to" +#define IDS_TRO_TUTORIAL_13 "make the picture change." +#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you" +#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>." +#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound" +#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key " +#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key." +#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:" + +#define IDS_TRO_CREDITS_0 "Prepare to enter the world of . . ." +#define IDS_TRO_CREDITS_1 "TROLL'S TALE (tm)" +#define IDS_TRO_CREDITS_2 "------------" +#define IDS_TRO_CREDITS_3 "Written by MIKE MACCHESNEY" +#define IDS_TRO_CREDITS_4 "Conversion by PETER OLIPHANT" +#define IDS_TRO_CREDITS_5 "Graphic Art by DOUG MACNEILL" +#define IDS_TRO_CREDITS_6 "Original Version by AL LOWE" + +#define IDS_TRO_TREASURE_0 "TREASURES FOUND" +#define IDS_TRO_TREASURE_1 "---------------" +#define IDS_TRO_TREASURE_2 "NONE" +#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND" +#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND" +#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND" +#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!" +#define IDS_TRO_TREASURE_7 "THERE'S ONLY ONE MORE TREASURE TO FIND." +#define IDS_TRO_TREASURE_8 "GREAT!! YOU HAVE FOUND EVERY TREASURE." +#define IDS_TRO_TREASURE_9 "TAKE THE TREASURES TO THE GUARD." + +#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S" +#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?" // picture #define IDI_TRO_PICNUM 47 -#define IDI_TRO_PIC_WIDTH 160 -#define IDI_TRO_PIC_HEIGHT 168 -#define IDI_TRO_PIC_X0 0 -#define IDI_TRO_PIC_Y0 0 -#define IDI_TRO_PIC_FLAGS IDF_AGI_PIC_V15 +#define IDI_TRO_PIC_WIDTH 160 +#define IDI_TRO_PIC_HEIGHT 168 +#define IDI_TRO_PIC_X0 0 +#define IDI_TRO_PIC_Y0 0 +#define IDI_TRO_PIC_FLAGS IDF_AGI_PIC_V15 // max values -#define IDI_TRO_MAX_TREASURE 16 -#define IDI_TRO_MAX_OPTION 3 +#define IDI_TRO_MAX_TREASURE 16 +#define IDI_TRO_MAX_OPTION 3 -#define IDI_TRO_SEL_OPTION_1 0 -#define IDI_TRO_SEL_OPTION_2 1 -#define IDI_TRO_SEL_OPTION_3 2 +#define IDI_TRO_SEL_OPTION_1 0 +#define IDI_TRO_SEL_OPTION_2 1 +#define IDI_TRO_SEL_OPTION_3 2 -#define IDI_TRO_MAX_ROW_PIC 21 +#define IDI_TRO_MAX_ROW_PIC 21 -#define IDI_TRO_NUM_ROOMDESCS 65 -#define IDI_TRO_NUM_OPTIONS 129 -#define IDI_TRO_NUM_NUMROOMS 43 +#define IDI_TRO_NUM_ROOMDESCS 65 +#define IDI_TRO_NUM_OPTIONS 129 +#define IDI_TRO_NUM_NUMROOMS 43 #define IDI_TRO_NUM_USERMSGS 34 @@ -120,7 +120,7 @@ namespace Agi { #define IDA_TRO_BINNAME "troll.img" #define IDO_TRO_DATA_START 0x3A40 -#define IDO_TRO_PIC_START 0x3EF5 +#define IDO_TRO_PIC_START 0x3EF5 #define IDO_TRO_LOCMESSAGES 0x1F7C #define IDO_TRO_USERMESSAGES 0x34A4 #define IDO_TRO_ROOMDESCS 0x0082 @@ -198,7 +198,7 @@ private: void playTune(int tune, int len); - bool getMenuSel(const char*, int*, int); + bool getMenuSel(const char *, int *, int); void drawMenu(const char *szMenu, int iSel); |