diff options
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index 53863a8c7e..bbe9ddd0c6 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -90,7 +90,7 @@ void WinnieEngine::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) { uint32 WinnieEngine::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) { Common::String fileName; - if (getPlatform() == Common::kPlatformPC) + if (getPlatform() == Common::kPlatformDOS) fileName = Common::String::format(IDS_WTP_ROOM_DOS, iRoom); else if (getPlatform() == Common::kPlatformAmiga) fileName = Common::String::format(IDS_WTP_ROOM_AMIGA, iRoom); @@ -123,7 +123,7 @@ uint32 WinnieEngine::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) { uint32 WinnieEngine::readObj(int iObj, uint8 *buffer) { Common::String fileName; - if (getPlatform() == Common::kPlatformPC) + if (getPlatform() == Common::kPlatformDOS) fileName = Common::String::format(IDS_WTP_OBJ_DOS, iObj); else if (getPlatform() == Common::kPlatformAmiga) fileName = Common::String::format(IDS_WTP_OBJ_AMIGA, iObj); @@ -1118,7 +1118,7 @@ void WinnieEngine::drawRoomPic() { bool WinnieEngine::playSound(ENUM_WTP_SOUND iSound) { // TODO: Only DOS sound is supported, currently - if (getPlatform() != Common::kPlatformPC) { + if (getPlatform() != Common::kPlatformDOS) { warning("STUB: playSound(%d)", iSound); return false; } @@ -1134,7 +1134,7 @@ bool WinnieEngine::playSound(ENUM_WTP_SOUND iSound) { file.read(data, size); file.close(); - _game.sounds[0] = AgiSound::createFromRawResource(data, size, 0, *_sound, _soundemu); + _game.sounds[0] = AgiSound::createFromRawResource(data, size, 0, _soundemu); _sound->startSound(0, 0); bool cursorShowing = CursorMan.showMouse(false); @@ -1334,7 +1334,6 @@ void WinnieEngine::init() { } _sound = new SoundMgr(this, _mixer); - _sound->initSound(); setflag(fSoundOn, true); // enable sound memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie)); |