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Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index e711390248..474755ab2f 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -63,7 +63,7 @@
namespace Agi {
-static const uint32 AGIflag = MKTAG('A','G','I',':');
+static const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
int AgiEngine::saveGame(const Common::String &fileName, const Common::String &descriptionString) {
char gameIDstring[8] = "gameIDX";
@@ -365,7 +365,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Description is: %s", description);
saveVersion = in->readByte();
- if (saveVersion < 2) // is the save game pre-ScummVM?
+ if (saveVersion < 2) // is the save game pre-ScummVM?
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, SAVEGAME_CURRENT_VERSION);
if (saveVersion < 3)
@@ -378,7 +378,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::skipThumbnail(*in);
- in->readUint32BE(); // save date
+ in->readUint32BE(); // save date
in->readUint16BE(); // save time
if (saveVersion >= 6) {
uint32 playTime = in->readUint32BE();
@@ -654,9 +654,9 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
if (!(_game.dirView[screenObj->currentViewNr].flags & RES_LOADED))
agiLoadResource(RESOURCETYPE_VIEW, screenObj->currentViewNr);
- setView(screenObj, screenObj->currentViewNr); // Fix v->view_data
- setLoop(screenObj, screenObj->currentLoopNr); // Fix v->loop_data
- setCel(screenObj, screenObj->currentCelNr); // Fix v->cel_data
+ setView(screenObj, screenObj->currentViewNr); // Fix v->view_data
+ setLoop(screenObj, screenObj->currentLoopNr); // Fix v->loop_data
+ setCel(screenObj, screenObj->currentCelNr); // Fix v->cel_data
}
_sprites->eraseSprites();
@@ -671,7 +671,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
for (i = 0; i < 7; i++)
parm[i] = in->readSint16BE();
replayImageStackCall(t, parm[0], parm[1], parm[2],
- parm[3], parm[4], parm[5], parm[6]);
+ parm[3], parm[4], parm[5], parm[6]);
}
// Load AGIPAL Data
@@ -963,7 +963,7 @@ bool AgiEngine::saveGameDialog() {
void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
- int16 p4, int16 p5, int16 p6, int16 p7) {
+ int16 p4, int16 p5, int16 p6, int16 p7) {
ImageStackElement pnew;
pnew.type = type;
@@ -980,7 +980,7 @@ void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
}
void AgiEngine::replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
- int16 p4, int16 p5, int16 p6, int16 p7) {
+ int16 p4, int16 p5, int16 p6, int16 p7) {
switch (type) {
case ADD_PIC:
debugC(8, kDebugLevelMain, "--- decoding picture %d ---", p1);
@@ -1009,7 +1009,7 @@ void AgiEngine::checkQuickLoad() {
_sprites->eraseSprites();
_sound->stopSound();
- if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
+ if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
_game.exitAllLogics = true;
_menu->itemEnableAll();
}