aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/saveload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp65
1 files changed, 31 insertions, 34 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 28dd0a53dd..3cebbf50c8 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -53,22 +53,22 @@ namespace Agi {
static const uint32 AGIflag = MKTAG('A','G','I',':');
-int AgiEngine::saveGame(const char *fileName, const char *description) {
+int AgiEngine::saveGame(const Common::String &fileName, const Common::String &description) {
char gameIDstring[8] = "gameIDX";
int i;
Common::OutSaveFile *out;
int result = errOK;
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::saveGame(%s, %s)", fileName, description);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::saveGame(%s, %s)", fileName.c_str(), description.c_str());
if (!(out = _saveFileMan->openForSaving(fileName))) {
- warning("Can't create file '%s', game not saved", fileName);
+ warning("Can't create file '%s', game not saved", fileName.c_str());
return errBadFileOpen;
} else {
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for writing", fileName);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for writing", fileName.c_str());
}
out->writeUint32BE(AGIflag);
- out->write(description, 31);
+ out->write(description.c_str(), 31);
out->writeByte(SAVEGAME_VERSION);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing save game version (%d)", SAVEGAME_VERSION);
@@ -239,33 +239,33 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->finalize();
if (out->err()) {
- warning("Can't write file '%s'. (Disk full?)", fileName);
+ warning("Can't write file '%s'. (Disk full?)", fileName.c_str());
result = errIOError;
} else
- debugC(1, kDebugLevelMain | kDebugLevelSavegame, "Saved game %s in file %s", description, fileName);
+ debugC(1, kDebugLevelMain | kDebugLevelSavegame, "Saved game %s in file %s", description.c_str(), fileName.c_str());
delete out;
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName.c_str());
_lastSaveTime = _system->getMillis();
return result;
}
-int AgiEngine::loadGame(const char *fileName, bool checkId) {
+int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
char description[31], saveVersion, loadId[8];
int i, vtEntries = MAX_VIEWTABLE;
uint8 t;
int16 parm[7];
Common::InSaveFile *in;
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName.c_str());
if (!(in = _saveFileMan->openForLoading(fileName))) {
- warning("Can't open file '%s', game not loaded", fileName);
+ warning("Can't open file '%s', game not loaded", fileName.c_str());
return errBadFileOpen;
} else {
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());
}
uint32 typea = in->readUint32BE();
@@ -527,7 +527,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
_gfx->setAGIPal(in->readSint16BE());
delete in;
- debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName);
+ debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName.c_str());
setflag(fRestoreJustRan, true);
@@ -546,27 +546,27 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
#define NUM_SLOTS 100
#define NUM_VISIBLE_SLOTS 12
-const char *AgiEngine::getSavegameFilename(int num) {
+Common::String AgiEngine::getSavegameFilename(int num) const {
Common::String saveLoadSlot = _targetName;
saveLoadSlot += Common::String::format(".%.3d", num);
- return saveLoadSlot.c_str();
+ return saveLoadSlot;
}
void AgiEngine::getSavegameDescription(int num, char *buf, bool showEmpty) {
- char fileName[MAXPATHLEN];
Common::InSaveFile *in;
+ Common::String fileName = getSavegameFilename(num);
debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Current game id is %s", _targetName.c_str());
- sprintf(fileName, "%s", getSavegameFilename(num));
+
if (!(in = _saveFileMan->openForLoading(fileName))) {
- debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName);
+ debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName.c_str());
if (showEmpty)
strcpy(buf, " (empty slot)");
else
*buf = 0;
} else {
- debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName);
+ debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());
uint32 type = in->readUint32BE();
@@ -782,7 +782,6 @@ getout:
}
int AgiEngine::saveGameDialog() {
- char fileName[MAXPATHLEN];
char *desc;
const char *buttons[] = { "Do as I say!", "I regret", NULL };
char dstr[200];
@@ -852,8 +851,8 @@ int AgiEngine::saveGameDialog() {
return errOK;
}
- sprintf(fileName, "%s", getSavegameFilename(_firstSlot + slot));
- debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName);
+ Common::String fileName = getSavegameFilename(_firstSlot + slot);
+ debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName.c_str());
// Make sure all graphics was blitted to screen. This fixes bug
// #2960567: "AGI: Ego partly erased in Load/Save thumbnails"
@@ -870,14 +869,15 @@ int AgiEngine::saveGameDialog() {
}
int AgiEngine::saveGameSimple() {
- int result = saveGame(getSavegameFilename(0), "Default savegame");
+ Common::String fileName = getSavegameFilename(0);
+
+ int result = saveGame(fileName, "Default savegame");
if (result != errOK)
messageBox("Error saving game.");
return result;
}
int AgiEngine::loadGameDialog() {
- char fileName[MAXPATHLEN];
int rc, slot = 0;
int hm, vm, hp, vp; // box margins
int w;
@@ -904,7 +904,7 @@ int AgiEngine::loadGameDialog() {
return errOK;
}
- sprintf(fileName, "%s", getSavegameFilename(_firstSlot + slot));
+ Common::String fileName = getSavegameFilename(_firstSlot + slot);
if ((rc = loadGame(fileName)) == errOK) {
messageBox("Game restored.");
@@ -918,10 +918,9 @@ int AgiEngine::loadGameDialog() {
}
int AgiEngine::loadGameSimple() {
- char fileName[MAXPATHLEN];
int rc = 0;
- sprintf(fileName, "%s", getSavegameFilename(0));
+ Common::String fileName = getSavegameFilename(0);
_sprites->eraseBoth();
_sound->stopSound();
@@ -980,12 +979,12 @@ void AgiEngine::releaseImageStack() {
void AgiEngine::checkQuickLoad() {
if (ConfMan.hasKey("save_slot")) {
- Common::String saveNameBuffer = Common::String::format("%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
+ Common::String saveNameBuffer = getSavegameFilename(ConfMan.getInt("save_slot"));
_sprites->eraseBoth();
_sound->stopSound();
- if (loadGame(saveNameBuffer.c_str(), false) == errOK) { // Do not check game id
+ if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
_game.exitAllLogics = 1;
_menu->enableAll();
}
@@ -993,8 +992,7 @@ void AgiEngine::checkQuickLoad() {
}
Common::Error AgiEngine::loadGameState(int slot) {
- char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
+ Common::String saveLoadSlot = getSavegameFilename(slot);
_sprites->eraseBoth();
_sound->stopSound();
@@ -1009,9 +1007,8 @@ Common::Error AgiEngine::loadGameState(int slot) {
}
Common::Error AgiEngine::saveGameState(int slot, const Common::String &desc) {
- char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- if (saveGame(saveLoadSlot, desc.c_str()) == errOK)
+ Common::String saveLoadSlot = getSavegameFilename(slot);
+ if (saveGame(saveLoadSlot, desc) == errOK)
return Common::kNoError;
else
return Common::kUnknownError;