diff options
Diffstat (limited to 'engines/agi/sound.cpp')
-rw-r--r-- | engines/agi/sound.cpp | 180 |
1 files changed, 154 insertions, 26 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index 954cca8f8f..b083b77440 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -40,26 +40,43 @@ namespace Agi { #ifdef USE_IIGS_SOUND -/** - * AGI engine sound envelope structure. - */ -struct SoundEnvelope { +struct IIgsEnvelopeSegment { uint8 bp; - uint8 incHi; - uint8 inc_lo; + uint16 inc; ///< 8b.8b fixed point, big endian? }; -struct SoundWavelist { +#define ENVELOPE_SEGMENT_COUNT 8 +struct IIgsEnvelope { + IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT]; +}; + +// 2**(1/12) i.e. the 12th root of 2 +#define SEMITONE 1.059463094359295 + +struct IIgsWaveInfo { uint8 top; uint8 addr; uint8 size; +// Oscillator channel (Bits 4-7 of mode-byte). Simplified to use only stereo here. +#define MASK_OSC_CHANNEL (1 << 4) +#define OSC_CHANNEL_LEFT (1 << 4) +#define OSC_CHANNEL_RIGHT (0 << 4) +// Oscillator halt bit (Bit 0 of mode-byte) +#define MASK_OSC_HALT (1 << 0) +#define OSC_HALT (1 << 0) +// Oscillator mode (Bits 1 and 2 of mode-byte) +#define MASK_OSC_MODE (3 << 1) +#define OSC_MODE_LOOP (0 << 1) +#define OSC_MODE_ONESHOT (1 << 1) +#define OSC_MODE_SYNC_AM (2 << 1) +#define OSC_MODE_SWAP (3 << 1) uint8 mode; - uint8 relHi; - uint8 relLo; + uint16 relPitch; ///< 8b.8b fixed point, big endian? }; -struct SoundInstrument { - struct SoundEnvelope env[8]; +#define MAX_WAVE_COUNT 8 +struct IIgsInstrumentHeader { + IIgsEnvelope env; uint8 relseg; uint8 priority; uint8 bendrange; @@ -68,19 +85,19 @@ struct SoundInstrument { uint8 spare; uint8 wac; uint8 wbc; - struct SoundWavelist wal[8]; - struct SoundWavelist wbl[8]; + IIgsWaveInfo wal[MAX_WAVE_COUNT]; + IIgsWaveInfo wbl[MAX_WAVE_COUNT]; }; -struct SoundIIgsSample { - uint8 typeLo; - uint8 typeHi; - uint8 srateLo; - uint8 srateHi; - uint16 unknown[2]; - uint8 sizeLo; - uint8 sizeHi; - uint16 unknown2[13]; +struct IIgsSampleHeader { + uint16 type; + uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080) + uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others. + uint8 volume; ///< Current guess: Logarithmic in 6 dB steps + uint8 unknownByte_Ofs5; ///< 0 in all tested samples. + uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess. + uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16. + IIgsInstrumentHeader instrument; }; #if 0 @@ -89,6 +106,117 @@ static int numInstruments; static uint8 *wave; #endif +bool readIIgsEnvelope(IIgsEnvelope &envelope, Common::SeekableReadStream &stream) { + for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) { + envelope.seg[segNum].bp = stream.readByte(); + envelope.seg[segNum].inc = stream.readUint16BE(); + } + return !stream.ioFailed(); +} + +bool readIIgsWaveInfo(IIgsWaveInfo &waveInfo, Common::SeekableReadStream &stream) { + waveInfo.top = stream.readByte(); + waveInfo.addr = stream.readByte(); + waveInfo.size = stream.readByte(); + waveInfo.mode = stream.readByte(); + waveInfo.relPitch = stream.readUint16BE(); + return !stream.ioFailed(); +} + +/** + * Read an Apple IIGS instrument header from the given stream. + * @param header The header to which to write the data. + * @param stream The source stream from which to read the data. + * @return True if successful, false otherwise. + */ +bool readIIgsInstrumentHeader(IIgsInstrumentHeader &header, Common::SeekableReadStream &stream) { + readIIgsEnvelope(header.env, stream); + header.relseg = stream.readByte(); + header.priority = stream.readByte(); + header.bendrange = stream.readByte(); + header.vibdepth = stream.readByte(); + header.vibspeed = stream.readByte(); + header.spare = stream.readByte(); + header.wac = stream.readByte(); + header.wbc = stream.readByte(); + for (int waveA = 0; waveA < header.wac; waveA++) // Read A wave lists + readIIgsWaveInfo(header.wal[waveA], stream); + for (int waveB = 0; waveB < header.wbc; waveB++) // Read B wave lists + readIIgsWaveInfo(header.wbl[waveB], stream); + return !stream.ioFailed(); +} + +/** + * Read an Apple IIGS AGI sample header from the given stream. + * @param header The header to which to write the data. + * @param stream The source stream from which to read the data. + * @return True if successful, false otherwise. + */ +bool readIIgsSampleHeader(IIgsSampleHeader &header, Common::SeekableReadStream &stream) { + header.type = stream.readUint16LE(); + header.pitch = stream.readByte(); + header.unknownByte_Ofs3 = stream.readByte(); + header.volume = stream.readByte(); + header.unknownByte_Ofs5 = stream.readByte(); + header.instrumentSize = stream.readUint16LE(); + header.sampleSize = stream.readUint16LE(); + return readIIgsInstrumentHeader(header.instrument, stream); +} + +/** + * Load an Apple IIGS AGI sample resource from the given stream and + * create an AudioStream out of it. + * + * @param stream The source stream. + * @param resnum Sound resource number. Optional. Used for error messages. + * @return A non-null AudioStream pointer if successful, NULL otherwise. + * @note In case of failure (i.e. NULL is returned), stream is reset back + * to its original position and its I/O failed -status is cleared. + * TODO: Add better handling of invalid resource number when printing error messages. + * TODO: Add support for looping sounds. + * FIXME: Fix sample rate calculation, it's probably not accurate at the moment. + */ +Audio::AudioStream *makeIIgsSampleStream(Common::SeekableReadStream &stream, int resnum = -1) { + const uint32 startPos = stream.pos(); + IIgsSampleHeader header; + Audio::AudioStream *result = NULL; + bool readHeaderOk = readIIgsSampleHeader(header, stream); + + // Check that the header was read ok and that it's of the correct type + // and that there's room for the sample data in the stream. + if (readHeaderOk && header.type == AGI_SOUND_SAMPLE) { // An Apple IIGS AGI sample resource + uint32 tailLen = stream.size() - stream.pos(); + if (tailLen < header.sampleSize) { // Check if there's no room for the sample data in the stream + // Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes + // of sample data although header says it should have 16384 bytes. + warning("Apple IIGS sample (%d) too short (%d bytes. Should be %d bytes). Using the part that's left", resnum, tailLen, header.sampleSize); + header.sampleSize = (uint16) tailLen; // Use the part that's left + } + if (header.pitch > 0x7F) { // Check if the pitch is invalid + warning("Apple IIGS sample (%d) has too high pitch (0x%02x)", resnum, header.pitch); + header.pitch &= 0x7F; // Apple IIGS AGI probably did it this way too + } + // Allocate memory for the sample data and read it in + byte *sampleData = (byte *) malloc(header.sampleSize); + uint32 readBytes = stream.read(sampleData, header.sampleSize); + if (readBytes == header.sampleSize) { // Check that we got all the data we requested + // Make an audio stream from the mono, 8 bit, unsigned input data + byte flags = Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED; + int rate = (int) (1076 * pow(SEMITONE, header.pitch)); + result = Audio::makeLinearInputStream(sampleData, header.sampleSize, rate, flags, 0, 0); + } + } + + // If couldn't make a sample out of the input stream for any reason then + // rewind back to stream's starting position and clear I/O failed -status. + if (result == NULL) { + stream.seek(startPos); + stream.clearIOFailed(); + } + + return result; +} + #endif static int playing; @@ -169,7 +297,7 @@ void SoundMgr::unloadSound(int resnum) { } void SoundMgr::decodeSound(int resnum) { -#ifdef USE_IIGS_SOUND +#if 0 int type, size; int16 *buf; uint8 *src; @@ -190,12 +318,12 @@ void SoundMgr::decodeSound(int resnum) { _vm->_game.sounds[resnum].rdata = (uint8 *) buf; free(src); } -#endif /* USE_IIGS_SOUND */ +#endif } void SoundMgr::startSound(int resnum, int flag) { int i, type; -#ifdef USE_IIGS_SOUND +#if 0 struct SoundIIgsSample *smp; #endif @@ -218,7 +346,7 @@ void SoundMgr::startSound(int resnum, int flag) { song = (uint8 *)_vm->_game.sounds[resnum].rdata; switch (type) { -#ifdef USE_IIGS_SOUND +#if 0 case AGI_SOUND_SAMPLE: debugC(3, kDebugLevelSound, "IIGS sample"); smp = (struct SoundIIgsSample *)_vm->_game.sounds[resnum].rdata; |