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-rw-r--r--engines/agi/sound.cpp180
1 files changed, 154 insertions, 26 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index 954cca8f8f..b083b77440 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -40,26 +40,43 @@ namespace Agi {
#ifdef USE_IIGS_SOUND
-/**
- * AGI engine sound envelope structure.
- */
-struct SoundEnvelope {
+struct IIgsEnvelopeSegment {
uint8 bp;
- uint8 incHi;
- uint8 inc_lo;
+ uint16 inc; ///< 8b.8b fixed point, big endian?
};
-struct SoundWavelist {
+#define ENVELOPE_SEGMENT_COUNT 8
+struct IIgsEnvelope {
+ IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
+};
+
+// 2**(1/12) i.e. the 12th root of 2
+#define SEMITONE 1.059463094359295
+
+struct IIgsWaveInfo {
uint8 top;
uint8 addr;
uint8 size;
+// Oscillator channel (Bits 4-7 of mode-byte). Simplified to use only stereo here.
+#define MASK_OSC_CHANNEL (1 << 4)
+#define OSC_CHANNEL_LEFT (1 << 4)
+#define OSC_CHANNEL_RIGHT (0 << 4)
+// Oscillator halt bit (Bit 0 of mode-byte)
+#define MASK_OSC_HALT (1 << 0)
+#define OSC_HALT (1 << 0)
+// Oscillator mode (Bits 1 and 2 of mode-byte)
+#define MASK_OSC_MODE (3 << 1)
+#define OSC_MODE_LOOP (0 << 1)
+#define OSC_MODE_ONESHOT (1 << 1)
+#define OSC_MODE_SYNC_AM (2 << 1)
+#define OSC_MODE_SWAP (3 << 1)
uint8 mode;
- uint8 relHi;
- uint8 relLo;
+ uint16 relPitch; ///< 8b.8b fixed point, big endian?
};
-struct SoundInstrument {
- struct SoundEnvelope env[8];
+#define MAX_WAVE_COUNT 8
+struct IIgsInstrumentHeader {
+ IIgsEnvelope env;
uint8 relseg;
uint8 priority;
uint8 bendrange;
@@ -68,19 +85,19 @@ struct SoundInstrument {
uint8 spare;
uint8 wac;
uint8 wbc;
- struct SoundWavelist wal[8];
- struct SoundWavelist wbl[8];
+ IIgsWaveInfo wal[MAX_WAVE_COUNT];
+ IIgsWaveInfo wbl[MAX_WAVE_COUNT];
};
-struct SoundIIgsSample {
- uint8 typeLo;
- uint8 typeHi;
- uint8 srateLo;
- uint8 srateHi;
- uint16 unknown[2];
- uint8 sizeLo;
- uint8 sizeHi;
- uint16 unknown2[13];
+struct IIgsSampleHeader {
+ uint16 type;
+ uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080)
+ uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others.
+ uint8 volume; ///< Current guess: Logarithmic in 6 dB steps
+ uint8 unknownByte_Ofs5; ///< 0 in all tested samples.
+ uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess.
+ uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16.
+ IIgsInstrumentHeader instrument;
};
#if 0
@@ -89,6 +106,117 @@ static int numInstruments;
static uint8 *wave;
#endif
+bool readIIgsEnvelope(IIgsEnvelope &envelope, Common::SeekableReadStream &stream) {
+ for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) {
+ envelope.seg[segNum].bp = stream.readByte();
+ envelope.seg[segNum].inc = stream.readUint16BE();
+ }
+ return !stream.ioFailed();
+}
+
+bool readIIgsWaveInfo(IIgsWaveInfo &waveInfo, Common::SeekableReadStream &stream) {
+ waveInfo.top = stream.readByte();
+ waveInfo.addr = stream.readByte();
+ waveInfo.size = stream.readByte();
+ waveInfo.mode = stream.readByte();
+ waveInfo.relPitch = stream.readUint16BE();
+ return !stream.ioFailed();
+}
+
+/**
+ * Read an Apple IIGS instrument header from the given stream.
+ * @param header The header to which to write the data.
+ * @param stream The source stream from which to read the data.
+ * @return True if successful, false otherwise.
+ */
+bool readIIgsInstrumentHeader(IIgsInstrumentHeader &header, Common::SeekableReadStream &stream) {
+ readIIgsEnvelope(header.env, stream);
+ header.relseg = stream.readByte();
+ header.priority = stream.readByte();
+ header.bendrange = stream.readByte();
+ header.vibdepth = stream.readByte();
+ header.vibspeed = stream.readByte();
+ header.spare = stream.readByte();
+ header.wac = stream.readByte();
+ header.wbc = stream.readByte();
+ for (int waveA = 0; waveA < header.wac; waveA++) // Read A wave lists
+ readIIgsWaveInfo(header.wal[waveA], stream);
+ for (int waveB = 0; waveB < header.wbc; waveB++) // Read B wave lists
+ readIIgsWaveInfo(header.wbl[waveB], stream);
+ return !stream.ioFailed();
+}
+
+/**
+ * Read an Apple IIGS AGI sample header from the given stream.
+ * @param header The header to which to write the data.
+ * @param stream The source stream from which to read the data.
+ * @return True if successful, false otherwise.
+ */
+bool readIIgsSampleHeader(IIgsSampleHeader &header, Common::SeekableReadStream &stream) {
+ header.type = stream.readUint16LE();
+ header.pitch = stream.readByte();
+ header.unknownByte_Ofs3 = stream.readByte();
+ header.volume = stream.readByte();
+ header.unknownByte_Ofs5 = stream.readByte();
+ header.instrumentSize = stream.readUint16LE();
+ header.sampleSize = stream.readUint16LE();
+ return readIIgsInstrumentHeader(header.instrument, stream);
+}
+
+/**
+ * Load an Apple IIGS AGI sample resource from the given stream and
+ * create an AudioStream out of it.
+ *
+ * @param stream The source stream.
+ * @param resnum Sound resource number. Optional. Used for error messages.
+ * @return A non-null AudioStream pointer if successful, NULL otherwise.
+ * @note In case of failure (i.e. NULL is returned), stream is reset back
+ * to its original position and its I/O failed -status is cleared.
+ * TODO: Add better handling of invalid resource number when printing error messages.
+ * TODO: Add support for looping sounds.
+ * FIXME: Fix sample rate calculation, it's probably not accurate at the moment.
+ */
+Audio::AudioStream *makeIIgsSampleStream(Common::SeekableReadStream &stream, int resnum = -1) {
+ const uint32 startPos = stream.pos();
+ IIgsSampleHeader header;
+ Audio::AudioStream *result = NULL;
+ bool readHeaderOk = readIIgsSampleHeader(header, stream);
+
+ // Check that the header was read ok and that it's of the correct type
+ // and that there's room for the sample data in the stream.
+ if (readHeaderOk && header.type == AGI_SOUND_SAMPLE) { // An Apple IIGS AGI sample resource
+ uint32 tailLen = stream.size() - stream.pos();
+ if (tailLen < header.sampleSize) { // Check if there's no room for the sample data in the stream
+ // Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes
+ // of sample data although header says it should have 16384 bytes.
+ warning("Apple IIGS sample (%d) too short (%d bytes. Should be %d bytes). Using the part that's left", resnum, tailLen, header.sampleSize);
+ header.sampleSize = (uint16) tailLen; // Use the part that's left
+ }
+ if (header.pitch > 0x7F) { // Check if the pitch is invalid
+ warning("Apple IIGS sample (%d) has too high pitch (0x%02x)", resnum, header.pitch);
+ header.pitch &= 0x7F; // Apple IIGS AGI probably did it this way too
+ }
+ // Allocate memory for the sample data and read it in
+ byte *sampleData = (byte *) malloc(header.sampleSize);
+ uint32 readBytes = stream.read(sampleData, header.sampleSize);
+ if (readBytes == header.sampleSize) { // Check that we got all the data we requested
+ // Make an audio stream from the mono, 8 bit, unsigned input data
+ byte flags = Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED;
+ int rate = (int) (1076 * pow(SEMITONE, header.pitch));
+ result = Audio::makeLinearInputStream(sampleData, header.sampleSize, rate, flags, 0, 0);
+ }
+ }
+
+ // If couldn't make a sample out of the input stream for any reason then
+ // rewind back to stream's starting position and clear I/O failed -status.
+ if (result == NULL) {
+ stream.seek(startPos);
+ stream.clearIOFailed();
+ }
+
+ return result;
+}
+
#endif
static int playing;
@@ -169,7 +297,7 @@ void SoundMgr::unloadSound(int resnum) {
}
void SoundMgr::decodeSound(int resnum) {
-#ifdef USE_IIGS_SOUND
+#if 0
int type, size;
int16 *buf;
uint8 *src;
@@ -190,12 +318,12 @@ void SoundMgr::decodeSound(int resnum) {
_vm->_game.sounds[resnum].rdata = (uint8 *) buf;
free(src);
}
-#endif /* USE_IIGS_SOUND */
+#endif
}
void SoundMgr::startSound(int resnum, int flag) {
int i, type;
-#ifdef USE_IIGS_SOUND
+#if 0
struct SoundIIgsSample *smp;
#endif
@@ -218,7 +346,7 @@ void SoundMgr::startSound(int resnum, int flag) {
song = (uint8 *)_vm->_game.sounds[resnum].rdata;
switch (type) {
-#ifdef USE_IIGS_SOUND
+#if 0
case AGI_SOUND_SAMPLE:
debugC(3, kDebugLevelSound, "IIGS sample");
smp = (struct SoundIIgsSample *)_vm->_game.sounds[resnum].rdata;