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-rw-r--r--engines/agi/sound.cpp1209
1 files changed, 46 insertions, 1163 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index ca5d42d981..cb4e307ea6 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -23,23 +23,21 @@
*
*/
-#include "common/md5.h"
-#include "common/config-manager.h"
-#include "common/fs.h"
-#include "common/random.h"
-#include "common/str-array.h"
-
#include "agi/agi.h"
-namespace Agi {
+#include "agi/sound_2gs.h"
+#include "agi/sound_coco3.h"
+#include "agi/sound_midi.h"
+#include "agi/sound_sarien.h"
+#include "agi/sound_pcjr.h"
-#define USE_INTERPOLATION
+namespace Agi {
//
// TODO: add support for variable sampling rate in the output device
//
-AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager) {
+AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager, int soundemu) {
if (data == NULL || len < 2) // Check for too small resource or no resource at all
return NULL;
uint16 type = READ_LE_UINT16(data);
@@ -48,27 +46,19 @@ AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, S
case AGI_SOUND_SAMPLE:
return new IIgsSample(data, len, resnum, manager);
case AGI_SOUND_MIDI:
- return new IIgsMidi (data, len, resnum, manager);
+ return new IIgsMidi(data, len, resnum, manager);
case AGI_SOUND_4CHN:
- return new PCjrSound (data, len, resnum, manager);
+ if (soundemu == SOUND_EMU_MIDI) {
+ return new MIDISound(data, len, resnum, manager);
+ } else {
+ return new PCjrSound(data, len, resnum, manager);
+ }
}
warning("Sound resource (%d) has unknown type (0x%04x). Not using the sound", resnum, type);
return NULL;
}
-IIgsMidi::IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
- _data = data; // Save the resource pointer
- _ptr = _data + 2; // Set current position to just after the header
- _len = len; // Save the resource's length
- _type = READ_LE_UINT16(data); // Read sound resource's type
- _midiTicks = _soundBufTicks = 0;
- _isValid = (_type == AGI_SOUND_MIDI) && (_data != NULL) && (_len >= 2);
-
- if (!_isValid) // Check for errors
- warning("Error creating Apple IIGS midi sound from resource %d (Type %d, length %d)", resnum, _type, len);
-}
-
PCjrSound::PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
_data = data; // Save the resource pointer
_len = len; // Save the resource's length
@@ -86,247 +76,12 @@ const uint8 *PCjrSound::getVoicePointer(uint voiceNum) {
return _data + voiceStartOffset;
}
-IIgsSample::IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
- Common::MemoryReadStream stream(data, len, DisposeAfterUse::YES);
-
- // Check that the header was read ok and that it's of the correct type
- if (_header.read(stream) && _header.type == AGI_SOUND_SAMPLE) { // An Apple IIGS AGI sample resource
- uint32 sampleStartPos = stream.pos();
- uint32 tailLen = stream.size() - sampleStartPos;
-
- if (tailLen < _header.sampleSize) { // Check if there's no room for the sample data in the stream
- // Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes
- // of sample data although header says it should have 16384 bytes.
- warning("Apple IIGS sample (%d) too short (%d bytes. Should be %d bytes). Using the part that's left",
- resnum, tailLen, _header.sampleSize);
-
- _header.sampleSize = (uint16) tailLen; // Use the part that's left
- }
-
- if (_header.pitch > 0x7F) { // Check if the pitch is invalid
- warning("Apple IIGS sample (%d) has too high pitch (0x%02x)", resnum, _header.pitch);
-
- _header.pitch &= 0x7F; // Apple IIGS AGI probably did it this way too
- }
-
- // Finalize the header info using the 8-bit unsigned sample data
- _header.finalize(stream);
-
- // Convert sample data from 8-bit unsigned to 8-bit signed format
- stream.seek(sampleStartPos);
- _sample = new int8[_header.sampleSize];
-
- if (_sample != NULL)
- _isValid = SoundMgr::convertWave(stream, _sample, _header.sampleSize);
- }
-
- if (!_isValid) // Check for errors
- warning("Error creating Apple IIGS sample from resource %d (Type %d, length %d)", resnum, _header.type, len);
-}
-
-/** Reads an Apple IIGS envelope from then given stream. */
-bool IIgsEnvelope::read(Common::SeekableReadStream &stream) {
- for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) {
- seg[segNum].bp = stream.readByte();
- seg[segNum].inc = stream.readUint16LE();
- }
-
- return !(stream.eos() || stream.err());
-}
-
-/** Reads an Apple IIGS wave information structure from the given stream. */
-bool IIgsWaveInfo::read(Common::SeekableReadStream &stream, bool ignoreAddr) {
- top = stream.readByte();
- addr = stream.readByte() * 256;
- size = (1 << (stream.readByte() & 7)) * 256;
-
- // Read packed mode byte and parse it into parts
- byte packedModeByte = stream.readByte();
- channel = (packedModeByte >> 4) & 1; // Bit 4
- mode = (packedModeByte >> 1) & 3; // Bits 1-2
- halt = (packedModeByte & 1) != 0; // Bit 0 (Converted to boolean)
-
- relPitch = stream.readSint16LE();
-
- // Zero the wave address if we want to ignore the wave address info
- if (ignoreAddr)
- addr = 0;
-
- return !(stream.eos() || stream.err());
-}
-
-bool IIgsWaveInfo::finalize(Common::SeekableReadStream &uint8Wave) {
- uint32 startPos = uint8Wave.pos(); // Save stream's starting position
- uint8Wave.seek(addr, SEEK_CUR); // Seek to wave's address
-
- // Calculate the true sample size (A zero ends the sample prematurely)
- uint trueSize = size; // Set a default value for the result
- for (uint i = 0; i < size; i++) {
- if (uint8Wave.readByte() == 0) {
- trueSize = i;
- // A zero in the sample stream turns off looping
- // (At least that's what MESS 0.117 and KEGS32 0.91 seem to do)
- if (mode == OSC_MODE_LOOP)
- mode = OSC_MODE_ONESHOT;
- break;
- }
- }
- size = trueSize; // Set the true sample size
-
- uint8Wave.seek(startPos); // Seek back to the stream's starting position
-
- return true;
-}
-
-bool IIgsOscillator::finalize(Common::SeekableReadStream &uint8Wave) {
- for (uint i = 0; i < WAVES_PER_OSCILLATOR; i++)
- if (!waves[i].finalize(uint8Wave))
- return false;
-
- return true;
-}
-
-bool IIgsOscillatorList::read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr) {
- // First read the A waves and then the B waves for the oscillators
- for (uint waveNum = 0; waveNum < WAVES_PER_OSCILLATOR; waveNum++)
- for (uint oscNum = 0; oscNum < oscillatorCount; oscNum++)
- if (!osc[oscNum].waves[waveNum].read(stream, ignoreAddr))
- return false;
-
- count = oscillatorCount; // Set the oscillator count
-
- return true;
-}
-
-bool IIgsOscillatorList::finalize(Common::SeekableReadStream &uint8Wave) {
- for (uint i = 0; i < count; i++)
- if (!osc[i].finalize(uint8Wave))
- return false;
-
- return true;
-}
-
-bool IIgsInstrumentHeader::read(Common::SeekableReadStream &stream, bool ignoreAddr) {
- env.read(stream);
- relseg = stream.readByte();
- /*byte priority =*/ stream.readByte(); // Not needed? 32 in all tested data.
- bendrange = stream.readByte();
- vibdepth = stream.readByte();
- vibspeed = stream.readByte();
- /*byte spare =*/ stream.readByte(); // Not needed? 0 in all tested data.
- byte wac = stream.readByte(); // Read A wave count
- byte wbc = stream.readByte(); // Read B wave count
- oscList.read(stream, wac, ignoreAddr); // Read the oscillators
- return (wac == wbc) && !(stream.eos() || stream.err()); // A and B wave counts must match
-}
-
-bool IIgsInstrumentHeader::finalize(Common::SeekableReadStream &uint8Wave) {
- return oscList.finalize(uint8Wave);
-}
-
-bool IIgsSampleHeader::read(Common::SeekableReadStream &stream) {
- type = stream.readUint16LE();
- pitch = stream.readByte();
- unknownByte_Ofs3 = stream.readByte();
- volume = stream.readByte();
- unknownByte_Ofs5 = stream.readByte();
- instrumentSize = stream.readUint16LE();
- sampleSize = stream.readUint16LE();
- // Read the instrument header *ignoring* its wave address info
-
- return instrument.read(stream, true);
-}
-
-bool IIgsSampleHeader::finalize(Common::SeekableReadStream &uint8Wave) {
- return instrument.finalize(uint8Wave);
-}
-
-/** Older Apple IIGS AGI MIDI program change to instrument number mapping. */
-static const MidiProgramChangeMapping progToInstMappingV1 = {
- {19, 20, 22, 23, 21, 24, 5, 5, 5, 5,
- 6, 7, 10, 9, 11, 9, 15, 8, 5, 5,
- 17, 16, 18, 12, 14, 5, 5, 5, 5, 5,
- 0, 1, 2, 9, 3, 4, 15, 2, 2, 2,
- 25, 13, 13, 25},
- 5
-};
-
-/** Newer Apple IIGS AGI MIDI program change to instrument number mapping. */
-static const MidiProgramChangeMapping progToInstMappingV2 = {
- {21, 22, 24, 25, 23, 26, 6, 6, 6, 6,
- 7, 9, 12, 8, 13, 11, 17, 10, 6, 6,
- 19, 18, 20, 14, 16, 6, 6, 6, 6, 6,
- 0, 1, 2, 4, 3, 5, 17, 2, 2, 2,
- 27, 15, 15, 27},
- 6
-};
-
-/** Older Apple IIGS AGI instrument set. Used only by Space Quest I (AGI v1.002). */
-static const InstrumentSetInfo instSetV1 = {
- 1192, 26, "7ee16bbc135171ffd6b9120cc7ff1af2", "edd3bf8905d9c238e02832b732fb2e18", progToInstMappingV1
-};
-
-/** Newer Apple IIGS AGI instrument set (AGI v1.003+). Used by all others than Space Quest I. */
-static const InstrumentSetInfo instSetV2 = {
- 1292, 28, "b7d428955bb90721996de1cbca25e768", "c05fb0b0e11deefab58bc68fbd2a3d07", progToInstMappingV2
-};
-
-/** Information about different Apple IIGS AGI executables. */
-static const IIgsExeInfo IIgsExeInfos[] = {
- {GID_SQ1, "SQ", 0x1002, 138496, 0x80AD, instSetV1},
- {GID_LSL1, "LL", 0x1003, 141003, 0x844E, instSetV2},
- {GID_AGIDEMO, "DEMO", 0x1005, 141884, 0x8469, instSetV2},
- {GID_KQ1, "KQ", 0x1006, 141894, 0x8469, instSetV2},
- {GID_PQ1, "PQ", 0x1007, 141882, 0x8469, instSetV2},
- {GID_MIXEDUP, "MG", 0x1013, 142552, 0x84B7, instSetV2},
- {GID_KQ2, "KQ2", 0x1013, 143775, 0x84B7, instSetV2},
- {GID_KQ3, "KQ3", 0x1014, 144312, 0x84B7, instSetV2},
- {GID_SQ2, "SQ2", 0x1014, 107882, 0x6563, instSetV2},
- {GID_MH1, "MH", 0x2004, 147678, 0x8979, instSetV2},
- {GID_KQ4, "KQ4", 0x2006, 147652, 0x8979, instSetV2},
- {GID_BC, "BC", 0x3001, 148192, 0x8979, instSetV2},
- {GID_GOLDRUSH, "GR", 0x3003, 148268, 0x8979, instSetV2}
-};
-
-static const int16 waveformRamp[WAVEFORM_SIZE] = {
- 0, 8, 16, 24, 32, 40, 48, 56,
- 64, 72, 80, 88, 96, 104, 112, 120,
- 128, 136, 144, 152, 160, 168, 176, 184,
- 192, 200, 208, 216, 224, 232, 240, 255,
- 0, -248, -240, -232, -224, -216, -208, -200,
- -192, -184, -176, -168, -160, -152, -144, -136,
- -128, -120, -112, -104, -96, -88, -80, -72,
- -64, -56, -48, -40, -32, -24, -16, -8 // Ramp up
-};
-
-static const int16 waveformSquare[WAVEFORM_SIZE] = {
- 255, 230, 220, 220, 220, 220, 220, 220,
- 220, 220, 220, 220, 220, 220, 220, 220,
- 220, 220, 220, 220, 220, 220, 220, 220,
- 220, 220, 220, 220, 220, 220, 220, 110,
- -255, -230, -220, -220, -220, -220, -220, -220,
- -220, -220, -220, -220, -220, -220, -220, -220,
- -220, -220, -220, -220, -220, -220, -220, -220,
- -220, -220, -220, -110, 0, 0, 0, 0 // Square
-};
-
-static const int16 waveformMac[WAVEFORM_SIZE] = {
- 45, 110, 135, 161, 167, 173, 175, 176,
- 156, 137, 123, 110, 91, 72, 35, -2,
- -60, -118, -142, -165, -170, -176, -177, -179,
- -177, -176, -164, -152, -117, -82, -17, 47,
- 92, 137, 151, 166, 170, 173, 171, 169,
- 151, 133, 116, 100, 72, 43, -7, -57,
- -99, -141, -156, -170, -174, -177, -178, -179,
- -175, -172, -165, -159, -137, -114, -67, -19
-};
-
+#if 0
static const uint16 period[] = {
1024, 1085, 1149, 1218, 1290, 1367,
1448, 1534, 1625, 1722, 1825, 1933
};
-#if 0
static int noteToPeriod(int note) {
return 10 * (period[note % 12] >> (note / 12 - 3));
}
@@ -346,8 +101,7 @@ void SoundMgr::unloadSound(int resnum) {
}
void SoundMgr::startSound(int resnum, int flag) {
- int i;
- AgiSoundType type;
+ AgiSoundEmuType type;
if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
return;
@@ -357,7 +111,7 @@ void SoundMgr::startSound(int resnum, int flag) {
if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
return;
- type = (AgiSoundType)_vm->_game.sounds[resnum]->type();
+ type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
return;
@@ -367,39 +121,8 @@ void SoundMgr::startSound(int resnum, int flag) {
debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d) type = %d", resnum, flag, type);
- switch (type) {
- case AGI_SOUND_SAMPLE: {
- IIgsSample *sampleRes = (IIgsSample *) _vm->_game.sounds[_playingSound];
- _gsSound.playSampleSound(sampleRes->getHeader(), sampleRes->getSample());
- break;
- }
- case AGI_SOUND_MIDI:
- ((IIgsMidi *) _vm->_game.sounds[_playingSound])->rewind();
- break;
- case AGI_SOUND_4CHN:
- PCjrSound *pcjrSound = (PCjrSound *) _vm->_game.sounds[resnum];
-
- // Initialize channel info
- for (i = 0; i < NUM_CHANNELS; i++) {
- _chn[i].type = type;
- _chn[i].flags = AGI_SOUND_LOOP;
-
- if (_env) {
- _chn[i].flags |= AGI_SOUND_ENVELOPE;
- _chn[i].adsr = AGI_SOUND_ENV_ATTACK;
- }
-
- _chn[i].ins = _waveform;
- _chn[i].size = WAVEFORM_SIZE;
- _chn[i].ptr = pcjrSound->getVoicePointer(i % 4);
- _chn[i].timer = 0;
- _chn[i].vol = 0;
- _chn[i].end = 0;
- }
- break;
- }
+ _soundGen->play(resnum);
- memset(_sndBuffer, 0, BUFFER_SIZE << 1);
_endflag = flag;
// Nat Budin reports that the flag should be reset when sound starts
@@ -407,907 +130,68 @@ void SoundMgr::startSound(int resnum, int flag) {
}
void SoundMgr::stopSound() {
- int i;
-
debugC(3, kDebugLevelSound, "stopSound() --> %d", _playingSound);
_endflag = -1;
- if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
- for (i = 0; i < NUM_CHANNELS; i++)
- stopNote(i);
- }
if (_playingSound != -1) {
if (_vm->_game.sounds[_playingSound]) // sanity checking
_vm->_game.sounds[_playingSound]->stop();
- if (_vm->_soundemu == SOUND_EMU_APPLE2GS) {
- _gsSound.stopSounds();
- }
+ _soundGen->stop();
_playingSound = -1;
}
-}
-void IIgsSoundMgr::stopSounds() {
- // Stops all sounds on all MIDI channels
- for (iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
- iter->stopSounds();
+ if (_endflag != -1)
+ _vm->setflag(_endflag, true);
}
-bool IIgsSoundMgr::playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample) {
- stopSounds();
- IIgsMidiChannel &channel = _midiChannels[kSfxMidiChannel];
+int SoundMgr::initSound() {
+ return -1;
+}
- channel.setInstrument(&sampleHeader.instrument, sample);
- channel.setVolume(sampleHeader.volume);
- channel.noteOn(sampleHeader.pitch, 64); // Use default velocity (i.e. 64)
+void SoundMgr::deinitSound() {
+ stopSound();
- return true;
+ delete _soundGen;
}
-void IIgsMidiChannel::stopSounds() {
- // Stops all sounds on this single MIDI channel
- for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
- iter->stop();
+void SoundMgr::soundIsFinished() {
+ if (_endflag != -1)
+ _vm->setflag(_endflag, true);
- _gsChannels.clear();
+ if (_playingSound != -1)
+ _vm->_game.sounds[_playingSound]->stop();
+ _playingSound = -1;
+ _endflag = -1;
}
-int SoundMgr::initSound() {
- int r = -1;
-
- memset(_sndBuffer, 0, BUFFER_SIZE << 1);
- _env = false;
+SoundMgr::SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer) {
+ _vm = agi;
+ _endflag = -1;
+ _playingSound = -1;
switch (_vm->_soundemu) {
case SOUND_EMU_NONE:
- _waveform = waveformRamp;
- _env = true;
- break;
case SOUND_EMU_AMIGA:
- case SOUND_EMU_PC:
- _waveform = waveformSquare;
- break;
case SOUND_EMU_MAC:
- _waveform = waveformMac;
+ _soundGen = new SoundGenSarien(_vm, pMixer);
+ break;
+ case SOUND_EMU_PC:
+ case SOUND_EMU_PCJR:
+ _soundGen = new SoundGenPCJr(_vm, pMixer);
break;
case SOUND_EMU_APPLE2GS:
- _disabledMidi = !loadInstruments();
+ _soundGen = new SoundGen2GS(_vm, pMixer);
break;
case SOUND_EMU_COCO3:
+ _soundGen = new SoundGenCoCo3(_vm, pMixer);
break;
- }
-
- report("Initializing sound:\n");
-
- report("sound: envelopes ");
- if (_env) {
- report("enabled (decay=%d, sustain=%d)\n", ENV_DECAY, ENV_SUSTAIN);
- } else {
- report("disabled\n");
- }
-
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
-
- return r;
-}
-
-void SoundMgr::deinitSound() {
- debugC(3, kDebugLevelSound, "()");
-
- _mixer->stopHandle(_soundHandle);
-}
-
-void SoundMgr::stopNote(int i) {
- _chn[i].adsr = AGI_SOUND_ENV_RELEASE;
-
- if (_useChorus) {
- // Stop chorus ;)
- if (_chn[i].type == AGI_SOUND_4CHN &&
- _vm->_soundemu == SOUND_EMU_NONE && i < 3) {
- stopNote(i + 4);
- }
- }
-}
-
-void SoundMgr::playNote(int i, int freq, int vol) {
- if (!_vm->getflag(fSoundOn))
- vol = 0;
- else if (vol && _vm->_soundemu == SOUND_EMU_PC)
- vol = 160;
-
- _chn[i].phase = 0;
- _chn[i].freq = freq;
- _chn[i].vol = vol;
- _chn[i].env = 0x10000;
- _chn[i].adsr = AGI_SOUND_ENV_ATTACK;
-
- if (_useChorus) {
- // Add chorus ;)
- if (_chn[i].type == AGI_SOUND_4CHN &&
- _vm->_soundemu == SOUND_EMU_NONE && i < 3) {
-
- int newfreq = freq * 1007 / 1000;
-
- if (freq == newfreq)
- newfreq++;
-
- playNote(i + 4, newfreq, vol * 2 / 3);
- }
- }
-}
-
-void SoundMgr::playMidiSound() {
- if (_disabledMidi)
- return;
-
- const uint8 *p;
- uint8 parm1, parm2;
- static uint8 cmd, ch;
-
- if (_playingSound == -1 || _vm->_game.sounds[_playingSound] == NULL) {
- warning("Error playing Apple IIGS MIDI sound resource");
- _playing = false;
-
- return;
- }
-
- IIgsMidi *midiObj = (IIgsMidi *) _vm->_game.sounds[_playingSound];
-
- _playing = true;
- p = midiObj->getPtr();
-
- midiObj->_soundBufTicks++;
-
- while (true) {
- uint8 readByte = *p;
-
- // Check for end of MIDI sequence marker (Can also be here before delta-time)
- if (readByte == MIDI_BYTE_STOP_SEQUENCE) {
- debugC(3, kDebugLevelSound, "End of MIDI sequence (Before reading delta-time)");
- _playing = false;
-
- midiObj->rewind();
-
- return;
- } else if (readByte == MIDI_BYTE_TIMER_SYNC) {
- debugC(3, kDebugLevelSound, "Timer sync");
- p++; // Jump over the timer sync byte as it's not needed
-
- continue;
- }
-
- uint8 deltaTime = readByte;
- if (midiObj->_midiTicks + deltaTime > midiObj->_soundBufTicks) {
- break;
- }
- midiObj->_midiTicks += deltaTime;
- p++; // Jump over the delta-time byte as it was already taken care of
-
- // Check for end of MIDI sequence marker (This time it after reading delta-time)
- if (*p == MIDI_BYTE_STOP_SEQUENCE) {
- debugC(3, kDebugLevelSound, "End of MIDI sequence (After reading delta-time)");
- _playing = false;
-
- midiObj->rewind();
-
- return;
- }
-
- // Separate byte into command and channel if it's a command byte.
- // Otherwise use running status (i.e. previously set command and channel).
- if (*p & 0x80) {
- cmd = *p++;
- ch = cmd & 0x0f;
- cmd >>= 4;
- }
-
- switch (cmd) {
- case MIDI_CMD_NOTE_OFF:
- parm1 = *p++;
- parm2 = *p++;
- _gsSound.midiNoteOff(ch, parm1, parm2);
- break;
- case MIDI_CMD_NOTE_ON:
- parm1 = *p++;
- parm2 = *p++;
- _gsSound.midiNoteOn(ch, parm1, parm2);
- break;
- case MIDI_CMD_CONTROLLER:
- parm1 = *p++;
- parm2 = *p++;
- _gsSound.midiController(ch, parm1, parm2);
- break;
- case MIDI_CMD_PROGRAM_CHANGE:
- parm1 = *p++;
- _gsSound.midiProgramChange(ch, parm1);
- break;
- case MIDI_CMD_PITCH_WHEEL:
- parm1 = *p++;
- parm2 = *p++;
-
- uint16 wheelPos = ((parm2 & 0x7F) << 7) | (parm1 & 0x7F); // 14-bit value
- _gsSound.midiPitchWheel(wheelPos);
- break;
- }
- }
-
- midiObj->setPtr(p);
-}
-
-void IIgsSoundMgr::midiNoteOff(uint8 channel, uint8 note, uint8 velocity) {
- _midiChannels[channel].noteOff(note, velocity);
- debugC(3, kDebugLevelSound, "note off, channel %02x, note %02x, velocity %02x", channel, note, velocity);
-}
-
-void IIgsSoundMgr::midiNoteOn(uint8 channel, uint8 note, uint8 velocity) {
- _midiChannels[channel].noteOn(note, velocity);
- debugC(3, kDebugLevelSound, "note on, channel %02x, note %02x, velocity %02x", channel, note, velocity);
-}
-
-// TODO: Check if controllers behave differently on different MIDI channels
-// TODO: Doublecheck what other controllers than the volume controller do
-void IIgsSoundMgr::midiController(uint8 channel, uint8 controller, uint8 value) {
- IIgsMidiChannel &midiChannel = _midiChannels[channel];
-
- // The tested Apple IIGS AGI MIDI resources only used
- // controllers 0 (Bank select?), 7 (Volume) and 64 (Sustain On/Off).
- // Controller 0's parameter was in range 94-127,
- // controller 7's parameter was in range 0-127 and
- // controller 64's parameter was always 0 (i.e. sustain off).
- bool unimplemented = false;
- switch (controller) {
- case 7: // Volume
- midiChannel.setVolume(value);
- break;
- default:
- unimplemented = true;
+ case SOUND_EMU_MIDI:
+ _soundGen = new SoundGenMIDI(_vm, pMixer);
break;
}
- debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x%s", controller, channel, value, unimplemented ? " (Unimplemented)" : "");
-}
-
-void IIgsSoundMgr::midiProgramChange(uint8 channel, uint8 program) {
- _midiChannels[channel].setInstrument(getInstrument(program), _wave.begin());
- debugC(3, kDebugLevelSound, "program change %02x, channel %02x", program, channel);
-}
-
-void IIgsSoundMgr::midiPitchWheel(uint8 wheelPos) {
- // In all the tested Apple IIGS AGI MIDI resources
- // pitch wheel commands always used 0x2000 (Center position).
- // Therefore it should be quite safe to ignore this command.
- debugC(3, kDebugLevelSound, "pitch wheel position %04x (Unimplemented)", wheelPos);
-}
-
-IIgsSoundMgr::IIgsSoundMgr() {
- _midiChannels.resize(16); // Set the amount of available MIDI channels
-}
-
-const IIgsInstrumentHeader* IIgsSoundMgr::getInstrument(uint8 program) const {
- return &_instruments[_midiProgToInst->map(program)];
-}
-
-void IIgsSoundMgr::setProgramChangeMapping(const MidiProgramChangeMapping *mapping) {
- _midiProgToInst = mapping;
-}
-
-void IIgsSoundMgr::removeStoppedSounds() {
- for (Common::Array<IIgsMidiChannel>::iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
- iter->removeStoppedSounds();
-}
-
-void IIgsMidiChannel::removeStoppedSounds() {
- for (int i = _gsChannels.size() - 1; i >= 0; i--)
- if (!_gsChannels[i].playing())
- _gsChannels.remove_at(i);
-}
-
-uint IIgsSoundMgr::activeSounds() const {
- uint result = 0;
-
- for (Common::Array<IIgsMidiChannel>::const_iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
- result += iter->activeSounds();
-
- return result;
-}
-
-uint IIgsMidiChannel::activeSounds() const {
- uint result = 0;
-
- for (const_iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
- if (!iter->end)
- result++;
-
- return result;
-}
-
-void IIgsMidiChannel::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) {
- _instrument = instrument;
- _sample = sample;
-
- // Set program on each Apple IIGS channel playing on this MIDI channel
- for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
- iter->setInstrument(instrument, sample);
-}
-
-void IIgsMidiChannel::setVolume(uint8 volume) {
- _volume = volume;
-
- // Set volume on each Apple IIGS channel playing on this MIDI channel
- for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
- iter->setChannelVolume(volume);
-}
-
-void IIgsMidiChannel::noteOff(uint8 note, uint8 velocity) {
- // Go through all the notes playing on this MIDI channel
- // and turn off the ones that are playing the given note
- for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
- if (iter->origNote == note)
- iter->noteOff(velocity);
-}
-
-void IIgsMidiChannel::noteOn(uint8 note, uint8 velocity) {
- IIgsChannelInfo channel;
-
- // Use the default channel volume and instrument
- channel.setChannelVolume(_volume);
- channel.setInstrument(_instrument, _sample);
-
- // Set the note on and save the channel
- channel.noteOn(note, velocity);
- _gsChannels.push_back(channel);
-}
-
-void IIgsChannelInfo::rewind() {
- this->envVol = this->startEnvVol;
- this->envSeg = 0;
- this->pos = intToFrac(0);
-}
-
-void IIgsChannelInfo::setChannelVolume(uint8 volume) {
- this->chanVol = intToFrac(volume);
-}
-
-void IIgsChannelInfo::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) {
- assert(instrument != NULL && sample != NULL);
- this->ins = instrument;
- this->unrelocatedSample = sample;
-}
-
-// TODO/FIXME: Implement correctly and fully (Take velocity into account etc)
-void IIgsChannelInfo::noteOn(uint8 noteParam, uint8 velocity) {
- this->origNote = noteParam;
- this->startEnvVol = intToFrac(0);
- rewind();
-
- const IIgsWaveInfo *waveInfo = NULL;
-
- for (uint i = 0; i < ins->oscList.count; i++)
- if (ins->oscList(i).waves[0].top >= noteParam)
- waveInfo = &ins->oscList(i).waves[0];
-
- assert(waveInfo != NULL);
-
- this->relocatedSample = this->unrelocatedSample + waveInfo->addr;
- this->posAdd = intToFrac(0);
- this->note = intToFrac(noteParam) + doubleToFrac(waveInfo->relPitch/256.0);
- this->vol = doubleToFrac(fracToDouble(this->envVol) * fracToDouble(this->chanVol) / 127.0);
- this->loop = (waveInfo->mode == OSC_MODE_LOOP);
- this->size = waveInfo->size - waveInfo->addr;
- this->end = waveInfo->halt;
-}
-
-// TODO/FIXME: Implement correctly and fully (Take release time and velocity into account etc)
-void IIgsChannelInfo::noteOff(uint8 velocity) {
- this->loop = false;
- this->envSeg = ins->relseg;
-}
-
-void IIgsChannelInfo::stop() {
- this->end = true;
-}
-
-bool IIgsChannelInfo::playing() {
- return !this->end;
-}
-
-void SoundMgr::playSampleSound() {
- if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
- warning("Trying to play a sample but not using Apple IIGS sound emulation mode");
- return;
- }
-
- if (_playingSound != -1)
- _playing = _gsSound.activeSounds() > 0;
-}
-
-static int cocoFrequencies[] = {
- 130, 138, 146, 155, 164, 174, 184, 195, 207, 220, 233, 246,
- 261, 277, 293, 311, 329, 349, 369, 391, 415, 440, 466, 493,
- 523, 554, 587, 622, 659, 698, 739, 783, 830, 880, 932, 987,
- 1046, 1108, 1174, 1244, 1318, 1396, 1479, 1567, 1661, 1760, 1864, 1975,
- 2093, 2217, 2349, 2489, 2637, 2793, 2959, 3135, 3322, 3520, 3729, 3951
-};
-
-void SoundMgr::playCoCoSound() {
- int i = 0;
- CoCoNote note;
-
- do {
- note.read(_chn[i].ptr);
-
- if (note.freq != 0xff) {
- playNote(0, cocoFrequencies[note.freq], note.volume);
-
- uint32 start_time = _vm->_system->getMillis();
-
- while (_vm->_system->getMillis() < start_time + note.duration) {
- _vm->_system->updateScreen();
-
- _vm->_system->delayMillis(10);
- }
- }
- } while (note.freq != 0xff);
-}
-
-void SoundMgr::playAgiSound() {
- int i;
- AgiNote note;
-
- _playing = false;
- for (i = 0; i < (_vm->_soundemu == SOUND_EMU_PC ? 1 : 4); i++) {
- _playing |= !_chn[i].end;
- note.read(_chn[i].ptr); // Read a single note (Doesn't advance the pointer)
-
- if (_chn[i].end)
- continue;
-
- if ((--_chn[i].timer) <= 0) {
- stopNote(i);
-
- if (note.freqDiv != 0) {
- int volume = (note.attenuation == 0x0F) ? 0 : (0xFF - note.attenuation * 2);
- playNote(i, note.freqDiv * 10, volume);
- }
-
- _chn[i].timer = note.duration;
-
- if (_chn[i].timer == 0xffff) {
- _chn[i].end = 1;
- _chn[i].vol = 0;
- _chn[i].env = 0;
-
- if (_useChorus) {
- // chorus
- if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) {
- _chn[i + 4].vol = 0;
- _chn[i + 4].env = 0;
- }
- }
- }
- _chn[i].ptr += 5; // Advance the pointer to the next note data (5 bytes per note)
- }
- }
-}
-
-void SoundMgr::playSound() {
- int i;
-
- if (_endflag == -1)
- return;
-
- if (_vm->_soundemu == SOUND_EMU_APPLE2GS) {
- if (_playingSound != -1) {
- if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_MIDI) {
- playMidiSound();
- //warning("playSound: Trying to play an Apple IIGS MIDI sound. Not yet implemented");
- } else if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_SAMPLE) {
- //debugC(3, kDebugLevelSound, "playSound: Trying to play an Apple IIGS sample");
- playSampleSound();
- }
- }
- } else if (_vm->_soundemu == SOUND_EMU_COCO3) {
- playCoCoSound();
- } else {
- //debugC(3, kDebugLevelSound, "playSound: Trying to play a PCjr 4-channel sound");
- playAgiSound();
- }
-
- if (!_playing) {
- if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
- for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0)
- ;
- }
-
- if (_endflag != -1)
- _vm->setflag(_endflag, true);
-
- if (_playingSound != -1)
- _vm->_game.sounds[_playingSound]->stop();
- _playingSound = -1;
- _endflag = -1;
- }
-}
-
-uint32 SoundMgr::mixSound() {
- register int i, p;
- const int16 *src;
- int c, b, m;
-
- memset(_sndBuffer, 0, BUFFER_SIZE << 1);
-
- if (!_playing || _playingSound == -1)
- return BUFFER_SIZE;
-
- // Handle Apple IIGS sound mixing here
- // TODO: Implement playing both waves in an oscillator
- // TODO: Implement swap-mode in an oscillator
- if (_vm->_soundemu == SOUND_EMU_APPLE2GS) {
- for (uint midiChan = 0; midiChan < _gsSound._midiChannels.size(); midiChan++) {
- for (uint gsChan = 0; gsChan < _gsSound._midiChannels[midiChan]._gsChannels.size(); gsChan++) {
- IIgsChannelInfo &channel = _gsSound._midiChannels[midiChan]._gsChannels[gsChan];
- if (channel.playing()) { // Only mix in actively playing channels
- // Frequency multiplier was 1076.0 based on tests made with MESS 0.117.
- // Tests made with KEGS32 averaged the multiplier to around 1045.
- // So this is a guess but maybe it's 1046.5... i.e. C6's frequency?
- double hertz = C6_FREQ * pow(SEMITONE, fracToDouble(channel.note));
- channel.posAdd = doubleToFrac(hertz / getRate());
- channel.vol = doubleToFrac(fracToDouble(channel.envVol) * fracToDouble(channel.chanVol) / 127.0);
- double tempVol = fracToDouble(channel.vol)/127.0;
- for (i = 0; i < IIGS_BUFFER_SIZE; i++) {
- b = channel.relocatedSample[fracToInt(channel.pos)];
- // TODO: Find out what volume/amplification setting is loud enough
- // but still doesn't clip when playing many channels on it.
- _sndBuffer[i] += (int16) (b * tempVol * 256/4);
- channel.pos += channel.posAdd;
-
- if (channel.pos >= intToFrac(channel.size)) {
- if (channel.loop) {
- // Don't divide by zero on zero length samples
- channel.pos %= intToFrac(channel.size + (channel.size == 0));
- // Probably we should loop the envelope too
- channel.envSeg = 0;
- channel.envVol = channel.startEnvVol;
- } else {
- channel.pos = channel.chanVol = 0;
- channel.end = true;
- break;
- }
- }
- }
-
- if (channel.envSeg < ENVELOPE_SEGMENT_COUNT) {
- const IIgsEnvelopeSegment &seg = channel.ins->env.seg[channel.envSeg];
- // I currently assume enveloping works with the same speed as the MIDI
- // (i.e. with 1/60ths of a second ticks).
- // TODO: Check if enveloping really works with the same speed as MIDI
- frac_t envVolDelta = doubleToFrac(seg.inc/256.0);
- if (intToFrac(seg.bp) >= channel.envVol) {
- channel.envVol += envVolDelta;
- if (channel.envVol >= intToFrac(seg.bp)) {
- channel.envVol = intToFrac(seg.bp);
- channel.envSeg += 1;
- }
- } else {
- channel.envVol -= envVolDelta;
- if (channel.envVol <= intToFrac(seg.bp)) {
- channel.envVol = intToFrac(seg.bp);
- channel.envSeg += 1;
- }
- }
- }
- }
- }
- }
- _gsSound.removeStoppedSounds();
- return IIGS_BUFFER_SIZE;
- } // else ...
-
- // Handle PCjr 4-channel sound mixing here
- for (c = 0; c < NUM_CHANNELS; c++) {
- if (!_chn[c].vol)
- continue;
-
- m = _chn[c].flags & AGI_SOUND_ENVELOPE ?
- _chn[c].vol * _chn[c].env >> 16 : _chn[c].vol;
-
- if (_chn[c].type != AGI_SOUND_4CHN || c != 3) {
- src = _chn[c].ins;
-
- p = _chn[c].phase;
- for (i = 0; i < BUFFER_SIZE; i++) {
- b = src[p >> 8];
-#ifdef USE_INTERPOLATION
- b += ((src[((p >> 8) + 1) % _chn[c].size] - src[p >> 8]) * (p & 0xff)) >> 8;
-#endif
- _sndBuffer[i] += (b * m) >> 4;
-
- p += (uint32) 118600 *4 / _chn[c].freq;
-
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- // FIXME
- if (_chn[c].flags & AGI_SOUND_LOOP) {
- p %= _chn[c].size << 8;
- } else {
- if (p >= _chn[c].size << 8) {
- p = _chn[c].vol = 0;
- _chn[c].end = 1;
- break;
- }
- }
-
- }
- _chn[c].phase = p;
- } else {
- // Add white noise
- for (i = 0; i < BUFFER_SIZE; i++) {
- b = _vm->_rnd->getRandomNumber(255) - 128;
- _sndBuffer[i] += (b * m) >> 4;
- }
- }
-
- switch (_chn[c].adsr) {
- case AGI_SOUND_ENV_ATTACK:
- // not implemented
- _chn[c].adsr = AGI_SOUND_ENV_DECAY;
- break;
- case AGI_SOUND_ENV_DECAY:
- if (_chn[c].env > _chn[c].vol * ENV_SUSTAIN + ENV_DECAY) {
- _chn[c].env -= ENV_DECAY;
- } else {
- _chn[c].env = _chn[c].vol * ENV_SUSTAIN;
- _chn[c].adsr = AGI_SOUND_ENV_SUSTAIN;
- }
- break;
- case AGI_SOUND_ENV_SUSTAIN:
- break;
- case AGI_SOUND_ENV_RELEASE:
- if (_chn[c].env >= ENV_RELEASE) {
- _chn[c].env -= ENV_RELEASE;
- } else {
- _chn[c].env = 0;
- }
- }
- }
-
- return BUFFER_SIZE;
-}
-
-/**
- * Finds information about an Apple IIGS AGI executable based on the game ID.
- * @return A non-null IIgsExeInfo pointer if successful, otherwise NULL.
- */
-const IIgsExeInfo *SoundMgr::getIIgsExeInfo(enum AgiGameID gameid) const {
- for (int i = 0; i < ARRAYSIZE(IIgsExeInfos); i++)
- if (IIgsExeInfos[i].gameid == gameid)
- return &IIgsExeInfos[i];
- return NULL;
-}
-
-bool IIgsSoundMgr::loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo) {
- bool loadedOk = false; // Was loading successful?
- Common::File file;
-
- // Open the executable file and check that it has correct size
- file.open(exePath);
- if (file.size() != (int32)exeInfo.exeSize) {
- debugC(3, kDebugLevelSound, "Apple IIGS executable (%s) has wrong size (Is %d, should be %d)",
- exePath.getPath().c_str(), file.size(), exeInfo.exeSize);
- }
-
- // Read the whole executable file into memory
- Common::SharedPtr<Common::MemoryReadStream> data(file.readStream(file.size()));
- file.close();
-
- // Check that we got enough data to be able to parse the instruments
- if (data && data->size() >= (int32)(exeInfo.instSetStart + exeInfo.instSet.byteCount)) {
- // Check instrument set's length (The info's saved in the executable)
- data->seek(exeInfo.instSetStart - 4);
- uint16 instSetByteCount = data->readUint16LE();
- if (instSetByteCount != exeInfo.instSet.byteCount) {
- debugC(3, kDebugLevelSound, "Wrong instrument set size (Is %d, should be %d) in Apple IIGS executable (%s)",
- instSetByteCount, exeInfo.instSet.byteCount, exePath.getPath().c_str());
- }
-
- // Check instrument set's md5sum
- data->seek(exeInfo.instSetStart);
-
- char md5str[32+1];
- Common::md5_file_string(*data, md5str, exeInfo.instSet.byteCount);
- if (scumm_stricmp(md5str, exeInfo.instSet.md5)) {
- warning("Unknown Apple IIGS instrument set (md5: %s) in %s, trying to use it nonetheless",
- md5str, exePath.getPath().c_str());
- }
-
- // Read in the instrument set one instrument at a time
- data->seek(exeInfo.instSetStart);
-
- // Load the instruments
- _instruments.clear();
- _instruments.reserve(exeInfo.instSet.instCount);
-
- IIgsInstrumentHeader instrument;
- for (uint i = 0; i < exeInfo.instSet.instCount; i++) {
- if (!instrument.read(*data)) {
- warning("Error loading Apple IIGS instrument (%d. of %d) from %s, not loading more instruments",
- i + 1, exeInfo.instSet.instCount, exePath.getPath().c_str());
- break;
- }
- _instruments.push_back(instrument); // Add the successfully loaded instrument to the instruments array
- }
-
- // Loading was successful only if all instruments were loaded successfully
- loadedOk = (_instruments.size() == exeInfo.instSet.instCount);
- } else // Couldn't read enough data from the executable file
- warning("Error loading instruments from Apple IIGS executable (%s)", exePath.getPath().c_str());
-
- return loadedOk;
-}
-
-/**
- * Convert sample from 8-bit unsigned to 8-bit signed format.
- * @param source Source stream containing the 8-bit unsigned sample data.
- * @param dest Destination buffer for the 8-bit signed sample data.
- * @param length Length of the sample data to be converted.
- */
-bool SoundMgr::convertWave(Common::SeekableReadStream &source, int8 *dest, uint length) {
- // Convert the wave from 8-bit unsigned to 8-bit signed format
- for (uint i = 0; i < length; i++)
- dest[i] = (int8) ((int) source.readByte() - 128);
- return !(source.eos() || source.err());
-}
-
-bool IIgsSoundMgr::loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo) {
- Common::File file;
-
- // Open the wave file and read it into memory
- file.open(wavePath);
- Common::SharedPtr<Common::MemoryReadStream> uint8Wave(file.readStream(file.size()));
- file.close();
-
- // Check that we got the whole wave file
- if (uint8Wave && uint8Wave->size() == SIERRASTANDARD_SIZE) {
- // Check wave file's md5sum
- char md5str[32+1];
- Common::md5_file_string(*uint8Wave, md5str, SIERRASTANDARD_SIZE);
- if (scumm_stricmp(md5str, exeInfo.instSet.waveFileMd5)) {
- warning("Unknown Apple IIGS wave file (md5: %s, game: %s).\n" \
- "Please report the information on the previous line to the ScummVM team.\n" \
- "Using the wave file as it is - music may sound weird", md5str, exeInfo.exePrefix);
- }
-
- uint8Wave->seek(0); // Seek wave to its start
- // Convert the wave file from 8-bit unsigned to 8-bit signed and save the result
- _wave.resize(uint8Wave->size());
- return SoundMgr::convertWave(*uint8Wave, _wave.begin(), uint8Wave->size());
- } else { // Couldn't read the wave file or it had incorrect size
- warning("Error loading Apple IIGS wave file (%s), not loading instruments", wavePath.getPath().c_str());
- return false;
- }
-}
-
-/**
- * A function object (i.e. a functor) for testing if a Common::FSNode
- * object's name is equal (Ignoring case) to a string or to at least
- * one of the strings in a list of strings. Can be used e.g. with find_if().
- */
-struct fsnodeNameEqualsIgnoreCase : public Common::UnaryFunction<const Common::FSNode&, bool> {
-// FIXME: This should be replaced; use SearchMan instead
- fsnodeNameEqualsIgnoreCase(const Common::StringArray &str) : _str(str) {}
- fsnodeNameEqualsIgnoreCase(const Common::String str) { _str.push_back(str); }
- bool operator()(const Common::FSNode &param) const {
- for (Common::StringArray::const_iterator iter = _str.begin(); iter != _str.end(); ++iter)
- if (param.getName().equalsIgnoreCase(*iter))
- return true;
- return false;
- }
-private:
- Common::StringArray _str;
-};
-
-bool SoundMgr::loadInstruments() {
- // Check that the platform is Apple IIGS, as only it uses custom instruments
- if (_vm->getPlatform() != Common::kPlatformApple2GS) {
- debugC(3, kDebugLevelSound, "Platform isn't Apple IIGS so not loading any instruments");
- return true;
- }
-
- // Get info on the particular Apple IIGS AGI game's executable
- const IIgsExeInfo *exeInfo = getIIgsExeInfo((enum AgiGameID) _vm->getGameID());
- if (exeInfo == NULL) {
- warning("Unsupported Apple IIGS game, not loading instruments");
- return false;
- }
-
- // List files in the game path
- Common::FSList fslist;
- Common::FSNode dir(ConfMan.get("path"));
- if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) {
- warning("Invalid game path (\"%s\"), not loading Apple IIGS instruments", dir.getPath().c_str());
- return false;
- }
-
- // Populate executable filenames list (Long filename and short filename) for searching
- Common::StringArray exeNames;
- exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS16");
- exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS");
-
- // Populate wave filenames list (Long filename and short filename) for searching
- Common::StringArray waveNames;
- waveNames.push_back("SIERRASTANDARD");
- waveNames.push_back("SIERRAST");
-
- // Search for the executable file and the wave file (i.e. check if any of the filenames match)
- Common::FSList::const_iterator exeFsnode, waveFsnode;
- exeFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(exeNames));
- waveFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(waveNames));
-
- // Make sure that we found the executable file
- if (exeFsnode == fslist.end()) {
- warning("Couldn't find Apple IIGS game executable (%s), not loading instruments", exeNames.begin()->c_str());
- return false;
- }
-
- // Make sure that we found the wave file
- if (waveFsnode == fslist.end()) {
- warning("Couldn't find Apple IIGS wave file (%s), not loading instruments", waveNames.begin()->c_str());
- return false;
- }
-
- // Set the MIDI program change to instrument number mapping and
- // load the instrument headers and their sample data.
- // None of the tested SIERRASTANDARD-files have zeroes in them so
- // there's no need to check for prematurely ending samples here.
- _gsSound.setProgramChangeMapping(&exeInfo->instSet.progToInst);
- return _gsSound.loadWaveFile(*waveFsnode, *exeInfo) && _gsSound.loadInstrumentHeaders(*exeFsnode, *exeInfo);
-}
-
-void SoundMgr::fillAudio(void *udata, int16 *stream, uint len) {
- SoundMgr *soundMgr = (SoundMgr *)udata;
- uint32 p = 0;
-
- // current number of audio bytes in _sndBuffer
- static uint32 data_available = 0;
- // offset of start of audio bytes in _sndBuffer
- static uint32 data_offset = 0;
-
- len <<= 2;
-
- debugC(5, kDebugLevelSound, "(%p, %p, %d)", (void *)udata, (void *)stream, len);
-
- while (len > data_available) {
- memcpy((uint8 *)stream + p, (uint8*)_sndBuffer + data_offset, data_available);
- p += data_available;
- len -= data_available;
-
- soundMgr->playSound();
- data_available = soundMgr->mixSound() << 1;
- data_offset = 0;
- }
-
- memcpy((uint8 *)stream + p, (uint8*)_sndBuffer + data_offset, len);
- data_offset += len;
- data_available -= len;
-}
-
-SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) : _chn() {
- _vm = agi;
- _mixer = pMixer;
- _sampleRate = pMixer->getOutputRate();
- _endflag = -1;
- _playingSound = -1;
- _env = false;
- _playing = false;
- _sndBuffer = (int16 *)calloc(2, BUFFER_SIZE);
- _waveform = 0;
- _disabledMidi = false;
- _useChorus = true; // FIXME: Currently always true?
-}
-
-void SoundMgr::premixerCall(int16 *data, uint len) {
- fillAudio(this, data, len);
}
void SoundMgr::setVolume(uint8 volume) {
@@ -1315,7 +199,6 @@ void SoundMgr::setVolume(uint8 volume) {
}
SoundMgr::~SoundMgr() {
- free(_sndBuffer);
}
} // End of namespace Agi