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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Music class
+
+#ifndef AGI_SOUND_MIDI_H
+#define AGI_SOUND_MIDI_H
+
+#include "sound/mididrv.h"
+#include "sound/midiparser.h"
+#include "common/mutex.h"
+
+namespace Agi {
+
+class MIDISound : public AgiSound {
+public:
+ MIDISound(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
+ ~MIDISound() { free(_data); }
+ virtual uint16 type() { return _type; }
+ uint8 *_data; ///< Raw sound resource data
+ uint32 _len; ///< Length of the raw sound resource
+
+protected:
+ uint16 _type; ///< Sound resource type
+};
+
+class SoundGenMIDI : public SoundGen, public MidiDriver {
+public:
+ SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer);
+ ~SoundGenMIDI();
+
+ void play(int resnum);
+ void stop();
+
+ bool isPlaying() { return _isPlaying; }
+ void setPlaying(bool playing) { _isPlaying = playing; }
+
+ void setVolume(int volume);
+ int getVolume() { return _masterVolume; }
+ void syncVolume();
+
+ void setNativeMT32(bool b) { _nativeMT32 = b; }
+ bool hasNativeMT32() { return _nativeMT32; }
+ void pause();
+ void resume();
+ void setLoop(bool loop) { _looping = loop; }
+ void setPassThrough(bool b) { _passThrough = b; }
+
+ void setGM(bool isGM) { _isGM = isGM; }
+
+ // MidiDriver interface implementation
+ int open();
+ void close();
+ void send(uint32 b);
+
+ void metaEvent(byte type, byte *data, uint16 length);
+
+ void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
+ uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; }
+
+ // Channel allocation functions
+ MidiChannel *allocateChannel() { return 0; }
+ MidiChannel *getPercussionChannel() { return 0; }
+
+ MidiParser *_parser;
+ Common::Mutex _mutex;
+
+private:
+
+ static void onTimer(void *data);
+ void setChannelVolume(int channel);
+
+ MidiChannel *_channel[16];
+ MidiDriver *_driver;
+ MidiParser *_smfParser;
+ byte _channelVolume[16];
+ bool _nativeMT32;
+ bool _isGM;
+ bool _passThrough;
+
+ bool _isPlaying;
+ bool _looping;
+ byte _masterVolume;
+
+ byte *_midiMusicData;
+
+ SoundMgr *_manager;
+};
+
+} // End of namespace Agi
+
+#endif