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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef AGI_SOUND_SARIEN_H
+#define AGI_SOUND_SARIEN_H
+
+#include "sound/audiostream.h"
+
+namespace Agi {
+
+#define BUFFER_SIZE 410
+
+#define WAVEFORM_SIZE 64
+#define ENV_ATTACK 10000 /**< envelope attack rate */
+#define ENV_DECAY 1000 /**< envelope decay rate */
+#define ENV_SUSTAIN 100 /**< envelope sustain level */
+#define ENV_RELEASE 7500 /**< envelope release rate */
+#define NUM_CHANNELS 7 /**< number of sound channels */
+
+enum AgiSoundFlags {
+ AGI_SOUND_LOOP = 0x0001,
+ AGI_SOUND_ENVELOPE = 0x0002
+};
+enum AgiSoundEnv {
+ AGI_SOUND_ENV_ATTACK = 3,
+ AGI_SOUND_ENV_DECAY = 2,
+ AGI_SOUND_ENV_SUSTAIN = 1,
+ AGI_SOUND_ENV_RELEASE = 0
+};
+
+
+/**
+ * AGI engine sound channel structure.
+ */
+struct ChannelInfo {
+ AgiSoundEmuType type;
+ const uint8 *ptr; // Pointer to the AgiNote data
+ const int16 *ins;
+ int32 size;
+ uint32 phase;
+ uint32 flags; // ORs values from AgiSoundFlags
+ AgiSoundEnv adsr;
+ int32 timer;
+ uint32 end;
+ uint32 freq;
+ uint32 vol;
+ uint32 env;
+};
+
+class SoundGenSarien : public SoundGen, public Audio::AudioStream {
+public:
+ SoundGenSarien(AgiEngine *vm, Audio::Mixer *pMixer);
+ ~SoundGenSarien();
+
+ void play(int resnum);
+ void stop(void);
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+
+ bool isStereo() const {
+ return false;
+ }
+
+ bool endOfData() const {
+ return false;
+ }
+
+ int getRate() const {
+ // FIXME: Ideally, we should use _sampleRate.
+ return 22050;
+ }
+
+private:
+ ChannelInfo _chn[NUM_CHANNELS];
+ uint8 _env;
+
+ int16 *_sndBuffer;
+ const int16 *_waveform;
+
+ bool _useChorus;
+
+ bool _playing;
+ int _playingSound;
+
+private:
+ void playSound();
+ uint32 mixSound();
+ void fillAudio(int16 *stream, uint len);
+
+ void stopNote(int i);
+ void playNote(int i, int freq, int vol);
+
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_SOUND_SARIEN_H */