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-rw-r--r--engines/agi/sprite.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index 8392969def..f2b4b24148 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -90,7 +90,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width,
/* CM: priority 15 overrides control lines and is ignored when
* tracking effective priority. This tweak is needed to fix
- * bug #451768, and should not affect Sierra games because
+ * Sarien bug #451768, and should not affect Sierra games because
* sprites shouldn't have priority 15 (like the AGI Mouse
* demo "mouse pointer")
*
@@ -120,7 +120,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width,
*hidden = false;
/* Except if our priority is 15, which should never happen
- * (fixes bug #451768)
+ * (fixes Sarien bug #451768)
*
* Update: breaks other games, can't be used
*
@@ -136,7 +136,7 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) {
int i, j, t, m, col;
int hidden = true;
- /* Fixes bug #477841 (crash in PQ1 map C4 when y == -2) */
+ /* Fixes Sarien bug #477841 (crash in PQ1 map C4 when y == -2) */
if (y < 0)
y = 0;
if (x < 0)
@@ -247,7 +247,7 @@ void SpritesMgr::objsRestoreArea(Sprite *s) {
* Condition to determine whether a sprite will be in the 'updating' list.
*/
bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) {
- /* Sanity check (see bug #779302) */
+ /* Sanity check (see Sarien bug #779302) */
if (~agi->_game.dirView[v->currentView].flags & RES_LOADED)
return false;
@@ -258,7 +258,7 @@ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) {
* Condition to determine whether a sprite will be in the 'non-updating' list.
*/
bool SpritesMgr::testNotUpdating(VtEntry *v, AgiEngine *vm) {
- /* Sanity check (see bug #779302) */
+ /* Sanity check (see Sarien bug #779302) */
if (~vm->_game.dirView[v->currentView].flags & RES_LOADED)
return false;
@@ -580,7 +580,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in
/*
* Was hardcoded to 8, changed to pri_table[y] to fix Gold
- * Rush (see bug #587558)
+ * Rush (see Sarien bug #587558)
*/
if (pri == 0)
pri = _vm->_game.priTable[y];
@@ -621,7 +621,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in
*/
y3 = (y2 / 12) * 12;
- // SQ1 needs +1 (see bug #810331)
+ // SQ1 needs +1 (see Sarien bug #810331)
if (_vm->getGameID() == GID_SQ1)
y3++;