diff options
Diffstat (limited to 'engines/agi/systemui.cpp')
-rw-r--r-- | engines/agi/systemui.cpp | 33 |
1 files changed, 28 insertions, 5 deletions
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index 2023bd2b81..e9ac28a5f8 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -32,7 +32,7 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) { _vm = vm; _gfx = gfx; _text = text; - + _askForVerificationCancelled = false; _textStatusScore = "Score:%v3 of %v7"; @@ -58,11 +58,15 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) { _textSaveGameSelectSlot = "Use the arrow keys to select the slot in which you wish to save the game. Press ENTER to save in the slot, ESC to not save a game."; _textSaveGameEnterDescription = "How would you like to describe this saved game?\n\n"; _textSaveGameVerify = "About to save the game\ndescribed as:\n\n%s\n\nin file:\n%s\n\nPress ENTER to continue.\nPress ESC to cancel."; + _textSaveGameVerifyButton1 = nullptr; + _textSaveGameVerifyButton2 = nullptr; _textRestoreGameNoSlots = "There are no games to\nrestore in\n\n ScummVM saved game directory\n\nPress ENTER to continue."; _textRestoreGameSelectSlot = "Use the arrow keys to select the game which you wish to restore. Press ENTER to restore the game, ESC to not restore a game."; _textRestoreGameError = "Error in restoring game.\nPress ENTER to quit."; _textRestoreGameVerify = "About to restore the game\ndescribed as:\n\n%s\n\nfrom file:\n%s\n\nPress ENTER to continue.\nPress ESC to cancel."; + _textRestoreGameVerifyButton1 = nullptr; + _textRestoreGameVerifyButton2 = nullptr; // Replace with translated text, when needed switch (_vm->getLanguage()) { @@ -108,6 +112,14 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) { _textQuit = "Quit the game, or continue?"; _textQuitButton1 = "Quit"; _textQuitButton2 = "Continue"; + + _textSaveGameVerify = "About to save the game\ndescribed as:\n\n%s\n\nin file:\n%s"; + _textSaveGameVerifyButton1 = "Save"; + _textSaveGameVerifyButton2 = "Cancel"; + + _textRestoreGameVerify = "About to restore the game\ndescribed as:\n\n%s\n\nfrom file:\n%s"; + _textRestoreGameVerifyButton1 = "Restore"; + _textRestoreGameVerifyButton2 = "Cancel"; break; case Common::kRenderApple2GS: @@ -121,7 +133,17 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) { _textQuit = "Press ENTER to quit.\nPress ESC to keep playing."; _textQuitButton1 = "Quit"; _textQuitButton2 = "Continue"; + + // Apple IIgs used OS dialogs for saving/restoring + _textSaveGameVerify = "About to save the game\ndescribed as:\n\n%s\n\nin file:\n%s"; + _textSaveGameVerifyButton1 = "Save"; + _textSaveGameVerifyButton2 = "Cancel"; + + _textRestoreGameVerify = "About to restore the game\ndescribed as:\n\n%s\n\nfrom file:\n%s"; + _textRestoreGameVerifyButton1 = "Restore"; + _textRestoreGameVerifyButton2 = "Cancel"; break; + case Common::kRenderAtariST: _textPause = "Game paused. Press the left\nmouse button to continue."; // Variation KQ3 _textPause = " Game paused.\nPress RETURN to continue."; @@ -134,6 +156,7 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) { _textQuitButton1 = "OK"; _textQuitButton2 = "Cancel"; break; + default: break; } @@ -279,7 +302,7 @@ bool SystemUI::askForSaveGameDescription(int16 slotId, Common::String &newDescri } // Now verify that the user really wants to do this - if (!askForSavedGameVerification(_textSaveGameVerify, (char *)_text->_inputString, slotId)) { + if (!askForSavedGameVerification(_textSaveGameVerify, _textSaveGameVerifyButton1, _textSaveGameVerifyButton2, (char *)_text->_inputString, slotId)) { return false; } @@ -315,7 +338,7 @@ int16 SystemUI::askForRestoreGameSlot() { } // Now verify that the user really wants to do this - if (!askForSavedGameVerification(_textRestoreGameVerify, selectedSavedGameEntry->description, selectedSavedGameEntry->slotId)) { + if (!askForSavedGameVerification(_textRestoreGameVerify, _textRestoreGameVerifyButton1, _textRestoreGameVerifyButton2, selectedSavedGameEntry->description, selectedSavedGameEntry->slotId)) { return -1; } @@ -659,7 +682,7 @@ void SystemUI::drawSavedGameSlotSelector(bool active) { _text->charAttrib_Pop(); } -bool SystemUI::askForSavedGameVerification(const char *verifyText, const char *actualDescription, int16 slotId) { +bool SystemUI::askForSavedGameVerification(const char *verifyText, const char *verifyButton1, const char *verifyButton2, const char *actualDescription, int16 slotId) { char displayDescription[SYSTEMUI_SAVEDGAME_DISPLAYTEXT_LEN + 1]; Common::String userActionVerify; Common::String savedGameFilename = _vm->getSavegameFilename(slotId); @@ -667,7 +690,7 @@ bool SystemUI::askForSavedGameVerification(const char *verifyText, const char *a createSavedGameDisplayText(displayDescription, actualDescription, slotId, false); userActionVerify = Common::String::format(verifyText, displayDescription, savedGameFilename.c_str()); - if (askForVerification(userActionVerify.c_str(), nullptr, nullptr)) { + if (askForVerification(userActionVerify.c_str(), verifyButton1, verifyButton2)) { return true; } return false; |