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-rw-r--r--engines/agi/sprite.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index 09935c93f9..434cf1b30e 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -110,7 +110,7 @@ void SpritesMgr::buildSpriteListAdd(uint16 givenOrderNr, ScreenObjEntry *screenO
// Checking, if xPos/yPos/right/bottom are valid and do not go outside of playscreen (visual screen)
// Original AGI did not do this (but it then resulted in memory corruption)
if (spriteEntry.xPos < 0) {
- warning("buildSpriteListAdd(): ignoring screen obj %d, b/c xPos < 0", screenObj->objectNr, spriteEntry.xPos);
+ warning("buildSpriteListAdd(): ignoring screen obj %d, b/c xPos (%d) < 0", screenObj->objectNr, spriteEntry.xPos);
return;
}
if (spriteEntry.yPos < 0) {
@@ -119,12 +119,12 @@ void SpritesMgr::buildSpriteListAdd(uint16 givenOrderNr, ScreenObjEntry *screenO
}
int16 xRight = spriteEntry.xPos + spriteEntry.xSize;
if (xRight > SCRIPT_HEIGHT) {
- warning("buildSpriteListAdd(): ignoring screen obj %d, b/c rightPos > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH);
+ warning("buildSpriteListAdd(): ignoring screen obj %d, b/c rightPos (%d) > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH);
return;
}
int16 yBottom = spriteEntry.yPos + spriteEntry.ySize;
if (yBottom > SCRIPT_HEIGHT) {
- warning("buildSpriteListAdd(): ignoring screen obj %d, b/c bottomPos > %d", screenObj->objectNr, yBottom, SCRIPT_HEIGHT);
+ warning("buildSpriteListAdd(): ignoring screen obj %d, b/c bottomPos (%d) > %d", screenObj->objectNr, yBottom, SCRIPT_HEIGHT);
return;
}