diff options
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/detection.cpp | 4 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 4 | ||||
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 4 | ||||
-rw-r--r-- | engines/agi/saveload.cpp | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 6e9a996756..0a53f0c4f4 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -218,7 +218,7 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD } SaveStateList AgiMetaEngine::listSaves(const char *target) const { - const uint32 AGIflag = MKID_BE('AGI:'); + const uint32 AGIflag = MKTAG('A','G','I',':'); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[31]; @@ -257,7 +257,7 @@ void AgiMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slot) const { - const uint32 AGIflag = MKID_BE('AGI:'); + const uint32 AGIflag = MKTAG('A','G','I',':'); char fileName[MAXPATHLEN]; sprintf(fileName, "%s.%03d", target, slot); diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index ea041a93c7..10ca797587 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -1003,7 +1003,7 @@ bool Mickey::loadGame() { if (_vm->getSelection(kSelAnyKey) == 0) return false; } else { - if (infile->readUint32BE() != MKID_BE('MICK')) { + if (infile->readUint32BE() != MKTAG('M','I','C','K')) { warning("Mickey::loadGame wrong save game format"); return false; } @@ -1120,7 +1120,7 @@ void Mickey::saveGame() { if (_vm->getSelection(kSelAnyKey) == 0) return; } else { - outfile->writeUint32BE(MKID_BE('MICK')); // header + outfile->writeUint32BE(MKTAG('M','I','C','K')); // header outfile->writeByte(MSA_SAVEGAME_VERSION); outfile->writeByte(_game.iRoom); diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index 643cbd86a9..e97c144872 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -1159,7 +1159,7 @@ void Winnie::saveGame() { if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) return; - outfile->writeUint32BE(MKID_BE('WINN')); // header + outfile->writeUint32BE(MKTAG('W','I','N','N')); // header outfile->writeByte(WTP_SAVEGAME_VERSION); outfile->writeByte(_game.fSound); @@ -1195,7 +1195,7 @@ void Winnie::loadGame() { if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) return; - if (infile->readUint32BE() == MKID_BE('WINN')) { + if (infile->readUint32BE() == MKTAG('W','I','N','N')) { saveVersion = infile->readByte(); if (saveVersion != WTP_SAVEGAME_VERSION) warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION); diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 94df063609..9194cc642c 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -53,7 +53,7 @@ namespace Agi { -static const uint32 AGIflag = MKID_BE('AGI:'); +static const uint32 AGIflag = MKTAG('A','G','I',':'); int AgiEngine::saveGame(const char *fileName, const char *description) { char gameIDstring[8] = "gameIDX"; |