diff options
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 20 | ||||
-rw-r--r-- | engines/agi/preagi.cpp | 20 |
2 files changed, 20 insertions, 20 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 42a53424ae..bf409a2210 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -630,16 +630,16 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _rnd = new Common::RandomSource(); syst->getEventManager()->registerRandomSource(*_rnd, "agi"); - Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level"); - Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging"); - Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging"); - Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging"); - Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging"); - Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging"); - Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging"); - Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging"); - Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging"); - Common::addSpecialDebugLevel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); + Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); + Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); + Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); + Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); + Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); + Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); + Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); + Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); + Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); + Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); memset(&_game, 0, sizeof(struct AgiGame)); diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index a3045a31cc..29abbc6008 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -67,16 +67,16 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : _rnd = new Common::RandomSource(); - Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level"); - Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging"); - Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging"); - Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging"); - Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging"); - Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging"); - Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging"); - Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging"); - Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging"); - Common::addSpecialDebugLevel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); + Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); + Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); + Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); + Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); + Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); + Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); + Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); + Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); + Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); + Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); memset(&_game, 0, sizeof(struct AgiGame)); memset(&_debug, 0, sizeof(struct AgiDebug)); |