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-rw-r--r--engines/agi/agi.h2
-rw-r--r--engines/agi/op_test.cpp17
2 files changed, 13 insertions, 6 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 46d0a341df..2294593427 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -867,7 +867,7 @@ public:
void unloadLogic(int16 logicNr);
int runLogic(int16 logicNr);
void debugConsole(int, int, const char *);
- int testIfCode(int);
+ bool testIfCode(int16 logicNr);
void executeAgiCommand(uint8, uint8 *);
private:
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index b4bf38b8a2..6afddf844a 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -376,7 +376,7 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
return true;
}
-int AgiEngine::testIfCode(int lognum) {
+bool AgiEngine::testIfCode(int16 logicNr) {
AgiGame *state = &_game;
uint8 op;
uint8 p[16];
@@ -387,8 +387,8 @@ int AgiEngine::testIfCode(int lognum) {
int result = true;
while (!(shouldQuit() || _restartGame) && !endTest) {
- if (_debug.enabled && (_debug.logic0 || lognum))
- debugConsole(lognum, lTEST_MODE, NULL);
+ if (_debug.enabled && (_debug.logic0 || logicNr))
+ debugConsole(logicNr, lTEST_MODE, NULL);
op = *(code + ip++);
memmove(p, (code + ip), 16);
@@ -419,6 +419,13 @@ int AgiEngine::testIfCode(int lognum) {
default:
// Evaluate the command and skip the rest of the instruction
_opCodesCond[op].functionPtr(state, this, p);
+ if (state->exitAllLogics) {
+ // required even here, because of at least the timer heuristic
+ // which when triggered waits a bit and processes ScummVM events and user may therefore restore a saved game
+ // fixes bug #9707
+ // TODO: maybe delay restoring the game instead, when GMM is used?
+ return true;
+ }
skipInstruction(op);
// NOT mode is enabled only for one instruction
@@ -457,8 +464,8 @@ int AgiEngine::testIfCode(int lognum) {
else
ip += READ_LE_UINT16(code + ip) + 2;
- if (_debug.enabled && (_debug.logic0 || lognum))
- debugConsole(lognum, 0xFF, result ? "=true" : "=false");
+ if (_debug.enabled && (_debug.logic0 || logicNr))
+ debugConsole(logicNr, 0xFF, result ? "=true" : "=false");
return result;
}