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Diffstat (limited to 'engines/agos/charset.cpp')
-rw-r--r--engines/agos/charset.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp
index 4bbd02ccbd..8acfecb1ce 100644
--- a/engines/agos/charset.cpp
+++ b/engines/agos/charset.cpp
@@ -194,23 +194,23 @@ static const byte simon_agaFont[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x04,0x38,0x40,0x82,0x08,0x40,0x00,0xB4,0x00,0x10,0x00,0x6C,0x04,0x20,0x00,0x5A,0x3C,0x00,0x40,0x82,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x07
};
-void AGOSEngine::renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt) {
+void AGOSEngine::renderStringAmiga(uint vgaSpriteId, uint color, uint width, uint height, const char *txt) {
VgaPointersEntry *vpe = &_vgaBufferPointers[2];
byte *p, *dst, *dst_org, chr;
uint count;
- if (vga_sprite_id >= 100) {
- vga_sprite_id -= 100;
+ if (vgaSpriteId >= 100) {
+ vgaSpriteId -= 100;
vpe++;
}
dst = vpe->vgaFile2;
count = 2000;
- if (vga_sprite_id == 1)
+ if (vgaSpriteId == 1)
count *= 2;
- p = dst + vga_sprite_id * 8;
+ p = dst + vgaSpriteId * 8;
WRITE_BE_UINT16(p + 4, height);
WRITE_BE_UINT16(p + 6, width);
dst += READ_BE_UINT32(p);
@@ -278,29 +278,29 @@ void AGOSEngine::renderStringAmiga(uint vga_sprite_id, uint color, uint width, u
}
}
-void AGOSEngine::renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt) {
+void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint height, const char *txt) {
VgaPointersEntry *vpe = &_vgaBufferPointers[2];
byte *src, *dst, *p, *dst_org, chr;
const int textHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? 15: 10;
uint count = 0;
- if (vga_sprite_id >= 100) {
- vga_sprite_id -= 100;
+ if (vgaSpriteId >= 100) {
+ vgaSpriteId -= 100;
vpe++;
}
src = dst = vpe->vgaFile2;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
- if (vga_sprite_id == 1)
+ if (vgaSpriteId == 1)
count = 45000;
} else {
count = 4000;
- if (vga_sprite_id == 1)
+ if (vgaSpriteId == 1)
count *= 2;
}
- p = dst + vga_sprite_id * 8;
+ p = dst + vgaSpriteId * 8;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
WRITE_LE_UINT16(p + 4, height);