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Diffstat (limited to 'engines/agos/gfx.cpp')
-rw-r--r--engines/agos/gfx.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index 68c405ba8c..6486cc8ca7 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -1,6 +1,8 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -630,7 +632,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
if (getFeatures() & GF_32COLOR)
state->palette = 0xC0;
- uint16 xoffs = 0, yoffs = 0;
+ uint16 xoffs, yoffs;
if (getGameType() == GType_SIMON2) {
state->surf2_addr = getBackGround();
state->surf2_pitch = _screenWidth;
@@ -667,7 +669,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
}
- } else if (getGameType() == GType_SIMON1) {
+ } else {
if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) {
if (_window3Flag == 1) {
state->surf2_addr = getBackGround();
@@ -810,7 +812,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
if (!drawImage_clip(state))
return;
- uint16 xoffs = 0, yoffs = 0;
+ uint16 xoffs, yoffs;
if (getGameType() == GType_WW) {
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
state->surf_addr = _window4BackScn;
@@ -851,7 +853,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
}
- } else if (getGameType() == GType_ELVIRA1) {
+ } else {
if (_windowNum == 6) {
state->surf_addr = _window6BackScn;
state->surf_pitch = 48;
@@ -1301,8 +1303,8 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
uint height = _videoWindows[updateWindow * 4 + 3];
byte *dst = getBackGround() + xoffs + yoffs * _screenWidth;
- byte *src = dst;
- uint srcWidth = 0;
+ byte *src;
+ uint srcWidth;
if (getGameType() == GType_SIMON2) {
src = _window4BackScn + xoffs + yoffs * 320;
@@ -1355,7 +1357,7 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
_lockWord &= ~0x20;
return;
}
- } else if (getGameType() == GType_ELVIRA1) {
+ } else {
if (updateWindow == 6) {
_window6Flag = 1;
src = _window6BackScn;