diff options
Diffstat (limited to 'engines/agos/res.cpp')
-rw-r--r-- | engines/agos/res.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp index b3dc1e7a56..a33a16bbc9 100644 --- a/engines/agos/res.cpp +++ b/engines/agos/res.cpp @@ -110,43 +110,43 @@ void AGOSEngine::loadOffsets(const char *filename, int number, uint32 &file, uin } int AGOSEngine::allocGamePcVars(Common::SeekableReadStream *in) { - uint item_array_size, item_array_inited, stringtable_num; + uint32 itemArraySize, itemArrayInited, stringTableNum; uint32 version; - uint i; + uint32 i; - item_array_size = in->readUint32BE(); + itemArraySize = in->readUint32BE(); version = in->readUint32BE(); - item_array_inited = in->readUint32BE(); - stringtable_num = in->readUint32BE(); + itemArrayInited = in->readUint32BE(); + stringTableNum = in->readUint32BE(); // First two items are predefined if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2) { - item_array_size += 2; - item_array_inited = item_array_size; + itemArraySize += 2; + itemArrayInited = itemArraySize; } else { - item_array_inited += 2; - item_array_size += 2; + itemArrayInited += 2; + itemArraySize += 2; } if (version != 0x80) error("allocGamePcVars: Not a runtime database"); - _itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *)); + _itemArrayPtr = (Item **)calloc(itemArraySize, sizeof(Item *)); if (_itemArrayPtr == NULL) error("allocGamePcVars: Out of memory for Item array"); - _itemArraySize = item_array_size; - _itemArrayInited = item_array_inited; + _itemArraySize = itemArraySize; + _itemArrayInited = itemArrayInited; - for (i = 1; i < item_array_inited; i++) { + for (i = 1; i < itemArrayInited; i++) { _itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item)); } // The rest is cleared automatically by calloc - allocateStringTable(stringtable_num + 10); - _stringTabNum = stringtable_num; + allocateStringTable(stringTableNum + 10); + _stringTabNum = stringTableNum; - return item_array_inited; + return itemArrayInited; } void AGOSEngine::loadGamePcFile() { |