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-rw-r--r--engines/agos/res.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index b3dc1e7a56..a33a16bbc9 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -110,43 +110,43 @@ void AGOSEngine::loadOffsets(const char *filename, int number, uint32 &file, uin
}
int AGOSEngine::allocGamePcVars(Common::SeekableReadStream *in) {
- uint item_array_size, item_array_inited, stringtable_num;
+ uint32 itemArraySize, itemArrayInited, stringTableNum;
uint32 version;
- uint i;
+ uint32 i;
- item_array_size = in->readUint32BE();
+ itemArraySize = in->readUint32BE();
version = in->readUint32BE();
- item_array_inited = in->readUint32BE();
- stringtable_num = in->readUint32BE();
+ itemArrayInited = in->readUint32BE();
+ stringTableNum = in->readUint32BE();
// First two items are predefined
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2) {
- item_array_size += 2;
- item_array_inited = item_array_size;
+ itemArraySize += 2;
+ itemArrayInited = itemArraySize;
} else {
- item_array_inited += 2;
- item_array_size += 2;
+ itemArrayInited += 2;
+ itemArraySize += 2;
}
if (version != 0x80)
error("allocGamePcVars: Not a runtime database");
- _itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *));
+ _itemArrayPtr = (Item **)calloc(itemArraySize, sizeof(Item *));
if (_itemArrayPtr == NULL)
error("allocGamePcVars: Out of memory for Item array");
- _itemArraySize = item_array_size;
- _itemArrayInited = item_array_inited;
+ _itemArraySize = itemArraySize;
+ _itemArrayInited = itemArrayInited;
- for (i = 1; i < item_array_inited; i++) {
+ for (i = 1; i < itemArrayInited; i++) {
_itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item));
}
// The rest is cleared automatically by calloc
- allocateStringTable(stringtable_num + 10);
- _stringTabNum = stringtable_num;
+ allocateStringTable(stringTableNum + 10);
+ _stringTabNum = stringTableNum;
- return item_array_inited;
+ return itemArrayInited;
}
void AGOSEngine::loadGamePcFile() {