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-rw-r--r--engines/agos/res_snd.cpp40
1 files changed, 37 insertions, 3 deletions
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp
index 41c3dce075..cc5ba2a793 100644
--- a/engines/agos/res_snd.cpp
+++ b/engines/agos/res_snd.cpp
@@ -1,6 +1,8 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -397,6 +399,38 @@ void AGOSEngine::loadSoundFile(const char* filename) {
_sound->playSfxData(dst, 0, 0, 0);
}
+void AGOSEngine::loadSound(uint sound) {
+ byte *dst;
+ uint32 offs, size;
+
+ if (_curSfxFile == NULL)
+ return;
+
+ dst = _curSfxFile;
+ if (getGameType() == GType_WW) {
+ uint tmp = sound;
+ while (tmp--)
+ dst += READ_LE_UINT16(dst) + 4;
+
+ size = READ_LE_UINT16(dst);
+ offs = 4;
+ } else if (getGameType() == GType_ELVIRA2) {
+ while (READ_BE_UINT32(dst + 4) != sound)
+ dst += 12;
+
+ size = READ_BE_UINT32(dst);
+ offs = READ_BE_UINT32(dst + 8);
+ } else {
+ while (READ_BE_UINT16(dst + 6) != sound)
+ dst += 12;
+
+ size = READ_BE_UINT16(dst + 2);
+ offs = READ_BE_UINT32(dst + 8);
+ }
+
+ _sound->playRawData(dst + offs, sound, size);
+}
+
void AGOSEngine::loadSound(uint sound, int pan, int vol, uint type) {
byte *dst;