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Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index e9fbaf3525..ffa95506c5 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -26,6 +26,7 @@
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
+#include "common/translation.h"
#include "gui/about.h"
#include "gui/message.h"
@@ -146,14 +147,14 @@ void AGOSEngine::quickLoadOrSave() {
}
bool success;
- char buf[60];
+ Common::String buf;
char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
+ buf = Common::String::printf(_("Failed to load game state from file:\n\n%s"), filename);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -188,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
+ buf = Common::String::printf(_("Failed to save game state to file:\n\n%s"), filename);
}
if (!success) {
@@ -196,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
+ buf = Common::String::printf(_("Successfully saved game state in file:\n\n%s"), filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();