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-rw-r--r--engines/agos/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index c6bca1a6e6..e13fa214d1 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -142,7 +142,7 @@ void AGOSEngine_Feeble::quickLoadOrSave() {
}
#endif
-// The function uses segments of code from the original game scripts
+// The function uses segments of code from the original game scripts
// to allow quick loading and saving, but isn't perfect.
//
// Unfortuntely this allows loading and saving in locations,
@@ -1424,7 +1424,7 @@ bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) {
// The floppy disk versions of Simon the Sorcerer 2 block changing
// to scrolling rooms, if the copy protection fails. But the copy
// protection flags are never set in the CD version.
- // Setting this copy protection flag, allows saved games to be shared
+ // Setting this copy protection flag, allows saved games to be shared
// between all versions of Simon the Sorcerer 2.
if (getGameType() == GType_SIMON2) {
setBitFlag(135, 1);