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Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 37907024b6..956d3aed32 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -32,9 +32,9 @@
#include "agos/agos.h"
#include "agos/intern.h"
-namespace Simon {
+namespace AGOS {
-int SimonEngine::countSaveGames() {
+int AGOSEngine::countSaveGames() {
Common::InSaveFile *f;
uint i = 1;
bool marks[256];
@@ -54,7 +54,7 @@ int SimonEngine::countSaveGames() {
return i;
}
-int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
+int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {
int slot, last_slot;
Common::InSaveFile *in;
@@ -107,7 +107,7 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
return slot - curpos;
}
-char *SimonEngine::genSaveName(int slot) {
+char *AGOSEngine::genSaveName(int slot) {
static char buf[15];
if (getGameType() == GType_FF) {
@@ -128,7 +128,7 @@ char *SimonEngine::genSaveName(int slot) {
return buf;
}
-void SimonEngine::quickLoadOrSave() {
+void AGOSEngine::quickLoadOrSave() {
// The demo of Simon 1 (DOS Floppy) is missing too many segments
// and the Feeble Files doesn't always allow a load or save
if (getGameId() == GID_SIMON1DEMO || getGameType() == GType_FF)
@@ -173,7 +173,7 @@ void SimonEngine::quickLoadOrSave() {
_saveLoadType = 0;
}
-void SimonEngine::listSaveGames(char *buf) {
+void AGOSEngine::listSaveGames(char *buf) {
int i;
disableFileBoxes();
@@ -207,7 +207,7 @@ const byte hebrewKeyTable[96] = {
123, 124, 125, 126, 127,
};
-void SimonEngine::userGame(bool load) {
+void AGOSEngine::userGame(bool load) {
time_t save_time;
int number_of_savegames;
int i, name_len, result;
@@ -382,7 +382,7 @@ get_out:;
} while (i == _timer4);
}
-int SimonEngine::userGameGetKey(bool *b, char *buf) {
+int AGOSEngine::userGameGetKey(bool *b, char *buf) {
HitArea *ha;
*b = true;
@@ -434,12 +434,12 @@ int SimonEngine::userGameGetKey(bool *b, char *buf) {
}
}
-void SimonEngine::disableFileBoxes() {
+void AGOSEngine::disableFileBoxes() {
for (int i = 208; i != 214; i++)
disableBox(i);
}
-void SimonEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
+void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
byte old_text;
windowPutChar(window, x, b);
@@ -460,7 +460,7 @@ void SimonEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
windowPutChar(window, 8);
}
-void SimonEngine::fileError(WindowBlock *window, bool save_error) {
+void AGOSEngine::fileError(WindowBlock *window, bool save_error) {
HitArea *ha;
const char *string1, *string2;
@@ -576,7 +576,7 @@ loop:;
undefineBox(0x7FFF);
}
-bool SimonEngine::saveGame(uint slot, char *caption) {
+bool AGOSEngine::saveGame(uint slot, char *caption) {
Common::WriteStream *f;
uint item_index, num_item, i, j;
TimeEvent *te;
@@ -683,7 +683,7 @@ bool SimonEngine::saveGame(uint slot, char *caption) {
return result;
}
-bool SimonEngine::loadGame(uint slot) {
+bool AGOSEngine::loadGame(uint slot) {
char ident[100];
Common::SeekableReadStream *f = NULL;
uint num, item_index, i, j;
@@ -818,4 +818,4 @@ bool SimonEngine::loadGame(uint slot) {
return true;
}
-} // End of namespace Simon
+} // End of namespace AGOS