diff options
Diffstat (limited to 'engines/agos/saveload.cpp')
| -rw-r--r-- | engines/agos/saveload.cpp | 28 | 
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 37907024b6..956d3aed32 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -32,9 +32,9 @@  #include "agos/agos.h"  #include "agos/intern.h" -namespace Simon { +namespace AGOS { -int SimonEngine::countSaveGames() { +int AGOSEngine::countSaveGames() {  	Common::InSaveFile *f;  	uint i = 1;  	bool marks[256]; @@ -54,7 +54,7 @@ int SimonEngine::countSaveGames() {  	return i;  } -int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) { +int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {  	int slot, last_slot;  	Common::InSaveFile *in; @@ -107,7 +107,7 @@ int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {  	return slot - curpos;  } -char *SimonEngine::genSaveName(int slot) { +char *AGOSEngine::genSaveName(int slot) {  	static char buf[15];  	if (getGameType() == GType_FF) { @@ -128,7 +128,7 @@ char *SimonEngine::genSaveName(int slot) {  	return buf;  } -void SimonEngine::quickLoadOrSave() { +void AGOSEngine::quickLoadOrSave() {  	// The demo of Simon 1 (DOS Floppy) is missing too many segments  	// and the Feeble Files doesn't always allow a load or save  	if (getGameId() == GID_SIMON1DEMO || getGameType() == GType_FF) @@ -173,7 +173,7 @@ void SimonEngine::quickLoadOrSave() {  	_saveLoadType = 0;  } -void SimonEngine::listSaveGames(char *buf) { +void AGOSEngine::listSaveGames(char *buf) {  	int i;  	disableFileBoxes(); @@ -207,7 +207,7 @@ const byte hebrewKeyTable[96] = {  	123, 124, 125, 126, 127,  }; -void SimonEngine::userGame(bool load) { +void AGOSEngine::userGame(bool load) {  	time_t save_time;  	int number_of_savegames;  	int i, name_len, result; @@ -382,7 +382,7 @@ get_out:;  	} while (i == _timer4);  } -int SimonEngine::userGameGetKey(bool *b, char *buf) { +int AGOSEngine::userGameGetKey(bool *b, char *buf) {  	HitArea *ha;  	*b = true; @@ -434,12 +434,12 @@ int SimonEngine::userGameGetKey(bool *b, char *buf) {  	}  } -void SimonEngine::disableFileBoxes() { +void AGOSEngine::disableFileBoxes() {  	for (int i = 208; i != 214; i++)  		disableBox(i);  } -void SimonEngine::userGameBackSpace(WindowBlock *window, int x, byte b) { +void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {  	byte old_text;  	windowPutChar(window, x, b); @@ -460,7 +460,7 @@ void SimonEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {  	windowPutChar(window, 8);  } -void SimonEngine::fileError(WindowBlock *window, bool save_error) { +void AGOSEngine::fileError(WindowBlock *window, bool save_error) {  	HitArea *ha;  	const char *string1, *string2; @@ -576,7 +576,7 @@ loop:;  	undefineBox(0x7FFF);  } -bool SimonEngine::saveGame(uint slot, char *caption) { +bool AGOSEngine::saveGame(uint slot, char *caption) {  	Common::WriteStream *f;  	uint item_index, num_item, i, j;  	TimeEvent *te; @@ -683,7 +683,7 @@ bool SimonEngine::saveGame(uint slot, char *caption) {  	return result;  } -bool SimonEngine::loadGame(uint slot) { +bool AGOSEngine::loadGame(uint slot) {  	char ident[100];  	Common::SeekableReadStream *f = NULL;  	uint num, item_index, i, j; @@ -818,4 +818,4 @@ bool SimonEngine::loadGame(uint slot) {  	return true;  } -} // End of namespace Simon +} // End of namespace AGOS  | 
