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-rw-r--r--engines/agos/agos.cpp51
-rw-r--r--engines/agos/agos.h1
2 files changed, 0 insertions, 52 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 24d65a13b2..0bbbfd0f4a 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -1028,57 +1028,6 @@ Common::Error AGOSEngine::go() {
}
-/* I do not think that this will be used
- *
-void AGOSEngine::shutdown() {
- // Sync with AGOSEngine::~AGOSEngine()
- // In Simon 2, this gets deleted along with _sound further down
- if (getGameType() != GType_SIMON2)
- delete _gameFile;
-
- _midi.close();
- delete _driver;
-
- for (uint i = 0; i < _itemHeap.size(); i++) {
- delete[] _itemHeap[i];
- }
- _itemHeap.clear();
-
- free(_tablesHeapPtr - _tablesHeapCurPos);
-
- free(_gameOffsetsPtr);
- free(_iconFilePtr);
- free(_itemArrayPtr);
- free(_stringTabPtr);
- free(_strippedTxtMem);
- free(_tblList);
- free(_textMem);
-
- free(_backGroundBuf);
- free(_backBuf);
- free(_scaleBuf);
-
- free(_window4BackScn);
- free(_window6BackScn);
-
- free(_variableArray);
- free(_variableArray2);
-
- delete _dummyItem1;
- delete _dummyItem2;
- delete _dummyItem3;
-
- delete _dummyWindow;
- delete[] _windowList;
-
- delete _debugger;
- delete _moviePlayer;
- delete _sound;
-
- _system->shouldQuit();
-}
-*/
-
uint32 AGOSEngine::getTime() const {
return _system->getMillis() / 1000;
}
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 68a2771b62..18a7fbe679 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -1188,7 +1188,6 @@ protected:
void clsCheck(WindowBlock *window);
void quickLoadOrSave();
- void shutdown();
byte *vc10_uncompressFlip(const byte *src, uint w, uint h);
byte *vc10_flip(const byte *src, uint w, uint h);