diff options
Diffstat (limited to 'engines/avalanche/animation.cpp')
-rw-r--r-- | engines/avalanche/animation.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 74307e73ff..f415d9006c 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -224,7 +224,8 @@ void AnimationType::walk() { break; case kMagicUnfinished: { bounce(); - Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!", Dialogs::kControlBell, Dialogs::kControlCenter, Dialogs::kControlRoman); + Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!", + kControlBell, kControlCenter, kControlRoman); _anim->_vm->_dialogs->displayText(tmpStr); } break; @@ -452,7 +453,7 @@ void Animation::catacombMove(byte ped) { return; case 1033:{ // Oubliette _vm->flipRoom(kRoomOubliette, 1); - Common::String tmpStr = Common::String::format("Oh, NO!%c1%c", Dialogs::kControlRegister, Dialogs::kControlSpeechBubble); + Common::String tmpStr = Common::String::format("Oh, NO!%c1%c", kControlRegister, kControlSpeechBubble); _vm->_dialogs->displayText(tmpStr); } return; @@ -1198,7 +1199,7 @@ void Animation::stopWalking() { void Animation::hideInCupboard() { if (_vm->_avvysInTheCupboard) { if (_vm->_parser->_wearing == kObjectDummy) { - Common::String tmpStr = Common::String::format("%cAVVY!%cGet dressed first!", Dialogs::kControlItalic, Dialogs::kControlRoman); + Common::String tmpStr = Common::String::format("%cAVVY!%cGet dressed first!", kControlItalic, kControlRoman); _vm->_dialogs->displayText(tmpStr); } else { _sprites[0]._visible = true; @@ -1213,7 +1214,7 @@ void Animation::hideInCupboard() { _sprites[0]._visible = false; _vm->_userMovesAvvy = false; Common::String tmpStr = Common::String::format("You walk into the room...%cIt seems to be an empty, " \ - "but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation.", Dialogs::kControlParagraph); + "but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation.", kControlParagraph); _vm->_dialogs->displayText(tmpStr); _vm->_avvysInTheCupboard = true; _vm->_background->draw(-1, -1, 7); |