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-rw-r--r--engines/avalanche/avalanche.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 980fcab96a..1c92d2b0ed 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -430,7 +430,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
synchronize(sz);
delete f;
- _gyro->isLoaded = true;
+ _gyro->_isLoaded = true;
_gyro->_seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
if (_gyro->_holdTheDawn) {