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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "common/system.h"
+#include "common/random.h"
+#include "common/error.h"
+#include "common/events.h"
+#include "common/debug-channels.h"
+#include "common/config-manager.h"
+#include "common/textconsole.h"
+
+#include "avalanche/avalanche.h"
+
+#include "engines/util.h"
+
+namespace Avalanche {
+
+ AvalancheEngine *AvalancheEngine::s_Engine = 0;
+
+ AvalancheEngine::AvalancheEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) {
+ _system = syst;
+ _console = new AvalancheConsole(this);
+ _rnd = 0;
+ }
+
+ AvalancheEngine::~AvalancheEngine() {
+ delete _console;
+ delete _rnd;
+ }
+
+ GUI::Debugger *AvalancheEngine::getDebugger() {
+ return _console;
+ }
+
+ Common::Platform AvalancheEngine::getPlatform() const {
+ return _platform;
+ }
+
+ bool AvalancheEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
+ }
+
+ const char *AvalancheEngine::getCopyrightString() const {
+ return "Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
+ }
+
+ Common::String AvalancheEngine::getSavegameFilename(int slot) {
+ return _targetName + Common::String::format("-%02d.SAV", slot);
+ }
+
+ void AvalancheEngine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
+ // _sound->syncVolume();
+ }
+
+ Common::Error AvalancheEngine::run() {
+ s_Engine = this;
+ initGraphics(320, 200, false);
+ _console = new AvalancheConsole(this);
+
+ // _mouse = new MouseHandler(this);
+
+ // Setup mixer
+ syncSoundSettings();
+
+ return Common::kNoError;
+ }
+
+ void AvalancheEngine::initialize() {
+ //debugC(1, kDebugEngine, "initialize");
+
+ _rnd = new Common::RandomSource("avalanche");
+ _rnd->setSeed(42); // Kick random number generator
+ }
+
+} // End of namespace Avalanche