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Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r-- | engines/avalanche/avalanche.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp new file mode 100644 index 0000000000..d9599b7308 --- /dev/null +++ b/engines/avalanche/avalanche.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "common/system.h" +#include "common/random.h" +#include "common/error.h" +#include "common/events.h" +#include "common/debug-channels.h" +#include "common/config-manager.h" +#include "common/textconsole.h" + +#include "avalanche/avalanche.h" + +#include "engines/util.h" + +namespace Avalanche { + + AvalancheEngine *AvalancheEngine::s_Engine = 0; + + AvalancheEngine::AvalancheEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) { + _system = syst; + _console = new AvalancheConsole(this); + _rnd = 0; + } + + AvalancheEngine::~AvalancheEngine() { + delete _console; + delete _rnd; + } + + GUI::Debugger *AvalancheEngine::getDebugger() { + return _console; + } + + Common::Platform AvalancheEngine::getPlatform() const { + return _platform; + } + + bool AvalancheEngine::hasFeature(EngineFeature f) const { + return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); + } + + const char *AvalancheEngine::getCopyrightString() const { + return "Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman."; + } + + Common::String AvalancheEngine::getSavegameFilename(int slot) { + return _targetName + Common::String::format("-%02d.SAV", slot); + } + + void AvalancheEngine::syncSoundSettings() { + Engine::syncSoundSettings(); + + // _sound->syncVolume(); + } + + Common::Error AvalancheEngine::run() { + s_Engine = this; + initGraphics(320, 200, false); + _console = new AvalancheConsole(this); + + // _mouse = new MouseHandler(this); + + // Setup mixer + syncSoundSettings(); + + return Common::kNoError; + } + + void AvalancheEngine::initialize() { + //debugC(1, kDebugEngine, "initialize"); + + _rnd = new Common::RandomSource("avalanche"); + _rnd->setSeed(42); // Kick random number generator + } + +} // End of namespace Avalanche |