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-rw-r--r--engines/avalanche/avalanche.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index cbbc469ac5..d7941ee485 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -169,17 +169,6 @@ public:
static const bool kThing = true;
static const bool kPerson = false;
- // Magic/portal constants:
- enum Magics {
- kMagicNothing, // Ignore it if this line is touched.
- kMagicBounce, // Bounce off this line. Not valid for portals.
- kMagicExclaim, // Put up a chain of scrolls.
- kMagicTransport, // Enter new room.
- kMagicUnfinished, // Unfinished connection.
- kMagicSpecial, // Special function.
- kMagicOpenDoor // Opening door.
- };
-
// These following static constants should be included in CFG when it's written.
static const int16 kWalk = 3;
static const int16 kRun = 5;
@@ -306,19 +295,11 @@ public:
void spriteRun();
Common::String intToStr(int32 num);
-
-
-
-
-
void newGame(); // This sets up the DNA for a completely new game.
bool getFlag(char x);
bool decreaseMoney(uint16 amount); // Called pennycheck in the original.
Common::String getName(People whose);
- byte getNameChar(People whose);
- Common::String getThing(byte which);
- char getThingChar(byte which);
Common::String getItem(byte which); // Called get_better in the original.
Common::String f5Does(); // This procedure determines what f5 does.