diff options
Diffstat (limited to 'engines/avalanche/avalanche.h')
-rw-r--r-- | engines/avalanche/avalanche.h | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index cbbc469ac5..d7941ee485 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -169,17 +169,6 @@ public: static const bool kThing = true; static const bool kPerson = false; - // Magic/portal constants: - enum Magics { - kMagicNothing, // Ignore it if this line is touched. - kMagicBounce, // Bounce off this line. Not valid for portals. - kMagicExclaim, // Put up a chain of scrolls. - kMagicTransport, // Enter new room. - kMagicUnfinished, // Unfinished connection. - kMagicSpecial, // Special function. - kMagicOpenDoor // Opening door. - }; - // These following static constants should be included in CFG when it's written. static const int16 kWalk = 3; static const int16 kRun = 5; @@ -306,19 +295,11 @@ public: void spriteRun(); Common::String intToStr(int32 num); - - - - - void newGame(); // This sets up the DNA for a completely new game. bool getFlag(char x); bool decreaseMoney(uint16 amount); // Called pennycheck in the original. Common::String getName(People whose); - byte getNameChar(People whose); - Common::String getThing(byte which); - char getThingChar(byte which); Common::String getItem(byte which); // Called get_better in the original. Common::String f5Does(); // This procedure determines what f5 does. |