diff options
Diffstat (limited to 'engines/avalanche/avalanche.h')
-rw-r--r-- | engines/avalanche/avalanche.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 2734155b7d..fdbc4c7a15 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -264,10 +264,7 @@ public: bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites. bool _soundFx; - // These two have very similar purpose, but it's crucial not to modify _isLoaded later than the actual loading - // or at the begginning of the game, and _ablteToAddTimer must be modified in addTimer(). bool _isLoaded; // Is it a loaded gamestate? - bool _ableToAddTimer; void callVerb(VerbCode id); void loadRoom(byte num); |