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-rw-r--r--engines/avalanche/avalanche.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 2734155b7d..fdbc4c7a15 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -264,10 +264,7 @@ public:
bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites.
bool _soundFx;
- // These two have very similar purpose, but it's crucial not to modify _isLoaded later than the actual loading
- // or at the begginning of the game, and _ablteToAddTimer must be modified in addTimer().
bool _isLoaded; // Is it a loaded gamestate?
- bool _ableToAddTimer;
void callVerb(VerbCode id);
void loadRoom(byte num);