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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* AVALOT The kernel of the program. */
+
+#ifndef AVALANCHE_AVALOT_H
+#define AVALANCHE_AVALOT_H
+
+#include "avalanche/animation.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+static const byte kObjectNum = 18; // always preface with a #
+static const int16 kCarryLimit = 12; // carry limit
+
+struct PedType {
+ int16 _x, _y;
+ Direction _direction;
+};
+
+struct MagicType {
+ byte _operation; // one of the operations
+ uint16 _data; // data for them
+};
+
+struct FieldType {
+ int16 _x1, _y1, _x2, _y2;
+};
+
+struct LineType : public FieldType {
+ Color _color;
+};
+
+struct QuasipedType {
+ byte _whichPed;
+ Color _textColor;
+ Room _room;
+ Color _backgroundColor;
+ People _who;
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_AVALOT_H