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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* CLOSING The closing screen and error handler. */
+
+#ifndef AVALANCHE_CLOSING_H
+#define AVALANCHE_CLOSING_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Closing {
+public:
+ Closing(AvalancheEngine *vm);
+ void exitGame();
+
+private:
+ // Will be needed during implementation of Closing.
+ enum ScreenType {
+ kScreenBugAlert = 1,
+ kScreenRamCram = 2,
+ kScreenNagScreen = 3,
+ kScreenTwoCopies = 5
+ };
+
+ AvalancheEngine *_vm;
+
+ void getScreen(ScreenType which);
+ void showScreen();
+ void putIn(Common::String str, uint16 where);
+
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_CLOSING_H