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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/console.h"
+#include "avalanche/avalanche.h"
+
+namespace Avalanche {
+
+AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("magic_lines", WRAP_METHOD(AvalancheConsole, Cmd_MagicLines));
+}
+
+AvalancheConsole::~AvalancheConsole() {
+}
+
+/**
+ * This command loads up the specified new scene number
+ */
+bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) {
+ if (argc != 1) {
+ DebugPrintf("Usage: %s\n", argv[0]);
+ return true;
+ }
+
+ _vm->_showDebugLines = !_vm->_showDebugLines;
+ return false;
+}
+
+} // End of namespace Avalanche