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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+ /* SCROLLS The scroll driver. */
+
+#ifndef AVALANCHE_DIALOGS_H
+#define AVALANCHE_DIALOGS_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Dialogs;
+
+typedef void (Dialogs::*DialogFunctionType)();
+
+class Dialogs {
+public:
+ bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented
+ FontType _fonts[2];
+
+ Dialogs(AvalancheEngine *vm);
+
+ void init();
+ void reset();
+ void setReadyLight(byte state);
+ void displayText(Common::String text);
+ bool displayQuestion(Common::String question);
+ void setTalkPos(int16 x, int16 y);
+ int16 getTalkPosX();
+ void setBubbleStateNatural();
+ void displayMusicalScroll();
+ void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
+ void talkTo(byte whom);
+ void sayIt(Common::String str);
+ Common::String personSpeaks();
+ void sayThanks(byte thing);
+ void sayHello();
+ void sayOK();
+ void saySilly();
+private:
+ AvalancheEngine *_vm;
+ int16 _talkX, _talkY;
+
+ enum FontStyle {
+ kFontStyleRoman,
+ kFontStyleItalic
+ };
+
+ static const int16 kHalfIconWidth = 19;
+ static const QuasipedType kQuasipeds[16];
+
+ Common::String _scroll[15];
+ Common::Point _dodgeCoord;
+ byte _maxLineNum;
+ bool _scReturn;
+ bool _noError;
+ byte _currentFont;
+ byte _param; // For using arguments code
+ byte _useIcon;
+ byte _scrollBells; // no. of times to ring the bell
+ int16 _underScroll; // Y-coord of just under the scroll text.
+ int16 _shadowBoxX, _shadowBoxY;
+
+ void drawBubble(DialogFunctionType modeFunc);
+ void drawScroll(DialogFunctionType modeFunc);
+ void scrollModeNormal();
+ void scrollModeDialogue();
+ void scrollModeMusic();
+
+ // These 2 are used only in musicalScroll().
+ void store(byte what, TuneType &played);
+ bool theyMatch(TuneType &played);
+ void stripTrailingSpaces(Common::String &str);
+ void solidify(byte n);
+ void dodgem();
+ void unDodgem();
+
+ Common::String displayMoney();
+ void easterEgg();
+ void say(int16 x, int16 y, Common::String text);
+ void resetScrollDriver();
+ void ringBell();
+ void loadFont();
+
+ void unSkrimble(Common::String &text);
+ void doTheBubble(Common::String &text);
+ void speak(byte who, byte subject);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_DIALOGS_H