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Diffstat (limited to 'engines/avalanche/edhead.cpp')
-rw-r--r-- | engines/avalanche/edhead.cpp | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/engines/avalanche/edhead.cpp b/engines/avalanche/edhead.cpp deleted file mode 100644 index af0eea97fc..0000000000 --- a/engines/avalanche/edhead.cpp +++ /dev/null @@ -1,112 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -namespace Avalanche { - -const char months[] = "JanFebMarAprMayJunJulAugSepOctNovDec"; -const string ednaid = string("TT") + '\261' + '\36' + '\1' + '\113' + '\261' + '\231' + '\261'; - -struct edhead { /* Edna header */ - /* This header starts at byte offset 177 in the .ASG file. */ - array<1, 9, char> id; /* signature */ - word revision; /* EDNA revision, here 2 (1=dna256) */ - varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */ - varying_string<15> shortname; /* Short name, eg Avalot */ - word number; /* Game's code number, here 2 */ - word ver; /* Version number as integer (eg 1.00 = 100) */ - varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */ - varying_string<12> filename; /* Filename, eg AVALOT.EXE */ - byte os; /* Saving OS (here 1=DOS. See below for others.) */ - - /* Info on this particular game */ - - varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */ - byte d, m; /* D, M, Y are the Day, Month & Year this game was... */ - word y; /* ...saved on. */ - varying_string<40> desc; /* Description of game (same as in Avaricius!) */ - word len; /* Length of DNA (it's not going to be above 65535!) */ - - /* Quick reference & miscellaneous */ - - word saves; /* no. of times this game has been saved */ - integer cash; /* contents of your wallet in numerical form */ - varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/ - word points; /* your score */ - - /* DNA values follow, then footer (which is ignored) */ -}; -/* Possible values of edhead.os: - 1 = DOS 4 = Mac - 2 = Windows 5 = Amiga - 3 = OS/2 6 = ST */ - -untyped_file f; -byte fv; -array<1, 255, word> dna256; -boolean ok; -edhead e; - -void info(string x) { /* info on .ASG files */ - varying_string<40> describe; - assign(f, x); - /*$I-*/ reset(f, 1); - seek(f, 47); - blockread(f, describe, 40); - blockread(f, dna256, sizeof(dna256)); - close(f); /*$I+*/ - e.revision = 1; - game = "Denarius Avaricius Sextus"; - shortname = "Avaricius"; - number = 1; - verstr = "[?]"; - filename = "AVVY.EXE"; - os = 1; - fn = x; - d = dna256[7]; - m = dna256[8]; - y = dna256[9]; - desc = describe; - len = 512; - saves = dna256[6]; - /*money:string[20]; { ditto in string form (eg 5/-, or 1 denarius)*/ - /*points:word; { your score */ -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - info("tt.asg"); - - output << "Filename: " << x << NL; - output << "Description: " << desc << NL; - output << "Cash: " << dna256[30] << NL; - output << "Score: " << dna256[36] << NL; - output << "Date: " << dna256[7] << ' ' << copy(months, dna256[8] * 3 - 2, 3) << ' ' << dna256[9] << NL; - output << "Number of saves: " << dna256[6] << NL; - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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