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-rw-r--r--engines/avalanche/graphics.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index ff998a0534..a733dfa5f1 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -86,7 +86,11 @@ void GraphicManager::init() {
_scrolls.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
}
-void GraphicManager::loadDigits(Common::File &file) { // Load the scoring digits & rwlites
+/**
+ * Load the scoring digits & rwlites
+ * @remarks Originally called 'load_digits'
+ */
+void GraphicManager::loadDigits(Common::File &file) {
const byte digitsize = 134;
const byte rwlitesize = 126;
@@ -512,6 +516,10 @@ void GraphicManager::setAlsoLine(int x1, int y1, int x2, int y2, Color color) {
_magics.drawLine(x1, y1, x2, y2, color);
}
+void GraphicManager::drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color) {
+ _surface.drawLine(x, y, x2, y2, color);
+}
+
byte GraphicManager::getAlsoColor(int x1, int y1, int x2, int y2) {
byte returnColor = 0;
for (int16 i = x1; i <= x2; i++) {
@@ -553,7 +561,7 @@ void GraphicManager::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x,
}
}
-void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface &picture, uint16 destX, uint16 destY) {
+void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY) {
// Copy the picture to the given place on the screen.
for (uint16 y = 0; y < picture.h; y++) {
for (uint16 x = 0; x < picture.w; x++)
@@ -701,6 +709,16 @@ void GraphicManager::showScroll() {
_surface.copyFrom(_scrolls); // TODO: Rework it using getSubArea !!!!!!!
}
+void GraphicManager::getNaturalPicture(SpriteType &sprite) {
+ sprite._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back.
+ sprite._size = sprite._xl * 8 * sprite._yl + 1;
+ sprite._picture.create(sprite._xl * 8, sprite._yl + 1, Graphics::PixelFormat::createFormatCLUT8());
+ for (uint16 y = 0; y < sprite._yl + 1; y++) {
+ for (uint16 x = 0; x < sprite._xl * 8; x++)
+ *(byte *)sprite._picture.getBasePtr(x, y) = *(byte *)_vm->_graphics->_surface.getBasePtr(sprite._x * 8 + x, sprite._y + y);
+ }
+}
+
void GraphicManager::saveScreen() {
_backup.copyFrom(_surface);
}