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Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r-- | engines/avalanche/graphics.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h new file mode 100644 index 0000000000..636ae6fdf9 --- /dev/null +++ b/engines/avalanche/graphics.h @@ -0,0 +1,165 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#ifndef AVALANCHE_GRAPHICS_H +#define AVALANCHE_GRAPHICS_H + +#include "avalanche/enums.h" + +#include "common/file.h" +#include "common/rect.h" +#include "graphics/surface.h" + +namespace Avalanche { +class AvalancheEngine; +class AnimationType; +struct SpriteType; + +typedef byte FontType[256][16]; +typedef byte ManiType[2049]; +typedef byte SilType[51][11]; // 35, 4 + +struct MouseHotspotType { + int16 _horizontal, _vertical; +}; + +class GraphicManager { +public: + static const MouseHotspotType kMouseHotSpots[9]; + Color _talkBackgroundColor, _talkFontColor; + + GraphicManager(AvalancheEngine *vm); + ~GraphicManager(); + void init(); + void loadDigits(); + void loadMouse(byte which); + + void drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color); + Common::Point drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color); + void drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color); + void drawTriangle(Common::Point *p, Color color); + void drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color); + void drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color); + void drawDigit(int index, int x, int y); + void drawDirection(int index, int x, int y); + void drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2); + void drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text); + void drawScroll(int mx, int lx, int my, int ly); + void drawMenuBar(Color color); + void drawSpeedBar(int speed); + void drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite); + void drawMenuBlock(int x1, int y1, int x2, int y2, Color color); + void drawMenuItem(int x1, int y1, int x2, int y2); + void wipeChar(int x, int y, Color color); + void drawChar(byte ander, int x, int y, Color color); + void drawDebugLines(); + + // For the mini-game "Nim". + void drawFilledRectangle(Common::Rect rect, Color color); + void drawRectangle(Common::Rect rect, Color color); + void nimLoad(); + void nimDrawStone(int x, int y); + void nimDrawInitials(); + void nimDrawLogo(); + void nimFree(); + + // Used in wobble() + void shiftScreen(); + + void clearAlso(); + void clearTextBar(); + void setAlsoLine(int x1, int y1, int x2, int y2, Color color); + byte getAlsoColor(int x1, int y1, int x2, int y2); + byte getScreenColor(Common::Point pos); + + // Further information about this: http://www.shikadi.net/moddingwiki/Raw_EGA_data + Graphics::Surface loadPictureRaw(Common::File &file, uint16 width, uint16 height); + + void drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y); + void drawThinkPic(Common::String filename, int id); + void drawToolbar(); + void drawCursor(byte pos); + void drawReadyLight(Color color); + void drawSign(Common::String name, int16 xl, int16 yl, int16 y); + void drawIcon(int16 x, int16 y, byte which); + void drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color); + void prepareBubble(int xc, int xw, int my, Common::Point points[3]); + void refreshScreen(); + void loadBackground(Common::File &file); + void refreshBackground(); + void setBackgroundColor(Color newColor); + void setDialogColor(Color bg, Color text); + + void zoomOut(int16 x, int16 y); + void showScroll(); + void getNaturalPicture(SpriteType &sprite); + + void saveScreen(); + void restoreScreen(); + void removeBackup(); + +private: + static const int16 kMouseSize = 134; + static const uint16 kBackgroundWidth = kScreenWidth; + static const byte kEgaPaletteIndex[16]; + static const byte kBackgroundHeight = 8 * 12080 / kScreenWidth; // With 640 width it's 151. + // The 8 = number of bits in a byte, and 12080 comes from Lucerna::load(). + + Graphics::Surface _background; + Graphics::Surface _backup; + Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!! + Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead. + Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also + Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.) + Graphics::Surface _scrolls; + Graphics::Surface _surface; + + // For the mini-game "Nim". + Graphics::Surface _nimStone; + Graphics::Surface _nimInitials[3]; + Graphics::Surface _nimLogo; + + byte _egaPalette[64][3]; + + AvalancheEngine *_vm; + + // Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data + Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data. + Graphics::Surface loadPictureSign(Common::File &file, int xl, int yl); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim. + + void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color); + void drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY); + + // Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc. + // Returns the end point of the arc. (Needed in Clock.) + // TODO: Make it more accurate later. + Common::Point drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_GRAPHICS_H |