diff options
Diffstat (limited to 'engines/avalanche/gyro.h')
-rw-r--r-- | engines/avalanche/gyro.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/engines/avalanche/gyro.h b/engines/avalanche/gyro.h index 16d7df22ba..67ca2cfbd1 100644 --- a/engines/avalanche/gyro.h +++ b/engines/avalanche/gyro.h @@ -107,37 +107,6 @@ struct Sundry { // Things which must be saved over a backtobootstrap, outside DN byte _qThinks; bool _qThinkThing; }; - -struct ednahead { // Edna header - // This header starts at byte offset 177 in the .ASG file. - char id[9]; // signature - uint16 revision; // EDNA revision, here 2 (1=dna256) - Common::String game; // Long name, eg Lord Avalot D'Argent - Common::String shortname; // Short name, eg Avalot - uint16 number; // Game's code number, here 2 - uint16 ver; // Version number as int16 (eg 1.00 = 100) - Common::String verstr; // Vernum as Common::String (eg 1.00 = "1.00") - Common::String filename; // Filename, eg AVALOT.EXE - byte osbyte; // Saving OS (here 1=DOS. See below for others. - Common::String os; // Saving OS in text format. - - // Info on this particular game - - Common::String fn; // Filename (not extension ('cos that's .ASG)) - byte d, m; // D, M, Y are the Day, Month & Year this game was... - uint16 y; // ...saved on. - Common::String desc; // Description of game (same as in Avaricius!) - uint16 len; // Length of DNA (it's not going to be above 65535!) - - // Quick reference & miscellaneous - - uint16 saves; // no. of times this game has been saved - int16 cash; // contents of your wallet in numerical form - Common::String money; // ditto in Common::String form (eg 5/-, or 1 denarius) - uint16 points; // your score - - // DNA values follow, then footer (which is ignored) -}; #endif class Gyro { |