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-rw-r--r--engines/avalanche/gyro.h31
1 files changed, 0 insertions, 31 deletions
diff --git a/engines/avalanche/gyro.h b/engines/avalanche/gyro.h
index 16d7df22ba..67ca2cfbd1 100644
--- a/engines/avalanche/gyro.h
+++ b/engines/avalanche/gyro.h
@@ -107,37 +107,6 @@ struct Sundry { // Things which must be saved over a backtobootstrap, outside DN
byte _qThinks;
bool _qThinkThing;
};
-
-struct ednahead { // Edna header
- // This header starts at byte offset 177 in the .ASG file.
- char id[9]; // signature
- uint16 revision; // EDNA revision, here 2 (1=dna256)
- Common::String game; // Long name, eg Lord Avalot D'Argent
- Common::String shortname; // Short name, eg Avalot
- uint16 number; // Game's code number, here 2
- uint16 ver; // Version number as int16 (eg 1.00 = 100)
- Common::String verstr; // Vernum as Common::String (eg 1.00 = "1.00")
- Common::String filename; // Filename, eg AVALOT.EXE
- byte osbyte; // Saving OS (here 1=DOS. See below for others.
- Common::String os; // Saving OS in text format.
-
- // Info on this particular game
-
- Common::String fn; // Filename (not extension ('cos that's .ASG))
- byte d, m; // D, M, Y are the Day, Month & Year this game was...
- uint16 y; // ...saved on.
- Common::String desc; // Description of game (same as in Avaricius!)
- uint16 len; // Length of DNA (it's not going to be above 65535!)
-
- // Quick reference & miscellaneous
-
- uint16 saves; // no. of times this game has been saved
- int16 cash; // contents of your wallet in numerical form
- Common::String money; // ditto in Common::String form (eg 5/-, or 1 denarius)
- uint16 points; // your score
-
- // DNA values follow, then footer (which is ignored)
-};
#endif
class Gyro {