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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+/* Original name: HELPER The help system unit. */
+
+#ifndef AVALANCHE_HELP_H
+#define AVALANCHE_HELP_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Help {
+public:
+ Help(AvalancheEngine *vm);
+
+ void run();
+
+private:
+ struct Button {
+ byte _trigger, _whither;
+ };
+
+ AvalancheEngine *_vm;
+
+ Button _buttons[10];
+ byte _highlightWas;
+
+ void plotButton(int8 y, byte which);
+ void getMe(byte which);
+ Common::String getLine(); // It was a nested function in getMe().
+ byte checkMouse(); // Returns clicked-on button, or 0 if none.
+ void continueHelp();
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_HELP_H