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-rw-r--r--engines/avalanche/joysetup.cpp128
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diff --git a/engines/avalanche/joysetup.cpp b/engines/avalanche/joysetup.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/* Avalot joystick setup routines. To be incorporated
- into Setup2 whenever I get a chance. */
-/*#include "Joystick.h"*/
-/*#include "Crt.h"*/
-
-namespace Avalanche {
-
-struct joysetup {
- word xmid, ymid, xmin, ymin, xmax, ymax;
- byte centre; /* Size of centre in tenths */
-};
-
-joysetup js;
-file<joysetup> jf;
-
-boolean detect() {
- word x, y, xo, yo;
- byte count;
- boolean detect_result;
- count = 0;
- if (joystickpresent) {
- detect_result = true;
- return detect_result;
- }
- readjoya(xo, yo);
- do {
- if (count < 7) count += 1; /* Take advantage of "flutter" */
- if (count == 6) {
- output << "The Bios says you don't have a joystick. However, it's often wrong" << NL;
- output << "about such matters. So, do you? If you do, move joystick A to" << NL;
- output << "continue. If you don't, press any key to cancel." << NL;
- }
- readjoya(x, y);
- } while (!((keypressed()) | (x != xo) || (y != yo)));
- detect_result = ~ keypressed();
- return detect_result;
-}
-
-void display() {
- {
- gotoxy(20, 10);
- output << "X min: " << js.xmin << " ";
- gotoxy(20, 11);
- output << "X max: " << js.xmax << " ";
- gotoxy(20, 12);
- output << "Y min: " << js.ymin << " ";
- gotoxy(20, 13);
- output << "Y max: " << js.ymax << " ";
- }
-}
-
-void getmaxmin() {
- word x, y;
- output << "Rotate the joystick around in a circle, as far from the centre as it" << NL;
- output << "can get. Then click a button." << NL;
- {
- js.xmax = 0;
- js.xmin = maxint;
- js.ymax = 0;
- js.ymin = maxint;
- }
- do {
- readjoya(x, y);
- {
- if (x < js.xmin) js.xmin = x;
- if (y < js.ymin) js.ymin = y;
- if (x > js.xmax) js.xmax = x;
- if (y > js.ymax) js.ymax = y;
- display();
- }
- } while (!(buttona1 | buttona2));
- do {
- } while (!(~(buttona1 | buttona2)));
- output << NL;
- output << "Thank you. Now please centre your joystick and hit a button." << NL;
- do {
- } while (!(buttona1 | buttona2));
- readjoya(js.xmid, js.ymid);
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- textattr = 2;
- clrscr;
- output << "Avalot joystick setup routine- by TT. Thanks go to David B. Howorth." << NL;
- output << NL;
- if (detect()) output << "You've got a joystick!" << NL;
- else return 0;
- getmaxmin();
- do {
- output << "Centring factor\? (3-9)";
- input >> js.centre >> NL;
- } while (!(set::of(range(1, 9), eos).has(js.centre)));
- assign(jf, "v:joytmp.dat");
- rewrite(jf);
- jf << js;
- close(jf); /* write it all out to disk. */
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file