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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
+
+#ifndef AVALANCHE_MENU_H
+#define AVALANCHE_MENU_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Menu;
+
+typedef void (Menu::*MenuFunc)();
+static const Color kMenuBackgroundColor = kColorLightgray;
+static const Color kMenuBorderColor = kColorBlack;
+
+class HeadType {
+public:
+ Common::String _title;
+ char _trigger, _altTrigger;
+ byte _position;
+ int16 _xpos, _xright;
+ MenuFunc _setupFunc, _chooseFunc;
+
+ void init(char trig, char alTtrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, Menu *menu);
+ void draw();
+ void highlight();
+ bool parseAltTrigger(char key);
+
+private:
+ Menu *_menu;
+};
+
+struct OptionType {
+ Common::String _title;
+ byte _trigger;
+ Common::String _shortcut;
+ bool _valid;
+};
+
+class MenuItem {
+public:
+ OptionType _options[12];
+ uint16 _width, _left;
+ bool _firstlix;
+ int16 _flx1, _flx2, _fly;
+ bool _activeNow; // Is there an active option now?
+ byte _activeNum; // And if so, which is it?
+ byte _choiceNum; // Your choice?
+
+ void init(Menu *menu);
+ void reset();
+ void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid);
+ void display();
+ void wipe();
+ void lightUp(Common::Point cursorPos);
+ void select(byte which);
+
+private:
+ byte _oldY; // used by lightUp
+ byte _optionNum;
+ byte _highlightNum;
+
+ Menu *_menu;
+
+ void displayOption(byte y, bool highlit);
+ void moveHighlight(int8 inc);
+
+ // CHECKME: Useless function?
+ void parseKey(char c);
+};
+
+class MenuBar {
+public:
+ HeadType _menuItems[8];
+ byte _menuNum;
+
+ void init(Menu *menu);
+ void createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc);
+ void draw();
+ void chooseMenuItem(int16 x);
+
+private:
+ Menu *_menu;
+
+ void setupMenuItem(byte which);
+ // CHECKME: Useless function
+ void parseAltTrigger(char c);
+};
+
+class Menu {
+public:
+ friend class HeadType;
+ friend class MenuItem;
+ friend class MenuBar;
+
+ MenuItem _activeMenuItem;
+ MenuBar _menuBar;
+
+ Menu(AvalancheEngine *vm);
+
+ void update();
+ void setup(); // Standard menu bar.
+ bool isActive();
+ void init();
+ void resetVariables();
+
+private:
+ static const byte kIndent = 5;
+ static const byte kSpacing = 10;
+
+// Checkme: Useless constants?
+// static const Color kMenuFontColor = kColorBlack;
+// static const Color kHighlightBackgroundColor = kColorBlack;
+// static const Color kHighlightFontColor = kColorWhite;
+// static const Color kDisabledColor = kColorDarkgray;
+
+ Common::String people;
+ Common::String _verbStr; // what you can do with your object. :-)
+ bool _menuActive; // Kludge so we don't have to keep referring to the menu.
+ People _lastPerson; // Last person to have been selected using the People menu.
+
+ AvalancheEngine *_vm;
+
+ Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls.
+ void findWhatYouCanDoWithIt();
+ void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted);
+ void bleep();
+
+ char getThingChar(byte which);
+ byte getNameChar(People whose);
+ Common::String getThing(byte which);
+
+ void setupMenuGame();
+ void setupMenuFile();
+ void setupMenuAction();
+ void setupMenuPeople();
+ void setupMenuObjects();
+ void setupMenuWith();
+
+ void runMenuGame();
+ void runMenuFile();
+ void runMenuAction();
+ void runMenuObjects();
+ void runMenuPeople();
+ void runMenuWith();
+
+ // CHECKME: Useless function?
+ void parseKey(char r, char re);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_MENU_H