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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/nim.h"
+
+namespace Avalanche {
+
+ Nim::Nim(AvalancheEngine *vm) {
+ _vm = vm;
+ }
+
+ void Nim::playNim() {
+ warning("STUB: Nim::playNim()");
+ }
+
+ void Nim::chalk(int x,int y, Common::String z) {
+ warning("STUB: Nim::chalk()");
+ }
+
+ void Nim::setup() {
+ warning("STUB: Nim::setup()");
+ }
+
+ void Nim::plotStone(byte x,byte y) {
+ warning("STUB: Nim::plotStone()");
+ }
+
+ void Nim::board() {
+ warning("STUB: Nim::board()");
+ }
+
+ void Nim::startMove() {
+ warning("STUB: Nim::startMove()");
+ }
+
+ void Nim::showChanges() {
+ warning("STUB: Nim::showChanges()");
+ }
+
+ void Nim::blip() {
+ warning("STUB: Nim::blip()");
+ }
+
+ void Nim::checkMouse() {
+ warning("STUB: Nim::checkMouse()");
+ }
+
+ void Nim::less() {
+ warning("STUB: Nim::less()");
+ }
+
+ void Nim::takeSome() {
+ warning("STUB: Nim::takeSome()");
+ }
+
+ void Nim::endOfGame() {
+ warning("STUB: Nim::endOfGame()");
+ }
+
+ void Nim::dogFood() {
+ warning("STUB: Nim::dogFood()");
+ }
+
+ bool Nim::find(byte x) {
+ warning("STUB: Nim::find()");
+ return true;
+ }
+
+ void Nim::findAp(byte start,byte stepsize) {
+ warning("STUB: Nim::findAp()");
+ }
+
+} // End of namespace Avalanche