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Diffstat (limited to 'engines/avalanche/nim.cpp')
-rw-r--r-- | engines/avalanche/nim.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp new file mode 100644 index 0000000000..e7a73b5a62 --- /dev/null +++ b/engines/avalanche/nim.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "avalanche/avalanche.h" +#include "avalanche/nim.h" + +namespace Avalanche { + + Nim::Nim(AvalancheEngine *vm) { + _vm = vm; + } + + void Nim::playNim() { + warning("STUB: Nim::playNim()"); + } + + void Nim::chalk(int x,int y, Common::String z) { + warning("STUB: Nim::chalk()"); + } + + void Nim::setup() { + warning("STUB: Nim::setup()"); + } + + void Nim::plotStone(byte x,byte y) { + warning("STUB: Nim::plotStone()"); + } + + void Nim::board() { + warning("STUB: Nim::board()"); + } + + void Nim::startMove() { + warning("STUB: Nim::startMove()"); + } + + void Nim::showChanges() { + warning("STUB: Nim::showChanges()"); + } + + void Nim::blip() { + warning("STUB: Nim::blip()"); + } + + void Nim::checkMouse() { + warning("STUB: Nim::checkMouse()"); + } + + void Nim::less() { + warning("STUB: Nim::less()"); + } + + void Nim::takeSome() { + warning("STUB: Nim::takeSome()"); + } + + void Nim::endOfGame() { + warning("STUB: Nim::endOfGame()"); + } + + void Nim::dogFood() { + warning("STUB: Nim::dogFood()"); + } + + bool Nim::find(byte x) { + warning("STUB: Nim::find()"); + return true; + } + + void Nim::findAp(byte start,byte stepsize) { + warning("STUB: Nim::findAp()"); + } + +} // End of namespace Avalanche |