diff options
Diffstat (limited to 'engines/avalanche/nim.h')
-rw-r--r-- | engines/avalanche/nim.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h new file mode 100644 index 0000000000..9d421c401c --- /dev/null +++ b/engines/avalanche/nim.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#ifndef AVALANCHE_NIM_H +#define AVALANCHE_NIM_H + +namespace Avalanche { + +class Nim { +public: + Nim(AvalancheEngine *vm); + void playNim(); + +private: + AvalancheEngine *_vm; + + const Common::String names[2] = {"Avalot", "Dogfood"}; + byte old[3]; + byte stones[3]; + byte stonePic[4][23][7]; // Picture of Nimstone. + byte turns; + bool dogfoodsTurn; + byte stonesLeft; + bool clicked; + byte row; + byte number; + bool squeak; + int8 mNum, mRow; + + void chalk(int x,int y, Common::String z); + void setup(); + void plotStone(byte x,byte y); + void board(); + void startMove(); + void showChanges(); + void blip(); + void checkMouse(); + void less(); + void takeSome(); + void endOfGame(); + void dogFood(); + bool find(byte x); + void findAp(byte start,byte stepsize); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_NIM_H |